21 #ifndef SIMPLEVR_LOADER_H 22 #define SIMPLEVR_LOADER_H 33 #endif //SIMPLEVR_LOADER_H GLuint compile_shader(const char *source, GLenum type)
char * read_file(const char *filename)
GLuint link_program(GLuint *shaders, int count)
void load_distort_shader(App *app)
void load_assets(App *app)
void load_cube_shader(App *app)