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IRuntime.hpp
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1//
2// Copyright © 2017-2024 Arm Ltd and Contributors. All rights reserved.
3// SPDX-License-Identifier: MIT
4//
5#pragma once
6
7#include "BackendOptions.hpp"
8#include "INetwork.hpp"
9#include "IProfiler.hpp"
10#include "Tensor.hpp"
11#include "Types.hpp"
12#include "TypesUtils.hpp"
13
16
17#include <memory>
18#include <map>
19
20namespace arm
21{
22
23namespace pipe
24{
25class ILocalPacketHandler;
26using ILocalPacketHandlerSharedPtr = std::shared_ptr<ILocalPacketHandler>;
27} // pipe
28} // arm
29
30namespace armnn
31{
32
33using NetworkId = int;
34
36
37struct RuntimeImpl;
38class IRuntime;
39using IRuntimePtr = std::unique_ptr<IRuntime, void(*)(IRuntime* runtime)>;
40
42{
44 MemorySource outputSource,
45 bool profilingEnabled = false,
47 bool externalMemoryManagementEnabled = false)
48 : m_ProfilingEnabled(profilingEnabled),
49 m_OutputNetworkDetailsMethod(detailsMethod),
50 m_InputSource(inputSource),
51 m_OutputSource(outputSource),
52 m_ExternalMemoryManagementEnabled(externalMemoryManagementEnabled)
53 {}
54
56
58
61
63
65};
66
68{
69public:
71 {
80
81 /// If set, uses the GpuAcc tuned parameters from the given object when executing GPU workloads.
82 /// It will also be updated with new tuned parameters if it is configured to do so.
83 std::shared_ptr<IGpuAccTunedParameters> m_GpuAccTunedParameters;
84
85 /// Setting this flag will allow the user to obtain GPU profiling information from the runtime.
87
88 /// Setting this value will override the paths set by the DYNAMIC_BACKEND_PATHS compiler directive
89 /// Only a single path is allowed for the override
90 /// It defines the path to search for any [dynamic backend libraries](src/dynamic/README.md).
92
93 /// Setting this flag will allow the user to create the Runtime in protected mode.
94 /// It will run all the inferences on protected memory and will make sure that
95 /// INetworkProperties::m_ImportEnabled set to true with MemorySource::DmaBufProtected option
96 /// This requires that the backend supports Protected Memory and has an allocator capable of
97 /// allocating Protected Memory associated with it.
99
100 /// @brief A map to define a custom memory allocator for specific backend Ids.
101 ///
102 /// @details A Custom Allocator is used for allocation of working memory in the backends.
103 /// Set this if you need to take control of how memory is allocated on a backend. Required for
104 /// Protected Mode in order to correctly allocate Protected Memory
105 ///
106 /// @note Only supported for GpuAcc
107 std::map<BackendId, std::shared_ptr<ICustomAllocator>> m_CustomAllocatorMap;
108
109 /// @brief A map to define a custom memory optimizer strategy for specific backend Ids.
110 ///
111 /// @details A Memory Optimizer Strategy provides a solution to an abstract representation of
112 /// a network's memory requirements. This can also be used to return a pre-computed solution
113 /// for a specific network. Set this if you want to implement a Custom Memory Optimizer Strategy
114 /// for a given backend.
115 std::map<BackendId, std::shared_ptr<IMemoryOptimizerStrategy>> m_MemoryOptimizerStrategyMap;
116
118 {
129
130 /// Indicates whether external profiling is enabled or not.
132 /// Indicates whether external timeline profiling is enabled or not.
134 /// Path to a file in which outgoing timeline profiling messages will be stored.
136 /// Path to a file in which incoming timeline profiling messages will be stored.
138 /// Enable profiling output to file only.
140 /// The duration at which captured profiling messages will be flushed.
142 /// The format of the file used for outputting profiling data.
143 std::string m_FileFormat;
144 std::vector<arm::pipe::ILocalPacketHandlerSharedPtr> m_LocalPacketHandlers;
145 };
147
148 /// Pass backend specific options.
149 ///
150 /// For example, to enable GpuAcc tuning add the following
151 /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.cpp
152 /// m_BackendOption.emplace_back(
153 /// BackendOptions{"GpuAcc",
154 /// {
155 /// {"TuningLevel", 2},
156 /// {"TuningFile", filename}
157 /// {"MemoryOptimizerStrategy", strategyname}
158 /// }
159 /// });
160 /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
161 /// Execute representative workloads through the runtime to generate tuning data.
162 /// The tuning file is written once the runtime is destroyed
163
164 /// To execute with the tuning data, start up with just the tuning file specified.
165 /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.cpp
166 /// m_BackendOption.emplace_back(
167 /// BackendOptions{"GpuAcc",
168 /// {
169 /// {"TuningFile", filename}
170 /// }
171 /// });
172 /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
173
174 /// The following backend options are available:
175 /// AllBackends:
176 /// "MemoryOptimizerStrategy" : string [stategynameString]
177 /// (Existing Memory Optimizer Strategies: ConstantMemoryStrategy)
178 /// GpuAcc:
179 /// "TuningLevel" : int [0..3] (0=UseOnly(default) | 1=RapidTuning | 2=NormalTuning | 3=ExhaustiveTuning)
180 /// "TuningFile" : string [filenameString]
181 /// "KernelProfilingEnabled" : bool [true | false]
182 std::vector<BackendOptions> m_BackendOptions;
183 };
184
185 static IRuntime* CreateRaw(const CreationOptions& options);
186 static IRuntimePtr Create(const CreationOptions& options);
187 static void Destroy(IRuntime* runtime);
188
189 /// Loads a complete network into the IRuntime.
190 /// @param [out] networkIdOut - Unique identifier for the network is returned in this reference.
191 /// @param [in] network - Complete network to load into the IRuntime.
192 /// The runtime takes ownership of the network once passed in.
193 /// @return armnn::Status
194 Status LoadNetwork(NetworkId& networkIdOut, IOptimizedNetworkPtr network);
195
196 /// Load a complete network into the IRuntime.
197 /// @param [out] networkIdOut Unique identifier for the network is returned in this reference.
198 /// @param [in] network Complete network to load into the IRuntime.
199 /// @param [out] errorMessage Error message if there were any errors.
200 /// The runtime takes ownership of the network once passed in.
201 /// @return armnn::Status
202 Status LoadNetwork(NetworkId& networkIdOut,
203 IOptimizedNetworkPtr network,
204 std::string& errorMessage);
205
206 Status LoadNetwork(NetworkId& networkIdOut,
207 IOptimizedNetworkPtr network,
208 std::string& errorMessage,
209 const INetworkProperties& networkProperties);
210
211 TensorInfo GetInputTensorInfo(NetworkId networkId, LayerBindingId layerId) const;
212 TensorInfo GetOutputTensorInfo(NetworkId networkId, LayerBindingId layerId) const;
213
214 /// ImportInputs separates the importing and mapping of InputTensors from network execution.
215 /// Allowing for a set of InputTensors to be imported and mapped once, but used in execution many times.
216 /// This function is not thread safe and must not be used while other threads are calling Execute().
217 /// No exceptions are thrown for failed imports. It is the caller's responsibility to check whether
218 /// tensors have been successfully imported by comparing returned ids with those passed in the InputTensors.
219 /// Whether a tensor can be imported or not is backend specific.
220 std::vector<ImportedInputId> ImportInputs(NetworkId networkId, const InputTensors& inputTensors,
221 MemorySource forceImportMemorySource = MemorySource::Undefined);
222
223 /// ImportOutputs separates the importing and mapping of OutputTensors from network execution.
224 /// Allowing for a set of OutputTensors to be imported and mapped once, but used in execution many times.
225 /// This function is not thread safe and must not be used while other threads are calling Execute().
226 /// No exceptions are thrown for failed imports. It is the caller's responsibility to check whether
227 /// tensors have been successfully imported by comparing returned ids with those passed in the OutputTensors.
228 /// Whether a tensor can be imported or not is backend specific.
229 std::vector<ImportedOutputId> ImportOutputs(NetworkId networkId, const OutputTensors& outputTensors,
230 MemorySource forceImportMemorySource = MemorySource::Undefined);
231
232 /// Evaluates a network using input in inputTensors and outputs filled into outputTensors
234 const InputTensors& inputTensors,
235 const OutputTensors& outputTensors,
236 std::vector<ImportedInputId> preImportedInputIds = {},
237 std::vector<ImportedOutputId> preImportedOutputIds = {});
238
239 /// Unloads a network from the IRuntime.
240 /// At the moment this only removes the network from the m_Impl->m_Network.
241 /// This might need more work in the future to be AndroidNN compliant.
242 /// @param [in] networkId - Unique identifier for the network to be unloaded. Generated in LoadNetwork().
243 /// @return armnn::Status
244 Status UnloadNetwork(NetworkId networkId);
245
246 const IDeviceSpec& GetDeviceSpec() const;
247
248 /// Gets the profiler corresponding to the given network id.
249 /// @param networkId The id of the network for which to get the profile.
250 /// @return A pointer to the requested profiler, or nullptr if not found.
251 const std::shared_ptr<IProfiler> GetProfiler(NetworkId networkId) const;
252
253 /// Registers a callback function to debug layers performing custom computations on intermediate tensors.
254 /// @param networkId The id of the network to register the callback.
255 /// @param func callback function to pass to the debug layer.
256 void RegisterDebugCallback(NetworkId networkId, const DebugCallbackFunction& func);
257
258protected:
259 IRuntime();
260 IRuntime(const IRuntime::CreationOptions& options);
262
263 std::unique_ptr<RuntimeImpl> pRuntimeImpl;
264};
265
266
267/// The following API is replaced by the backend options API.
268using IGpuAccTunedParametersPtr = std::shared_ptr<IGpuAccTunedParameters>;
269
270/// Manages a set of GpuAcc parameters which have been tuned for maximum performance.
271/// Passes an instance of this object to the IRuntime::Create() method (via IRuntime::CreationOptions) to use it
272/// for all GPU workload execution.
273///
274/// Can be created in two modes:
275/// - In UseTunedParameters mode, the parameters stored in this object are used to execute GPU workloads.
276/// - In UpdateTunedParameters mode, additionally, whenever a GPU workload is executed for the first time, the
277/// optimum parameters will be found and stored in this object. WARNING - This tuning can be slow.
278///
279/// The parameters can be loaded from and saved to a file so that you can first run a slow initial read-write
280/// execution, save the parameters for later and then run fast read-only executions using the optimised parameters.
282{
283public:
289
290 enum class TuningLevel
291 {
292 Rapid = 1,
295 };
296
297 /// Creates an IClTunedParameters with the given mode.
298 /// @{
299 static IGpuAccTunedParameters* CreateRaw(Mode mode, TuningLevel tunerMode);
300 static IGpuAccTunedParametersPtr Create(Mode mode, TuningLevel tunerMode);
301 /// @}
302 static void Destroy(IGpuAccTunedParameters* params);
303
304 /// Loads an existing set of tuned parameters from the given file.
305 /// If there is an error loading the file, an armnn::Exception is thrown.
306 virtual void Load(const char* filename) = 0;
307
308 /// Saves the current set of tuned parameters to the given file.
309 /// If there is an error saving to the file, an armnn::Exception is thrown.
310 virtual void Save(const char* filename) const = 0;
311
312protected:
314};
315
316} // namespace armnn
Manages a set of GpuAcc parameters which have been tuned for maximum performance.
Definition IRuntime.hpp:282
virtual void Save(const char *filename) const =0
Saves the current set of tuned parameters to the given file.
static void Destroy(IGpuAccTunedParameters *params)
virtual void Load(const char *filename)=0
Loads an existing set of tuned parameters from the given file.
static IGpuAccTunedParametersPtr Create(Mode mode, TuningLevel tunerMode)
static IGpuAccTunedParameters * CreateRaw(Mode mode, TuningLevel tunerMode)
Creates an IClTunedParameters with the given mode.
const IDeviceSpec & GetDeviceSpec() const
Definition Runtime.cpp:119
TensorInfo GetInputTensorInfo(NetworkId networkId, LayerBindingId layerId) const
Definition Runtime.cpp:82
static IRuntime * CreateRaw(const CreationOptions &options)
Definition Runtime.cpp:47
TensorInfo GetOutputTensorInfo(NetworkId networkId, LayerBindingId layerId) const
Definition Runtime.cpp:87
std::vector< ImportedOutputId > ImportOutputs(NetworkId networkId, const OutputTensors &outputTensors, MemorySource forceImportMemorySource=MemorySource::Undefined)
ImportOutputs separates the importing and mapping of OutputTensors from network execution.
Definition Runtime.cpp:98
std::unique_ptr< RuntimeImpl > pRuntimeImpl
Definition IRuntime.hpp:263
void RegisterDebugCallback(NetworkId networkId, const DebugCallbackFunction &func)
Registers a callback function to debug layers performing custom computations on intermediate tensors.
Definition Runtime.cpp:129
static void Destroy(IRuntime *runtime)
Definition Runtime.cpp:57
std::vector< ImportedInputId > ImportInputs(NetworkId networkId, const InputTensors &inputTensors, MemorySource forceImportMemorySource=MemorySource::Undefined)
ImportInputs separates the importing and mapping of InputTensors from network execution.
Definition Runtime.cpp:92
Status EnqueueWorkload(NetworkId networkId, const InputTensors &inputTensors, const OutputTensors &outputTensors, std::vector< ImportedInputId > preImportedInputIds={}, std::vector< ImportedOutputId > preImportedOutputIds={})
Evaluates a network using input in inputTensors and outputs filled into outputTensors.
Definition Runtime.cpp:104
static IRuntimePtr Create(const CreationOptions &options)
Definition Runtime.cpp:52
Status UnloadNetwork(NetworkId networkId)
Unloads a network from the IRuntime.
Definition Runtime.cpp:114
const std::shared_ptr< IProfiler > GetProfiler(NetworkId networkId) const
Gets the profiler corresponding to the given network id.
Definition Runtime.cpp:124
Status LoadNetwork(NetworkId &networkIdOut, IOptimizedNetworkPtr network)
Loads a complete network into the IRuntime.
Definition Runtime.cpp:62
std::shared_ptr< ILocalPacketHandler > ILocalPacketHandlerSharedPtr
Definition IRuntime.hpp:26
Copyright (c) 2021 ARM Limited and Contributors.
MemorySource
Define the Memory Source to reduce copies.
Definition Types.hpp:246
std::unique_ptr< IRuntime, void(*)(IRuntime *runtime)> IRuntimePtr
Definition IRuntime.hpp:39
std::function< void(LayerGuid guid, unsigned int slotIndex, ITensorHandle *tensorHandle)> DebugCallbackFunction
Define the type of callback for the Debug layer to call.
Definition Types.hpp:400
std::shared_ptr< IGpuAccTunedParameters > IGpuAccTunedParametersPtr
The following API is replaced by the backend options API.
Definition IRuntime.hpp:268
constexpr unsigned int LOWEST_CAPTURE_PERIOD
The lowest performance data capture interval we support is 10 miliseconds.
Definition Types.hpp:34
std::unique_ptr< IOptimizedNetwork, void(*)(IOptimizedNetwork *network)> IOptimizedNetworkPtr
Definition INetwork.hpp:340
Status
enumeration
Definition Types.hpp:43
std::vector< std::pair< LayerBindingId, class ConstTensor > > InputTensors
Definition Tensor.hpp:394
int NetworkId
Definition IRuntime.hpp:33
int LayerBindingId
Type of identifiers for bindable layers (inputs, outputs).
Definition Types.hpp:311
ProfilingDetailsMethod
Define the behaviour of the internal profiler when outputting network details.
Definition Types.hpp:72
std::vector< std::pair< LayerBindingId, class Tensor > > OutputTensors
Definition Tensor.hpp:395
const MemorySource m_OutputSource
Definition IRuntime.hpp:60
const bool m_ExternalMemoryManagementEnabled
Definition IRuntime.hpp:62
const MemorySource m_InputSource
Definition IRuntime.hpp:59
const bool m_ProfilingEnabled
Definition IRuntime.hpp:55
INetworkProperties(MemorySource inputSource, MemorySource outputSource, bool profilingEnabled=false, ProfilingDetailsMethod detailsMethod=ProfilingDetailsMethod::Undefined, bool externalMemoryManagementEnabled=false)
Definition IRuntime.hpp:43
const ProfilingDetailsMethod m_OutputNetworkDetailsMethod
Definition IRuntime.hpp:57
uint32_t m_CapturePeriod
The duration at which captured profiling messages will be flushed.
Definition IRuntime.hpp:141
bool m_EnableProfiling
Indicates whether external profiling is enabled or not.
Definition IRuntime.hpp:131
std::string m_IncomingCaptureFile
Path to a file in which incoming timeline profiling messages will be stored.
Definition IRuntime.hpp:137
bool m_TimelineEnabled
Indicates whether external timeline profiling is enabled or not.
Definition IRuntime.hpp:133
std::string m_OutgoingCaptureFile
Path to a file in which outgoing timeline profiling messages will be stored.
Definition IRuntime.hpp:135
std::vector< arm::pipe::ILocalPacketHandlerSharedPtr > m_LocalPacketHandlers
Definition IRuntime.hpp:144
bool m_FileOnly
Enable profiling output to file only.
Definition IRuntime.hpp:139
std::string m_FileFormat
The format of the file used for outputting profiling data.
Definition IRuntime.hpp:143
bool m_EnableGpuProfiling
Setting this flag will allow the user to obtain GPU profiling information from the runtime.
Definition IRuntime.hpp:86
ExternalProfilingOptions m_ProfilingOptions
Definition IRuntime.hpp:146
std::shared_ptr< IGpuAccTunedParameters > m_GpuAccTunedParameters
If set, uses the GpuAcc tuned parameters from the given object when executing GPU workloads.
Definition IRuntime.hpp:83
std::map< BackendId, std::shared_ptr< IMemoryOptimizerStrategy > > m_MemoryOptimizerStrategyMap
A map to define a custom memory optimizer strategy for specific backend Ids.
Definition IRuntime.hpp:115
std::map< BackendId, std::shared_ptr< ICustomAllocator > > m_CustomAllocatorMap
A map to define a custom memory allocator for specific backend Ids.
Definition IRuntime.hpp:107
bool m_ProtectedMode
Setting this flag will allow the user to create the Runtime in protected mode.
Definition IRuntime.hpp:98
std::string m_DynamicBackendsPath
Setting this value will override the paths set by the DYNAMIC_BACKEND_PATHS compiler directive Only a...
Definition IRuntime.hpp:91
std::vector< BackendOptions > m_BackendOptions
Pass backend specific options.
Definition IRuntime.hpp:182