void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.
DivisionLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
DivisionLayer(const char *name)
Constructor to create a DivisionLayer.
~DivisionLayer()=default
Default destructor.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Division type.
ElementwiseBaseLayer(unsigned int numInputSlots, unsigned int numOutputSlots, LayerType type, const char *name)
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