|
void | neon_normalize_float32_4_0_2D (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float32_4_0 (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float32_4_1_2D (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float32_4_1 (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float32_4_2 (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float16_8_0_2D (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float16_8_0 (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float16_8_1_2D (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float16_8_1 (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|
void | neon_normalize_float16_8_2 (const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo) |
|