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Shader Member List

This is the complete list of members for Shader, including all inherited members.

dispose()Shader
dispose()Shader
get_attribute_location(string name)Shader
get_attribute_location(string name)Shader
get_uniform_location(string name)Shader
get_uniform_location(string name)Shader
link()Shader
link()Shader
load_compute_from_file(string cs_path)Shader
load_from_file(const string *paths, GLenum *types, int count)Shader
load_from_file(string vs_path, string fs_path)Shader
load_from_file(const string *paths, GLenum *types, int count)Shader
load_from_file(string vs_path, string fs_path)Shader
load_from_src(const string *sources, GLenum *types, int count)Shader
load_from_src(string vs_src, string fs_src)Shader
load_from_src(const string *sources, GLenum *types, int count)Shader
load_from_src(string vs_src, string fs_src)Shader
m_attributesShaderprivate
m_idShaderprivate
m_shadersShaderprivate
m_uniformsShaderprivate
set_attribfv(string name, GLsizei num_components, GLsizei stride, GLsizei offset)Shader
set_attribfv(string name, GLsizei num_components, GLsizei stride, GLsizei offset)Shader
set_uniform(string name, const mat4 &v)Shader
set_uniform(string name, const vec4 &v)Shader
set_uniform(string name, const vec3 &v)Shader
set_uniform(string name, const vec2 &v)Shader
set_uniform(string name, double v)Shader
set_uniform(string name, float v)Shader
set_uniform(string name, int v)Shader
set_uniform(string name, unsigned int v)Shader
set_uniform(string name, const mat4 &v)Shader
set_uniform(string name, const vec4 &v)Shader
set_uniform(string name, const vec3 &v)Shader
set_uniform(string name, const vec2 &v)Shader
set_uniform(string name, double v)Shader
set_uniform(string name, float v)Shader
set_uniform(string name, int v)Shader
set_uniform(string name, unsigned int v)Shader
Shader()Shader
Shader()Shader
unset_attrib(string name)Shader
unset_attrib(string name)Shader
unuse()Shader
unuse()Shader
use()Shader
use()Shader