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EGLPreserve.h
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1 /* Copyright (c) 2012-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
4  *
5  * Permission is hereby granted, free of charge,
6  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation the rights to
8  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
9  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
14  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19  */
20 
21 #ifndef EGLPRESERVE_H
22 #define EGLPRESERVE_H
23 
24 #define GLES_VERSION 2
25 
26 #include <GLES2/gl2.h>
27 
28 /* These indices describe the cube triangle strips, separated by degenerate triangles where necessary. */
29 static const GLubyte cubeIndices[] =
30 {
31  0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 1, 1, 1, 7, 3, 5, 5, 6, 6, 0, 4, 2,
32 };
33 
34 /* Tri strips, so quads are in this order:
35  *
36  * 2 ----- 3
37  * | \ |
38  * | \ |6 - 7
39  * | \ || \ |
40  * 0 ----- 14 - 5
41  */
42 static const float cubeVertices[] =
43 {
44  -0.5f, -0.5f, 0.5f, /* 0 */
45  0.5f, -0.5f, 0.5f, /* 1 */
46  -0.5f, 0.5f, 0.5f, /* 2 */
47  0.5f, 0.5f, 0.5f, /* 3 */
48  -0.5f, 0.5f, -0.5f, /* 4 */
49  0.5f, 0.5f, -0.5f, /* 5 */
50  -0.5f, -0.5f, -0.5f, /* 6 */
51  0.5f, -0.5f, -0.5f, /* 7 */
52 };
53 
54 static const float cubeColors[] =
55 {
56  0.0f, 0.0f, 0.0f, 1.0f, /* 0 */
57  1.0f, 0.0f, 0.0f, 1.0f, /* 1 */
58  0.0f, 1.0f, 0.0f, 1.0f, /* 2 */
59  1.0f, 1.0f, 0.0f, 1.0f, /* 3 */
60  0.0f, 0.0f, 1.0f, 1.0f, /* 4 */
61  1.0f, 0.0f, 1.0f, 1.0f, /* 5 */
62  0.0f, 1.0f, 1.0f, 1.0f, /* 6 */
63  1.0f, 1.0f, 1.0f, 1.0f, /* 7 */
64 };
65 
66 #endif /* EGLPRESERVE_H */
static const float cubeVertices[]
Definition: EGLPreserve.h:42
static const GLubyte cubeIndices[]
Definition: EGLPreserve.h:29
static const float cubeColors[]
Definition: EGLPreserve.h:54