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Instancing.h
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1 /* Copyright (c) 2014-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
4  *
5  * Permission is hereby granted, free of charge,
6  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation the rights to
8  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
9  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
14  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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19  */
20 
21 #ifndef INSTANCING_H
22 #define INSTANCING_H
23 
24 namespace MaliSDK
25 {
27  #define FRAGMENT_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.instancing/files/fragment_shader_source.frag")
28  /* Number of colour components: we will be using RGBA values. */
29  #define NUMBER_OF_COLOR_COMPONENTS (4)
30  /* [Define number of elements to render] */
31  /* Number of cubes that are drawn on a screen. */
32  #define NUMBER_OF_CUBES (10)
33 /* [Define number of elements to render] */
35  #define VERTEX_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.instancing/files/vertex_shader_source.vert")
36 }
37 #endif /* INSTANCING_H */