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Cube.h
Go to the documentation of this file.
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/* Copyright (c) 2012-2017, ARM Limited and Contributors
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*
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef CUBE_H
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#define CUBE_H
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#define GLES_VERSION 2
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#include <GLES2/gl2.h>
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/* 3D data. Vertex range -0.5..0.5 in all axes.
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* Z -0.5 is near, 0.5 is far. */
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const
float
vertices
[] =
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{
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/* Front face. */
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/* Bottom left */
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-0.5, 0.5, -0.5,
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0.5, -0.5, -0.5,
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-0.5, -0.5, -0.5,
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/* Top right */
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-0.5, 0.5, -0.5,
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0.5, 0.5, -0.5,
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0.5, -0.5, -0.5,
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/* Left face */
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/* Bottom left */
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-0.5, 0.5, 0.5,
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-0.5, -0.5, -0.5,
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-0.5, -0.5, 0.5,
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/* Top right */
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-0.5, 0.5, 0.5,
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-0.5, 0.5, -0.5,
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-0.5, -0.5, -0.5,
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/* Top face */
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/* Bottom left */
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-0.5, 0.5, 0.5,
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0.5, 0.5, -0.5,
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-0.5, 0.5, -0.5,
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/* Top right */
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-0.5, 0.5, 0.5,
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0.5, 0.5, 0.5,
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0.5, 0.5, -0.5,
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/* Right face */
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/* Bottom left */
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0.5, 0.5, -0.5,
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0.5, -0.5, 0.5,
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0.5, -0.5, -0.5,
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/* Top right */
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0.5, 0.5, -0.5,
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0.5, 0.5, 0.5,
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0.5, -0.5, 0.5,
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/* Back face */
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/* Bottom left */
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0.5, 0.5, 0.5,
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-0.5, -0.5, 0.5,
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0.5, -0.5, 0.5,
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/* Top right */
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0.5, 0.5, 0.5,
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-0.5, 0.5, 0.5,
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-0.5, -0.5, 0.5,
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/* Bottom face */
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/* Bottom left */
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-0.5, -0.5, -0.5,
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0.5, -0.5, 0.5,
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-0.5, -0.5, 0.5,
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/* Top right */
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-0.5, -0.5, -0.5,
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0.5, -0.5, -0.5,
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0.5, -0.5, 0.5,
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};
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const
float
colors
[] =
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{
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/* Front face */
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/* Bottom left */
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1.0, 0.0, 0.0,
/* red */
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0.0, 0.0, 1.0,
/* blue */
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0.0, 1.0, 0.0,
/* green */
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/* Top right */
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1.0, 0.0, 0.0,
/* red */
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1.0, 1.0, 0.0,
/* yellow */
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0.0, 0.0, 1.0,
/* blue */
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/* Left face */
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/* Bottom left */
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1.0, 1.0, 1.0,
/* white */
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0.0, 1.0, 0.0,
/* green */
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0.0, 1.0, 1.0,
/* cyan */
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/* Top right */
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1.0, 1.0, 1.0,
/* white */
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1.0, 0.0, 0.0,
/* red */
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0.0, 1.0, 0.0,
/* green */
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/* Top face */
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/* Bottom left */
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1.0, 1.0, 1.0,
/* white */
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1.0, 1.0, 0.0,
/* yellow */
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1.0, 0.0, 0.0,
/* red */
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/* Top right */
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1.0, 1.0, 1.0,
/* white */
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0.0, 0.0, 0.0,
/* black */
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1.0, 1.0, 0.0,
/* yellow */
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/* Right face */
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/* Bottom left */
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1.0, 1.0, 0.0,
/* yellow */
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1.0, 0.0, 1.0,
/* magenta */
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0.0, 0.0, 1.0,
/* blue */
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/* Top right */
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1.0, 1.0, 0.0,
/* yellow */
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0.0, 0.0, 0.0,
/* black */
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1.0, 0.0, 1.0,
/* magenta */
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/* Back face */
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/* Bottom left */
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0.0, 0.0, 0.0,
/* black */
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0.0, 1.0, 1.0,
/* cyan */
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1.0, 0.0, 1.0,
/* magenta */
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/* Top right */
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0.0, 0.0, 0.0,
/* black */
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1.0, 1.0, 1.0,
/* white */
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0.0, 1.0, 1.0,
/* cyan */
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/* Bottom face */
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/* Bottom left */
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0.0, 1.0, 0.0,
/* green */
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1.0, 0.0, 1.0,
/* magenta */
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0.0, 1.0, 1.0,
/* cyan */
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/* Top right */
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0.0, 1.0, 0.0,
/* green */
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0.0, 0.0, 1.0,
/* blue */
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1.0, 0.0, 1.0,
/* magenta */
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};
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#endif
/* CUBE_H */
vertices
const float vertices[]
Definition:
Cube.h:30
colors
const float colors[]
Definition:
Cube.h:88
samples
advanced_samples
Cube
jni
Cube.h
(C) ARM Ltd. 2017