24.08
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Layer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
const TensorInfo & GetTensorInfo() const override
void ValidateAndCopyShape(const TensorShape &outputShape, const TensorShape &inferredShape, const ShapeInferenceMethod shapeInferenceMethod, const std::string &layerName, const unsigned int outputSlotIndex=0)
const OutputSlot & GetOutputSlot(unsigned int index=0) const override
Get the const output slot handle by slot index.
const InputSlot & GetInputSlot(unsigned int index) const override
Get a const input slot handle by slot index.
QuantizeLayer(const char *name)
const char * GetName() const override
Returns the name of the layer.
Contains information about TensorInfos of a layer.
WorkloadInfo PrepInfoAndDesc(QueueDescriptor &descriptor) const
Helper function to reduce duplication in *Layer::CreateWorkload.
void VerifyShapeInferenceType(const TensorShape &outputShape, ShapeInferenceMethod shapeInferenceMethod)
void SetAdditionalInfo(QueueDescriptor &descriptor) const
QuantizedType Quantize(float value, float scale, int32_t offset)
Quantize a floating point data type into an 8-bit data type.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
virtual const BaseDescriptor & GetParameters() const override
If the layer has a descriptor return it.
const TensorShape & GetShape() const
void ValidateTensorShapesFromInputs() override
Copyright (c) 2021 ARM Limited and Contributors.
std::vector< TensorShape > InferOutputShapes(const std::vector< TensorShape > &inputShapes) const override
Infer the shape of the output(s) based on the provided input shape(s)
void VerifyLayerConnections(unsigned int expectedConnections, const CheckLocation &location) const
ShapeInferenceMethod m_ShapeInferenceMethod
LayerType
When adding a new layer, adapt also the LastLayer enum value in the enum class LayerType below.
virtual std::unique_ptr< IWorkload > CreateWorkload(LayerType type, const QueueDescriptor &descriptor, const WorkloadInfo &info) const =0
Backends should implement their own CreateWorkload function with a switch statement.
virtual void ExecuteStrategy(const IConnectableLayer *layer, const armnn::BaseDescriptor &descriptor, const std::vector< armnn::ConstTensor > &constants, const char *name, const armnn::LayerBindingId id=0)=0
void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.