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MultisampledFBO.cpp File Reference

A sample which shows how to use multisampled frame buffer objects with render-to-texture. More...

#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <cstdio>
#include <cstdlib>
#include <sstream>
#include <math.h>
#include <jni.h>
#include <android/log.h>
#include "MultisampledFBO.h"
#include "Teapot.h"
#include "Text.h"
#include "AndroidPlatform.h"
#include "Shader.h"
#include "Matrix.h"

Go to the source code of this file.

Classes

struct  Color
 

Functions

bool extensionAvailable (const char *extName)
 
void findTeapotDimensions ()
 
void setTextureFiltering (GLuint *texture)
 
bool setupFBO (GLuint *fbo, GLuint *colorBuffer, GLuint *depthBuffer, GLuint textureSize, GLenum internalFormat, GLuint samples)
 
void setupText ()
 
bool setupGraphics (int width, int height)
 
void drawTeapot ()
 
void renderFrame (void)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_init (JNIEnv *env, jclass jcls, jint width, jint height)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_step (JNIEnv *env, jclass jcls)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_toggleAnim (JNIEnv *env, jclass jcls)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_switchColor (JNIEnv *env, jclass jcls)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_switchSamples (JNIEnv *env, jclass jcls)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_switchTextureFormat (JNIEnv *env, jclass jcls)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_switchTextureSize (JNIEnv *env, jclass jcls)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_toggleTextureFiltering (JNIEnv *env, jclass jcls)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_setScaleFactor (JNIEnv *env, jclass jcls, jfloat scaleFactor)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_setDragRotation (JNIEnv *env, jclass jcls, jfloat rotationX, jfloat rotationY)
 
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_uninit (JNIEnv *, jclass)
 

Variables

PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glFramebufferTexture2DMultisampleEXT = NULL
 
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glRenderbufferStorageMultisampleEXT = NULL
 
const string resourceDirectory = "/data/data/com.arm.malideveloper.openglessdk.multisampledfbo/"
 
const string teapotVertexShaderFilename = "MultisampledFBO_teapot.vert"
 
const string teapotFragmentShaderFilename = "MultisampledFBO_teapot.frag"
 
string quadVertexShaderFilename = "MultisampledFBO_quad.vert"
 
string quadFragmentShaderFilename = "MultisampledFBO_quad.frag"
 
const Color colors []
 
const Color backgrounds []
 
const GLenum textureFormats [] = { GL_RGBA4, GL_RGBA8, GL_RGBA16F, GL_RGBA32F }
 
const GLchar *const textureFormatStrings [] = { "GL_RGBA4", "GL_RGBA8", "GL_RGBA16F", "GL_RGBA32F" }
 
GLboolean textureFormatSupported [] = { false, false, false, false }
 
GLint textureFormatSamples [] = { 0, 0, 0, 0 }
 
GLuint textureSizes [] = { 32, 64, 128, 256, 512, 1024 }
 
GLint maxSamples = 0
 
GLboolean canFilterHalfFloat
 
GLboolean canFilterFloat
 
GLuint currentColor = 0
 
GLint currentSamples = 0
 
GLuint currentTextureFormat = 0
 
GLuint currentTextureSize = 5
 
GLboolean linearFilteringEnabled = true
 
GLuint teapotProgramID
 
GLuint quadProgramID
 
GLint iLocTeapotPosition = -1
 
GLint iLocTeapotNormal = -1
 
GLint iLocTeapotColor = -1
 
GLint iLocTeapotMVMatrix = -1
 
GLint iLocTeapotMVPMatrix = -1
 
GLint iLocTeapotNormalMatrix = -1
 
GLint iLocQuadPosition = -1
 
GLint iLocQuadTexCoord = -1
 
GLint iLocQuadMVPMatrix = -1
 
GLuint frameBufferNoAA
 
GLuint frameBufferMSAA
 
GLuint texColorBufferNoAA
 
GLuint texColorBufferMSAA
 
GLuint depthBufferNoAA
 
GLuint depthBufferMSAA
 
GLfloat minX = 0.0f
 
GLfloat minY = 0.0f
 
GLfloat minZ = 0.0f
 
GLfloat maxX = 0.0f
 
GLfloat maxY = 0.0f
 
GLfloat maxZ = 0.0f
 
GLfloat maxXYZ = 0.0f
 
GLfloat rotationDegree1 = 0.0f
 
GLfloat rotationDegree2 = 0.0f
 
GLuint counter = 0
 
GLint windowWidth = -1
 
GLint windowHeight = -1
 
GLboolean animate = true
 
GLfloat pinchZoomScaleFactor = 1.0f
 
GLfloat dragRotateX = 0.0f
 
GLfloat dragRotateY = 0.0f
 
Texttext
 

Detailed Description

A sample which shows how to use multisampled frame buffer objects with render-to-texture.

This demo draws a side-by-side comparison of a non-antialiased framebuffer object, and another FBO with multisampling enabled. The Utah Teapot is used an example model to illustrate how edges are affected by antialiasing.

Additionally the demo shows how to check for float and half-float support, and setup framebuffer objects using these formats.

The device is queried for the following extensions, and the results logged: GL_EXT_multisampled_render_to_texture - for actually rendering to texture with MSAA GL_EXT_color_buffer_half_float - for GL_RGBA16F texture support GL_EXT_color_buffer_float - for GL_RGBA32F texture support OES_texture_half_float_linear - for linear filtering on GL_RGBA16F textures OES_texture_float_linear - for linear filtering on GL_RGBA32F textures

To resolve the multisampled FBOs and present them to the user, we render them to textured quads, instead of using glBlitFramebuffer(). This is because with our tile-based rendering, using glBlitFrameBuffer() would incur additional memory copying overheads and would be suboptimal. Rendering textured quads is faster and also allows us the flexibility to do shader-based post- processing as well as being able to use a custom projection.

The demo initially uses the highest supported texture format with the maximum number of samples. The user is able to interact with the demo and change the settings as follows: Tap on screen: toggle rotation animation Long-press on screen: cycle through different colors Pinch-to-zoom gesture: change distance of model Drag on screen: rotate model Volume up: switch multisampling level Volume down: switch texture resolution Long-press on volume up: switch texture format Long press on volume down: toggle texture filtering on/off

Definition in file MultisampledFBO.cpp.

Function Documentation

void drawTeapot ( )

Definition at line 489 of file MultisampledFBO.cpp.

bool extensionAvailable ( const char *  extName)

Definition at line 216 of file MultisampledFBO.cpp.

void findTeapotDimensions ( )

Definition at line 222 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_init ( JNIEnv *  env,
jclass  jcls,
jint  width,
jint  height 
)

Definition at line 637 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_setDragRotation ( JNIEnv *  env,
jclass  jcls,
jfloat  rotationX,
jfloat  rotationY 
)

Definition at line 738 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_setScaleFactor ( JNIEnv *  env,
jclass  jcls,
jfloat  scaleFactor 
)

Definition at line 730 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_step ( JNIEnv *  env,
jclass  jcls 
)

Definition at line 649 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_switchColor ( JNIEnv *  env,
jclass  jcls 
)

Definition at line 662 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_switchSamples ( JNIEnv *  env,
jclass  jcls 
)

Definition at line 670 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_switchTextureFormat ( JNIEnv *  env,
jclass  jcls 
)

Definition at line 686 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_switchTextureSize ( JNIEnv *  env,
jclass  jcls 
)

Definition at line 708 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_toggleAnim ( JNIEnv *  env,
jclass  jcls 
)

Definition at line 655 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_toggleTextureFiltering ( JNIEnv *  env,
jclass  jcls 
)

Definition at line 720 of file MultisampledFBO.cpp.

JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_multisampledfbo_MultisampledFBO_uninit ( JNIEnv *  ,
jclass   
)

Definition at line 748 of file MultisampledFBO.cpp.

void renderFrame ( void  )

Definition at line 564 of file MultisampledFBO.cpp.

void setTextureFiltering ( GLuint texture)

Definition at line 240 of file MultisampledFBO.cpp.

bool setupFBO ( GLuint fbo,
GLuint colorBuffer,
GLuint depthBuffer,
GLuint  textureSize,
GLenum  internalFormat,
GLuint  samples 
)

Definition at line 256 of file MultisampledFBO.cpp.

bool setupGraphics ( int  width,
int  height 
)

Definition at line 322 of file MultisampledFBO.cpp.

void setupText ( )

Definition at line 296 of file MultisampledFBO.cpp.

Variable Documentation

GLboolean animate = true

Definition at line 204 of file MultisampledFBO.cpp.

const Color backgrounds[]
Initial value:
=
{
{ 0.0000f, 0.0000f, 0.0000f },
{ 0.3922f, 0.0200f, 0.3922f },
{ 0.0156f, 0.0118f, 0.3922f },
{ 0.0157f, 0.1961f, 0.6118f },
{ 0.0157f, 0.4000f, 0.3922f },
{ 0.2039f, 0.6039f, 0.0157f },
{ 0.3922f, 0.8078f, 0.0157f },
}

Definition at line 125 of file MultisampledFBO.cpp.

GLboolean canFilterFloat

Definition at line 154 of file MultisampledFBO.cpp.

GLboolean canFilterHalfFloat

Definition at line 153 of file MultisampledFBO.cpp.

const Color colors[]
Initial value:
=
{
{ 0.0706f, 0.5490f, 0.6706f },
{ 0.9882f, 0.9961f, 0.0157f },
{ 0.9882f, 0.6039f, 0.0157f },
{ 0.9882f, 0.4000f, 0.0196f },
{ 0.9882f, 0.1961f, 0.0157f },
{ 0.8000f, 0.0078f, 0.0157f },
{ 0.6118f, 0.0078f, 0.3922f },
}

Definition at line 114 of file MultisampledFBO.cpp.

Definition at line 198 of file MultisampledFBO.cpp.

GLuint currentColor = 0

Definition at line 156 of file MultisampledFBO.cpp.

GLint currentSamples = 0

Definition at line 157 of file MultisampledFBO.cpp.

GLuint currentTextureFormat = 0

Definition at line 158 of file MultisampledFBO.cpp.

GLuint currentTextureSize = 5

Definition at line 159 of file MultisampledFBO.cpp.

GLuint depthBufferMSAA

Definition at line 185 of file MultisampledFBO.cpp.

GLuint depthBufferNoAA

Definition at line 184 of file MultisampledFBO.cpp.

GLfloat dragRotateX = 0.0f

Definition at line 210 of file MultisampledFBO.cpp.

GLfloat dragRotateY = 0.0f

Definition at line 211 of file MultisampledFBO.cpp.

GLuint frameBufferMSAA

Definition at line 179 of file MultisampledFBO.cpp.

GLuint frameBufferNoAA

Definition at line 178 of file MultisampledFBO.cpp.

PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glFramebufferTexture2DMultisampleEXT = NULL

Definition at line 92 of file MultisampledFBO.cpp.

PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glRenderbufferStorageMultisampleEXT = NULL

Definition at line 93 of file MultisampledFBO.cpp.

GLint iLocQuadMVPMatrix = -1

Definition at line 175 of file MultisampledFBO.cpp.

GLint iLocQuadPosition = -1

Definition at line 173 of file MultisampledFBO.cpp.

GLint iLocQuadTexCoord = -1

Definition at line 174 of file MultisampledFBO.cpp.

GLint iLocTeapotColor = -1

Definition at line 168 of file MultisampledFBO.cpp.

GLint iLocTeapotMVMatrix = -1

Definition at line 169 of file MultisampledFBO.cpp.

GLint iLocTeapotMVPMatrix = -1

Definition at line 170 of file MultisampledFBO.cpp.

GLint iLocTeapotNormal = -1

Definition at line 167 of file MultisampledFBO.cpp.

GLint iLocTeapotNormalMatrix = -1

Definition at line 171 of file MultisampledFBO.cpp.

GLint iLocTeapotPosition = -1

Definition at line 166 of file MultisampledFBO.cpp.

GLboolean linearFilteringEnabled = true

Definition at line 160 of file MultisampledFBO.cpp.

GLint maxSamples = 0

Definition at line 150 of file MultisampledFBO.cpp.

GLfloat maxX = 0.0f

Definition at line 191 of file MultisampledFBO.cpp.

GLfloat maxXYZ = 0.0f

Definition at line 194 of file MultisampledFBO.cpp.

GLfloat maxY = 0.0f

Definition at line 192 of file MultisampledFBO.cpp.

GLfloat maxZ = 0.0f

Definition at line 193 of file MultisampledFBO.cpp.

GLfloat minX = 0.0f

Definition at line 188 of file MultisampledFBO.cpp.

GLfloat minY = 0.0f

Definition at line 189 of file MultisampledFBO.cpp.

GLfloat minZ = 0.0f

Definition at line 190 of file MultisampledFBO.cpp.

GLfloat pinchZoomScaleFactor = 1.0f

Definition at line 207 of file MultisampledFBO.cpp.

string quadFragmentShaderFilename = "MultisampledFBO_quad.frag"

Definition at line 104 of file MultisampledFBO.cpp.

GLuint quadProgramID

Definition at line 164 of file MultisampledFBO.cpp.

string quadVertexShaderFilename = "MultisampledFBO_quad.vert"

Definition at line 103 of file MultisampledFBO.cpp.

const string resourceDirectory = "/data/data/com.arm.malideveloper.openglessdk.multisampledfbo/"

Definition at line 100 of file MultisampledFBO.cpp.

GLfloat rotationDegree1 = 0.0f

Definition at line 196 of file MultisampledFBO.cpp.

GLfloat rotationDegree2 = 0.0f

Definition at line 197 of file MultisampledFBO.cpp.

const string teapotFragmentShaderFilename = "MultisampledFBO_teapot.frag"

Definition at line 102 of file MultisampledFBO.cpp.

GLuint teapotProgramID

Definition at line 163 of file MultisampledFBO.cpp.

const string teapotVertexShaderFilename = "MultisampledFBO_teapot.vert"

Definition at line 101 of file MultisampledFBO.cpp.

GLuint texColorBufferMSAA

Definition at line 182 of file MultisampledFBO.cpp.

GLuint texColorBufferNoAA

Definition at line 181 of file MultisampledFBO.cpp.

Text* text

Definition at line 214 of file MultisampledFBO.cpp.

const GLenum textureFormats[] = { GL_RGBA4, GL_RGBA8, GL_RGBA16F, GL_RGBA32F }

Definition at line 137 of file MultisampledFBO.cpp.

GLint textureFormatSamples[] = { 0, 0, 0, 0 }

Definition at line 144 of file MultisampledFBO.cpp.

const GLchar* const textureFormatStrings[] = { "GL_RGBA4", "GL_RGBA8", "GL_RGBA16F", "GL_RGBA32F" }

Definition at line 138 of file MultisampledFBO.cpp.

GLboolean textureFormatSupported[] = { false, false, false, false }

Definition at line 141 of file MultisampledFBO.cpp.

GLuint textureSizes[] = { 32, 64, 128, 256, 512, 1024 }

Definition at line 147 of file MultisampledFBO.cpp.

GLint windowHeight = -1

Definition at line 201 of file MultisampledFBO.cpp.

GLint windowWidth = -1

Definition at line 200 of file MultisampledFBO.cpp.