24.08
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MapLayer(const char *name)
Constructor to create a MapLayer.
void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.
This layer represents a memory copy operation.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Map type.
void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of MapLayer.
~MapLayer()=default
Default destructor.
Copyright (c) 2021 ARM Limited and Contributors.
MapLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.