This is the complete list of members for AstcTextures::Matrix, including all inherited members.
createRotationX(float angle) | AstcTextures::Matrix | static |
createRotationX(float angle) | AstcTextures::Matrix | static |
createRotationY(float angle) | AstcTextures::Matrix | static |
createRotationY(float angle) | AstcTextures::Matrix | static |
createRotationZ(float angle) | AstcTextures::Matrix | static |
createRotationZ(float angle) | AstcTextures::Matrix | static |
elements | AstcTextures::Matrix | private |
getAsArray(void) | AstcTextures::Matrix | |
getAsArray(void) | AstcTextures::Matrix | |
identityArray | AstcTextures::Matrix | privatestatic |
identityMatrix | AstcTextures::Matrix | static |
Matrix(void) | AstcTextures::Matrix | |
Matrix(const float *array) | AstcTextures::Matrix | |
Matrix(void) | AstcTextures::Matrix | |
Matrix(const float *array) | AstcTextures::Matrix | |
matrixOrthographic(float left, float right, float bottom, float top, float zNear, float zFar) | AstcTextures::Matrix | static |
matrixOrthographic(float left, float right, float bottom, float top, float zNear, float zFar) | AstcTextures::Matrix | static |
matrixPerspective(float FOV, float ratio, float zNear, float zFar) | AstcTextures::Matrix | static |
matrixPerspective(float FOV, float ratio, float zNear, float zFar) | AstcTextures::Matrix | static |
multiply(Matrix *left, Matrix *right) | AstcTextures::Matrix | privatestatic |
multiply(Matrix *left, Matrix *right) | AstcTextures::Matrix | privatestatic |
operator*(Matrix right) | AstcTextures::Matrix | |
operator*(Matrix right) | AstcTextures::Matrix | |
operator=(const Matrix &another) | AstcTextures::Matrix | |
operator=(const Matrix &another) | AstcTextures::Matrix | |
operator[](unsigned element) | AstcTextures::Matrix | |
operator[](unsigned element) | AstcTextures::Matrix | |