This is the complete list of members for AstcTextures::Matrix, including all inherited members.
| createRotationX(float angle) | AstcTextures::Matrix | static |
| createRotationX(float angle) | AstcTextures::Matrix | static |
| createRotationY(float angle) | AstcTextures::Matrix | static |
| createRotationY(float angle) | AstcTextures::Matrix | static |
| createRotationZ(float angle) | AstcTextures::Matrix | static |
| createRotationZ(float angle) | AstcTextures::Matrix | static |
| elements | AstcTextures::Matrix | private |
| getAsArray(void) | AstcTextures::Matrix | |
| getAsArray(void) | AstcTextures::Matrix | |
| identityArray | AstcTextures::Matrix | privatestatic |
| identityMatrix | AstcTextures::Matrix | static |
| Matrix(void) | AstcTextures::Matrix | |
| Matrix(const float *array) | AstcTextures::Matrix | |
| Matrix(void) | AstcTextures::Matrix | |
| Matrix(const float *array) | AstcTextures::Matrix | |
| matrixOrthographic(float left, float right, float bottom, float top, float zNear, float zFar) | AstcTextures::Matrix | static |
| matrixOrthographic(float left, float right, float bottom, float top, float zNear, float zFar) | AstcTextures::Matrix | static |
| matrixPerspective(float FOV, float ratio, float zNear, float zFar) | AstcTextures::Matrix | static |
| matrixPerspective(float FOV, float ratio, float zNear, float zFar) | AstcTextures::Matrix | static |
| multiply(Matrix *left, Matrix *right) | AstcTextures::Matrix | privatestatic |
| multiply(Matrix *left, Matrix *right) | AstcTextures::Matrix | privatestatic |
| operator*(Matrix right) | AstcTextures::Matrix | |
| operator*(Matrix right) | AstcTextures::Matrix | |
| operator=(const Matrix &another) | AstcTextures::Matrix | |
| operator=(const Matrix &another) | AstcTextures::Matrix | |
| operator[](unsigned element) | AstcTextures::Matrix | |
| operator[](unsigned element) | AstcTextures::Matrix | |