24.08
All.hpp
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//
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// Copyright © 2018-2024 Arm Ltd and Contributors. All rights reserved.
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// SPDX-License-Identifier: MIT
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//
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#pragma once
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#include "
AddBroadcastReshapeLayer.hpp
"
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#include "
AddDebug.hpp
"
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#include "
ConvertConstants.hpp
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#include "
ConvertConstDequantisationLayersToConstLayers.hpp
"
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#include "
ConvertConstPermuteLayersToConstLayers.hpp
"
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#include "
ConvertFp32NetworkToFp16.hpp
"
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#include "
DeleteBroadcastTo.hpp
"
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#include "
FoldPadIntoLayer2d.hpp
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#include "
FuseBatchNorm.hpp
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#include "
MaxMinIntoBoundedRelu.hpp
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#include "
MovePermuteUp.hpp
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#include "
MoveTransposeUp.hpp
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#include "
OptimizeConsecutiveReshapes.hpp
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#include "
OptimizeInverseConversions.hpp
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#include "
OptimizeInversePermutes.hpp
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#include "
PermuteAsReshape.hpp
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#include "
PermuteAndBatchToSpaceAsDepthToSpace.hpp
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#include "
PermuteDepthwiseConv2dWeights.hpp
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#include "
SquashEqualSiblings.hpp
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#include "
TransposeAsReshape.hpp
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ConvertConstants.hpp
ConvertConstPermuteLayersToConstLayers.hpp
MaxMinIntoBoundedRelu.hpp
FuseBatchNorm.hpp
FoldPadIntoLayer2d.hpp
OptimizeConsecutiveReshapes.hpp
AddBroadcastReshapeLayer.hpp
TransposeAsReshape.hpp
PermuteAsReshape.hpp
SquashEqualSiblings.hpp
OptimizeInversePermutes.hpp
ConvertConstDequantisationLayersToConstLayers.hpp
MoveTransposeUp.hpp
PermuteDepthwiseConv2dWeights.hpp
DeleteBroadcastTo.hpp
OptimizeInverseConversions.hpp
MovePermuteUp.hpp
ConvertFp32NetworkToFp16.hpp
AddDebug.hpp
PermuteAndBatchToSpaceAsDepthToSpace.hpp
src
armnn
optimizations
All.hpp
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