Compute Library
 21.02
IGCSimple3DKernel.cpp
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25 
30 
31 using namespace arm_compute;
32 
33 void IGCSimple3DKernel::run(const Window &window)
34 {
37 
39 
40  _kernel.use();
41 
42  do
43  {
44  unsigned int idx = 0;
45  unsigned int binding = 1; // SSBO binding starts from 1.
46  add_3D_tensor_argument(idx, _input, binding++, slice);
47  add_3D_tensor_argument(idx, _output, binding++, slice);
48  _kernel.update_shader_params();
49  enqueue(*this, slice);
50  }
51  while(window.slide_window_slice_3D(slice));
52 }
const Window & window() const
The maximum window the kernel can be executed on.
Definition: IKernel.cpp:28
void add_3D_tensor_argument(unsigned int &idx, const IGCTensor *tensor, const unsigned int binding_point, const Window &window)
Add the passed 3D tensor's parameters to the object's kernel's arguments starting from the index idx...
Definition: IGCKernel.cpp:132
void enqueue(IGCKernel &kernel, const Window &window, const gles::NDRange &lws=gles::NDRange(1U, 1U, 1U))
Add the kernel to the command queue with the given window.
Definition: IGCKernel.cpp:41
Copyright (c) 2017-2021 Arm Limited.
bool slide_window_slice_3D(Window &slice) const
Slide the passed 3D window slice.
Definition: Window.h:335
#define ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(k)
Definition: Validate.h:941
Window first_slice_window_3D() const
First 3D slice of the window.
Definition: Window.h:291
Describe a multidimensional execution window.
Definition: Window.h:39
#define ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(f, s)
Definition: Validate.h:205
SimpleTensor< T > slice(const SimpleTensor< T > &src, Coordinates starts, Coordinates ends)
void run(const Window &window) override
Enqueue the OpenGL ES shader to process the given window.