Compute Library
 21.02
GCRuntimeContext.cpp
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25 
29 
30 namespace arm_compute
31 {
33  : _gpu_owned_scheduler(std::make_unique<GCScheduler>()),
34  _gpu_scheduler(_gpu_owned_scheduler.get()),
35  _core_context()
36 {
37  auto attrs = create_opengl_display_and_context();
38  auto display = std::get<0>(attrs);
39  auto ctx = std::get<1>(attrs);
40 
41  _gpu_owned_scheduler->default_init_with_context(display, ctx);
42  _kernel_lib.init("./cs_shaders/", display, ctx);
43 
44  _core_context = GCCoreRuntimeContext(&_kernel_lib);
45 }
46 
48 {
49  return _kernel_lib;
50 }
51 
53 {
54  return &_core_context;
55 }
56 
58 {
60  _gpu_scheduler = scheduler;
61 }
62 
64 {
65  return _gpu_scheduler;
66 }
67 } // namespace arm_compute
Copyright (c) 2017-2021 Arm Limited.
GCCoreRuntimeContext * core_runtime_context()
Provides global access to a OpenGL ES context and command queue.
Definition: GCScheduler.h:37
void init(std::string shader_path="./", EGLDisplay dpy=EGL_NO_DISPLAY, EGLContext ctx=EGL_NO_CONTEXT)
Initialises the kernel library.
Interface to enqueue GLES kernels and get/set the GLES CommandQueue.
#define ARM_COMPUTE_ERROR_ON_NULLPTR(...)
Definition: Validate.h:161
Core runtime context for OpenGL ES.
std::tuple< EGLDisplay, EGLContext, EGLBoolean > create_opengl_display_and_context()
This function creates an OpenGL-ES context and a display.
Definition: GCHelpers.cpp:31
IScheduler * scheduler() override
Scheduler accessor.
GCRuntimeContext()
Default Constructor.
GCKernelLibrary class.
void set_gpu_scheduler(GCScheduler *scheduler)
CPU Scheduler setter.
GCKernelLibrary & kernel_library()