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Native.h
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1 /* Copyright (c) 2014-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
4  *
5  * Permission is hereby granted, free of charge,
6  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation the rights to
8  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
9  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
14  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19  */
20 
21 #ifndef OCCLUSION_QUERIES_H
22 #define OCCLUSION_QUERIES_H
23 
24  /* Interval expressed in seconds in which we change between modes. */
25  #define TIME_INTERVAL (10.0f)
26 
27  /* Determines number of cubes that are going to be rendered per frame. */
28  #define NUMBER_OF_CUBES (20)
29 
30  /* Determines accuracy of rounded cubes - number of sample triangles that will make up a super ellipsoid. */
31  #define NUMBER_OF_SAMPLES (256)
32 
33  /* These two "squareness" parameters determine what kind of figure we will get.
34  * Different values can create for example a sphere, rounded cube, something like a star, cylinder, etc.
35  * These given values (0.3f and 0.3f) will create a rounded cube. */
36  #define SQUARENESS_1 (0.3f)
37  #define SQUARENESS_2 (0.3f)
38 
39  /* These variables are used to scale up cubes (normal and rounded).
40  * normalCubeScaleFactor has to be smaller than roundedCubeScaleFactor
41  * to avoid blinking effect (some cubes disappear some appear). */
42  #define ROUNDED_CUBE_SCALE_FACTOR (2.5f)
43  #define NORMAL_CUBE_SCALE_FACTOR (2.3f)
44 
45 #endif /* OCCLUSION_QUERIES_H */