OpenGL ES SDK for Android
ARM Developer Center
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This is the complete list of members for Shader, including all inherited members.
dispose() | Shader | |
dispose() | Shader | |
get_attribute_location(string name) | Shader | |
get_attribute_location(string name) | Shader | |
get_uniform_location(string name) | Shader | |
get_uniform_location(string name) | Shader | |
link() | Shader | |
link() | Shader | |
load_compute_from_file(string cs_path) | Shader | |
load_from_file(const string *paths, GLenum *types, int count) | Shader | |
load_from_file(string vs_path, string fs_path) | Shader | |
load_from_file(const string *paths, GLenum *types, int count) | Shader | |
load_from_file(string vs_path, string fs_path) | Shader | |
load_from_src(const string *sources, GLenum *types, int count) | Shader | |
load_from_src(string vs_src, string fs_src) | Shader | |
load_from_src(const string *sources, GLenum *types, int count) | Shader | |
load_from_src(string vs_src, string fs_src) | Shader | |
m_attributes | Shader | private |
m_id | Shader | private |
m_shaders | Shader | private |
m_uniforms | Shader | private |
set_attribfv(string name, GLsizei num_components, GLsizei stride, GLsizei offset) | Shader | |
set_attribfv(string name, GLsizei num_components, GLsizei stride, GLsizei offset) | Shader | |
set_uniform(string name, const mat4 &v) | Shader | |
set_uniform(string name, const vec4 &v) | Shader | |
set_uniform(string name, const vec3 &v) | Shader | |
set_uniform(string name, const vec2 &v) | Shader | |
set_uniform(string name, double v) | Shader | |
set_uniform(string name, float v) | Shader | |
set_uniform(string name, int v) | Shader | |
set_uniform(string name, unsigned int v) | Shader | |
set_uniform(string name, const mat4 &v) | Shader | |
set_uniform(string name, const vec4 &v) | Shader | |
set_uniform(string name, const vec3 &v) | Shader | |
set_uniform(string name, const vec2 &v) | Shader | |
set_uniform(string name, double v) | Shader | |
set_uniform(string name, float v) | Shader | |
set_uniform(string name, int v) | Shader | |
set_uniform(string name, unsigned int v) | Shader | |
Shader() | Shader | |
Shader() | Shader | |
unset_attrib(string name) | Shader | |
unset_attrib(string name) | Shader | |
unuse() | Shader | |
unuse() | Shader | |
use() | Shader | |
use() | Shader |