23 if (relatedLayerNames.empty())
29 for (
auto& relatedLayerName : relatedLayerNames)
void Update(Layer *graphLayer) override
void Update(Layer *graphLayer) override
std::list< Layer * > m_ObservedObjects
const std::list< std::string > & GetRelatedLayerNames()
const char * GetName() const override
Returns the name of the layer.
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