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Native.h
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1 /* Copyright (c) 2014-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
4  *
5  * Permission is hereby granted, free of charge,
6  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation the rights to
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9  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
14  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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19  */
20 
21 #ifndef MIN_MAX_BLENDING_H
22 #define MIN_MAX_BLENDING_H
23 
24 #include <GLES3/gl3.h>
25 
29  void initialize3DTexture();
30 
35 
39  void initializeProgram();
40 
44  void initializeTextureData();
45 
49  void initializeUniformData();
50 
54  void loadImages();
55 
61  void loadUniformTextures(int count);
62 
69 
78  void setNextTextureImage(GLvoid* textureData);
79 #endif /* MIN_MAX_BLENDING_H */
void initializeAttribArrays()
Initializes input vertex data for shaders.
Definition: Native.cpp:183
void initializeTextureData()
Fills 3D texture with images.
Definition: Native.cpp:250
GLenum GLenum GLsizei count
Definition: gl2ext.h:133
void setNextTextureImage(GLvoid *textureData)
Fills next empty 3D texture layer with textureData.
Definition: Native.cpp:459
void initializeProgram()
Creates program and attaches shaders to it.
Definition: Native.cpp:220
void setBlendEquation(GLboolean isMinBlending)
Sets current blending equation.
Definition: Native.cpp:433
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
void loadUniformTextures(int count)
Creates and loads count unicolor layers to a 3D texture.
Definition: Native.cpp:362
unsigned char * textureData
Definition: ThreadSync.cpp:109
void initialize3DTexture()
Initializes OpenGL ES texture components.
Definition: Native.cpp:149
void loadImages()
Loads imagesCount images located in resourceDirectory.
Definition: Native.cpp:333
GLboolean isMinBlending
Definition: Native.cpp:110
void initializeUniformData()
Initializes uniform variables in program.
Definition: Native.cpp:274