ElementwiseBaseLayer(unsigned int numInputSlots, unsigned int numOutputSlots, LayerType type, const char *name)
MultiplicationLayer(const char *name)
Constructor to create a MultiplicationLayer.
~MultiplicationLayer()=default
Default destructor.
void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.
MultiplicationLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Multiplication type.
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