40 #define GL_APIENTRYP GL_APIENTRY*
55 #ifndef GL_KHR_blend_equation_advanced
56 #define GL_KHR_blend_equation_advanced 1
57 #define GL_MULTIPLY_KHR 0x9294
58 #define GL_SCREEN_KHR 0x9295
59 #define GL_OVERLAY_KHR 0x9296
60 #define GL_DARKEN_KHR 0x9297
61 #define GL_LIGHTEN_KHR 0x9298
62 #define GL_COLORDODGE_KHR 0x9299
63 #define GL_COLORBURN_KHR 0x929A
64 #define GL_HARDLIGHT_KHR 0x929B
65 #define GL_SOFTLIGHT_KHR 0x929C
66 #define GL_DIFFERENCE_KHR 0x929E
67 #define GL_EXCLUSION_KHR 0x92A0
68 #define GL_HSL_HUE_KHR 0x92AD
69 #define GL_HSL_SATURATION_KHR 0x92AE
70 #define GL_HSL_COLOR_KHR 0x92AF
71 #define GL_HSL_LUMINOSITY_KHR 0x92B0
73 #ifdef GL_GLEXT_PROTOTYPES
74 GL_APICALL
void GL_APIENTRY glBlendBarrierKHR (
void);
78 #ifndef GL_KHR_blend_equation_advanced_coherent
79 #define GL_KHR_blend_equation_advanced_coherent 1
80 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
83 #ifndef GL_KHR_context_flush_control
84 #define GL_KHR_context_flush_control 1
85 #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
86 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
90 #define GL_KHR_debug 1
92 #define GL_SAMPLER 0x82E6
93 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
94 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
95 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
96 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
97 #define GL_DEBUG_SOURCE_API_KHR 0x8246
98 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
99 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
100 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
101 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
102 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
103 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C
104 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
105 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
106 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
107 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
108 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251
109 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268
110 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
111 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
112 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
113 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
114 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
115 #define GL_BUFFER_KHR 0x82E0
116 #define GL_SHADER_KHR 0x82E1
117 #define GL_PROGRAM_KHR 0x82E2
118 #define GL_VERTEX_ARRAY_KHR 0x8074
119 #define GL_QUERY_KHR 0x82E3
120 #define GL_PROGRAM_PIPELINE_KHR 0x82E4
121 #define GL_SAMPLER_KHR 0x82E6
122 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8
123 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
124 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
125 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
126 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
127 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
128 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
129 #define GL_DEBUG_OUTPUT_KHR 0x92E0
130 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
131 #define GL_STACK_OVERFLOW_KHR 0x0503
132 #define GL_STACK_UNDERFLOW_KHR 0x0504
144 #ifdef GL_GLEXT_PROTOTYPES
146 GL_APICALL
void GL_APIENTRY glDebugMessageInsertKHR (
GLenum source,
GLenum type,
GLuint id,
GLenum severity, GLsizei length,
const GLchar *
buf);
149 GL_APICALL
void GL_APIENTRY glPushDebugGroupKHR (
GLenum source,
GLuint id, GLsizei length,
const GLchar *message);
150 GL_APICALL
void GL_APIENTRY glPopDebugGroupKHR (
void);
151 GL_APICALL
void GL_APIENTRY glObjectLabelKHR (
GLenum identifier,
GLuint name, GLsizei length,
const GLchar *
label);
152 GL_APICALL
void GL_APIENTRY glGetObjectLabelKHR (
GLenum identifier,
GLuint name, GLsizei bufSize, GLsizei *length, GLchar *
label);
153 GL_APICALL
void GL_APIENTRY glObjectPtrLabelKHR (
const void *ptr, GLsizei length,
const GLchar *
label);
154 GL_APICALL
void GL_APIENTRY glGetObjectPtrLabelKHR (
const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *
label);
155 GL_APICALL
void GL_APIENTRY glGetPointervKHR (
GLenum pname,
void **
params);
159 #ifndef GL_KHR_no_error
160 #define GL_KHR_no_error 1
161 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
164 #ifndef GL_KHR_robust_buffer_access_behavior
165 #define GL_KHR_robust_buffer_access_behavior 1
168 #ifndef GL_KHR_robustness
169 #define GL_KHR_robustness 1
170 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
171 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
172 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
173 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
174 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
175 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
176 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261
177 #define GL_CONTEXT_LOST_KHR 0x0507
183 #ifdef GL_GLEXT_PROTOTYPES
184 GL_APICALL
GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (
void);
185 GL_APICALL
void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format,
GLenum type, GLsizei bufSize,
void *
data);
186 GL_APICALL
void GL_APIENTRY glGetnUniformfvKHR (
GLuint program, GLint location, GLsizei bufSize,
GLfloat *
params);
187 GL_APICALL
void GL_APIENTRY glGetnUniformivKHR (
GLuint program, GLint location, GLsizei bufSize, GLint *
params);
188 GL_APICALL
void GL_APIENTRY glGetnUniformuivKHR (
GLuint program, GLint location, GLsizei bufSize,
GLuint *
params);
192 #ifndef GL_KHR_texture_compression_astc_hdr
193 #define GL_KHR_texture_compression_astc_hdr 1
194 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
195 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
196 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
197 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
198 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
199 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
200 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
201 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
202 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
203 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
204 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
205 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
206 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
207 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
208 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
209 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
210 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
211 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
212 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
213 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
214 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
215 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
216 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
217 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
218 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
219 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
220 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
221 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
224 #ifndef GL_KHR_texture_compression_astc_ldr
225 #define GL_KHR_texture_compression_astc_ldr 1
228 #ifndef GL_OES_EGL_image
229 #define GL_OES_EGL_image 1
233 #ifdef GL_GLEXT_PROTOTYPES
234 GL_APICALL
void GL_APIENTRY glEGLImageTargetTexture2DOES (
GLenum target, GLeglImageOES
image);
235 GL_APICALL
void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (
GLenum target, GLeglImageOES
image);
239 #ifndef GL_OES_EGL_image_external
240 #define GL_OES_EGL_image_external 1
241 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
242 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
243 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
244 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
247 #ifndef GL_OES_EGL_image_external_essl3
248 #define GL_OES_EGL_image_external_essl3 1
251 #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
252 #define GL_OES_compressed_ETC1_RGB8_sub_texture 1
255 #ifndef GL_OES_compressed_ETC1_RGB8_texture
256 #define GL_OES_compressed_ETC1_RGB8_texture 1
257 #define GL_ETC1_RGB8_OES 0x8D64
260 #ifndef GL_OES_compressed_paletted_texture
261 #define GL_OES_compressed_paletted_texture 1
262 #define GL_PALETTE4_RGB8_OES 0x8B90
263 #define GL_PALETTE4_RGBA8_OES 0x8B91
264 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
265 #define GL_PALETTE4_RGBA4_OES 0x8B93
266 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
267 #define GL_PALETTE8_RGB8_OES 0x8B95
268 #define GL_PALETTE8_RGBA8_OES 0x8B96
269 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
270 #define GL_PALETTE8_RGBA4_OES 0x8B98
271 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
274 #ifndef GL_OES_copy_image
275 #define GL_OES_copy_image 1
276 typedef void (
GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (
GLuint srcName,
GLenum srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ,
GLuint dstName,
GLenum dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
srcWidth, GLsizei
srcHeight, GLsizei
srcDepth);
277 #ifdef GL_GLEXT_PROTOTYPES
278 GL_APICALL
void GL_APIENTRY glCopyImageSubDataOES (
GLuint srcName,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
GLuint dstName,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei
srcDepth);
282 #ifndef GL_OES_depth24
283 #define GL_OES_depth24 1
284 #define GL_DEPTH_COMPONENT24_OES 0x81A6
287 #ifndef GL_OES_depth32
288 #define GL_OES_depth32 1
289 #define GL_DEPTH_COMPONENT32_OES 0x81A7
292 #ifndef GL_OES_depth_texture
293 #define GL_OES_depth_texture 1
296 #ifndef GL_OES_draw_buffers_indexed
297 #define GL_OES_draw_buffers_indexed 1
298 #define GL_MIN 0x8007
299 #define GL_MAX 0x8008
308 #ifdef GL_GLEXT_PROTOTYPES
309 GL_APICALL
void GL_APIENTRY glEnableiOES (
GLenum target,
GLuint index);
310 GL_APICALL
void GL_APIENTRY glDisableiOES (
GLenum target,
GLuint index);
320 #ifndef GL_OES_draw_elements_base_vertex
321 #define GL_OES_draw_elements_base_vertex 1
326 #ifdef GL_GLEXT_PROTOTYPES
327 GL_APICALL
void GL_APIENTRY glDrawElementsBaseVertexOES (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLint
basevertex);
328 GL_APICALL
void GL_APIENTRY glDrawRangeElementsBaseVertexOES (
GLenum mode,
GLuint start,
GLuint end, GLsizei count,
GLenum type,
const void *indices, GLint
basevertex);
329 GL_APICALL
void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLsizei instancecount, GLint
basevertex);
330 GL_APICALL
void GL_APIENTRY glMultiDrawElementsBaseVertexOES (
GLenum mode,
const GLsizei *count,
GLenum type,
const void *
const*indices, GLsizei primcount,
const GLint *
basevertex);
334 #ifndef GL_OES_element_index_uint
335 #define GL_OES_element_index_uint 1
338 #ifndef GL_OES_fbo_render_mipmap
339 #define GL_OES_fbo_render_mipmap 1
342 #ifndef GL_OES_fragment_precision_high
343 #define GL_OES_fragment_precision_high 1
346 #ifndef GL_OES_geometry_point_size
347 #define GL_OES_geometry_point_size 1
350 #ifndef GL_OES_geometry_shader
351 #define GL_OES_geometry_shader 1
352 #define GL_GEOMETRY_SHADER_OES 0x8DD9
353 #define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
354 #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
355 #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
356 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
357 #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
358 #define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
359 #define GL_LINES_ADJACENCY_OES 0x000A
360 #define GL_LINE_STRIP_ADJACENCY_OES 0x000B
361 #define GL_TRIANGLES_ADJACENCY_OES 0x000C
362 #define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
363 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
364 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
365 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
366 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
367 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
368 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
369 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
370 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
371 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
372 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
373 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
374 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
375 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
376 #define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
377 #define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
378 #define GL_UNDEFINED_VERTEX_OES 0x8260
379 #define GL_PRIMITIVES_GENERATED_OES 0x8C87
380 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
381 #define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
382 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
383 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
384 #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
386 #ifdef GL_GLEXT_PROTOTYPES
387 GL_APICALL
void GL_APIENTRY glFramebufferTextureOES (
GLenum target,
GLenum attachment,
GLuint texture, GLint
level);
391 #ifndef GL_OES_get_program_binary
392 #define GL_OES_get_program_binary 1
393 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
394 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
395 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
398 #ifdef GL_GLEXT_PROTOTYPES
399 GL_APICALL
void GL_APIENTRY glGetProgramBinaryOES (
GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat,
void *binary);
400 GL_APICALL
void GL_APIENTRY glProgramBinaryOES (
GLuint program,
GLenum binaryFormat,
const void *binary, GLint length);
404 #ifndef GL_OES_gpu_shader5
405 #define GL_OES_gpu_shader5 1
408 #ifndef GL_OES_mapbuffer
409 #define GL_OES_mapbuffer 1
410 #define GL_WRITE_ONLY_OES 0x88B9
411 #define GL_BUFFER_ACCESS_OES 0x88BB
412 #define GL_BUFFER_MAPPED_OES 0x88BC
413 #define GL_BUFFER_MAP_POINTER_OES 0x88BD
417 #ifdef GL_GLEXT_PROTOTYPES
420 GL_APICALL
void GL_APIENTRY glGetBufferPointervOES (
GLenum target,
GLenum pname,
void **
params);
424 #ifndef GL_OES_packed_depth_stencil
425 #define GL_OES_packed_depth_stencil 1
426 #define GL_DEPTH_STENCIL_OES 0x84F9
427 #define GL_UNSIGNED_INT_24_8_OES 0x84FA
428 #define GL_DEPTH24_STENCIL8_OES 0x88F0
431 #ifndef GL_OES_primitive_bounding_box
432 #define GL_OES_primitive_bounding_box 1
433 #define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
435 #ifdef GL_GLEXT_PROTOTYPES
440 #ifndef GL_OES_required_internalformat
441 #define GL_OES_required_internalformat 1
442 #define GL_ALPHA8_OES 0x803C
443 #define GL_DEPTH_COMPONENT16_OES 0x81A5
444 #define GL_LUMINANCE4_ALPHA4_OES 0x8043
445 #define GL_LUMINANCE8_ALPHA8_OES 0x8045
446 #define GL_LUMINANCE8_OES 0x8040
447 #define GL_RGBA4_OES 0x8056
448 #define GL_RGB5_A1_OES 0x8057
449 #define GL_RGB565_OES 0x8D62
450 #define GL_RGB8_OES 0x8051
451 #define GL_RGBA8_OES 0x8058
452 #define GL_RGB10_EXT 0x8052
453 #define GL_RGB10_A2_EXT 0x8059
456 #ifndef GL_OES_rgb8_rgba8
457 #define GL_OES_rgb8_rgba8 1
460 #ifndef GL_OES_sample_shading
461 #define GL_OES_sample_shading 1
462 #define GL_SAMPLE_SHADING_OES 0x8C36
463 #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
465 #ifdef GL_GLEXT_PROTOTYPES
466 GL_APICALL
void GL_APIENTRY glMinSampleShadingOES (
GLfloat value);
470 #ifndef GL_OES_sample_variables
471 #define GL_OES_sample_variables 1
474 #ifndef GL_OES_shader_image_atomic
475 #define GL_OES_shader_image_atomic 1
478 #ifndef GL_OES_shader_io_blocks
479 #define GL_OES_shader_io_blocks 1
482 #ifndef GL_OES_shader_multisample_interpolation
483 #define GL_OES_shader_multisample_interpolation 1
484 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
485 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
486 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
489 #ifndef GL_OES_standard_derivatives
490 #define GL_OES_standard_derivatives 1
491 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
494 #ifndef GL_OES_stencil1
495 #define GL_OES_stencil1 1
496 #define GL_STENCIL_INDEX1_OES 0x8D46
499 #ifndef GL_OES_stencil4
500 #define GL_OES_stencil4 1
501 #define GL_STENCIL_INDEX4_OES 0x8D47
504 #ifndef GL_OES_surfaceless_context
505 #define GL_OES_surfaceless_context 1
506 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
509 #ifndef GL_OES_tessellation_point_size
510 #define GL_OES_tessellation_point_size 1
513 #ifndef GL_OES_tessellation_shader
514 #define GL_OES_tessellation_shader 1
515 #define GL_PATCHES_OES 0x000E
516 #define GL_PATCH_VERTICES_OES 0x8E72
517 #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
518 #define GL_TESS_GEN_MODE_OES 0x8E76
519 #define GL_TESS_GEN_SPACING_OES 0x8E77
520 #define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
521 #define GL_TESS_GEN_POINT_MODE_OES 0x8E79
522 #define GL_ISOLINES_OES 0x8E7A
523 #define GL_QUADS_OES 0x0007
524 #define GL_FRACTIONAL_ODD_OES 0x8E7B
525 #define GL_FRACTIONAL_EVEN_OES 0x8E7C
526 #define GL_MAX_PATCH_VERTICES_OES 0x8E7D
527 #define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
528 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
529 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
530 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
531 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
532 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
533 #define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
534 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
535 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
536 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
537 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
538 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
539 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
540 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
541 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
542 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
543 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
544 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
545 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
546 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
547 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
548 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
549 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
550 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
551 #define GL_IS_PER_PATCH_OES 0x92E7
552 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
553 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
554 #define GL_TESS_CONTROL_SHADER_OES 0x8E88
555 #define GL_TESS_EVALUATION_SHADER_OES 0x8E87
556 #define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
557 #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
559 #ifdef GL_GLEXT_PROTOTYPES
560 GL_APICALL
void GL_APIENTRY glPatchParameteriOES (
GLenum pname, GLint
value);
564 #ifndef GL_OES_texture_3D
565 #define GL_OES_texture_3D 1
566 #define GL_TEXTURE_WRAP_R_OES 0x8072
567 #define GL_TEXTURE_3D_OES 0x806F
568 #define GL_TEXTURE_BINDING_3D_OES 0x806A
569 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
570 #define GL_SAMPLER_3D_OES 0x8B5F
571 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
573 typedef void (
GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (
GLenum target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const void *
pixels);
576 typedef void (
GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (
GLenum target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const void *
data);
578 #ifdef GL_GLEXT_PROTOTYPES
579 GL_APICALL
void GL_APIENTRY glTexImage3DOES (
GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format,
GLenum type,
const void *
pixels);
580 GL_APICALL
void GL_APIENTRY glTexSubImage3DOES (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
581 GL_APICALL
void GL_APIENTRY glCopyTexSubImage3DOES (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
582 GL_APICALL
void GL_APIENTRY glCompressedTexImage3DOES (
GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const void *
data);
583 GL_APICALL
void GL_APIENTRY glCompressedTexSubImage3DOES (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const void *
data);
584 GL_APICALL
void GL_APIENTRY glFramebufferTexture3DOES (
GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture, GLint level, GLint zoffset);
588 #ifndef GL_OES_texture_border_clamp
589 #define GL_OES_texture_border_clamp 1
590 #define GL_TEXTURE_BORDER_COLOR_OES 0x1004
591 #define GL_CLAMP_TO_BORDER_OES 0x812D
600 #ifdef GL_GLEXT_PROTOTYPES
601 GL_APICALL
void GL_APIENTRY glTexParameterIivOES (
GLenum target,
GLenum pname,
const GLint *
params);
603 GL_APICALL
void GL_APIENTRY glGetTexParameterIivOES (
GLenum target,
GLenum pname, GLint *
params);
605 GL_APICALL
void GL_APIENTRY glSamplerParameterIivOES (
GLuint sampler,
GLenum pname,
const GLint *
param);
607 GL_APICALL
void GL_APIENTRY glGetSamplerParameterIivOES (
GLuint sampler,
GLenum pname, GLint *
params);
612 #ifndef GL_OES_texture_buffer
613 #define GL_OES_texture_buffer 1
614 #define GL_TEXTURE_BUFFER_OES 0x8C2A
615 #define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
616 #define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
617 #define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
618 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
619 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
620 #define GL_SAMPLER_BUFFER_OES 0x8DC2
621 #define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
622 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
623 #define GL_IMAGE_BUFFER_OES 0x9051
624 #define GL_INT_IMAGE_BUFFER_OES 0x905C
625 #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
626 #define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
627 #define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
630 #ifdef GL_GLEXT_PROTOTYPES
631 GL_APICALL
void GL_APIENTRY glTexBufferOES (
GLenum target,
GLenum internalformat,
GLuint buffer);
632 GL_APICALL
void GL_APIENTRY glTexBufferRangeOES (
GLenum target,
GLenum internalformat,
GLuint buffer, GLintptr offset, GLsizeiptr
size);
636 #ifndef GL_OES_texture_compression_astc
637 #define GL_OES_texture_compression_astc 1
638 #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
639 #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
640 #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
641 #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
642 #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
643 #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
644 #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
645 #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
646 #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
647 #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
648 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
649 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
650 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
651 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
652 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
653 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
654 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
655 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
656 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
657 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
660 #ifndef GL_OES_texture_cube_map_array
661 #define GL_OES_texture_cube_map_array 1
662 #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
663 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
664 #define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
665 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
666 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
667 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
668 #define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
669 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
670 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
673 #ifndef GL_OES_texture_float
674 #define GL_OES_texture_float 1
677 #ifndef GL_OES_texture_float_linear
678 #define GL_OES_texture_float_linear 1
681 #ifndef GL_OES_texture_half_float
682 #define GL_OES_texture_half_float 1
683 #define GL_HALF_FLOAT_OES 0x8D61
686 #ifndef GL_OES_texture_half_float_linear
687 #define GL_OES_texture_half_float_linear 1
690 #ifndef GL_OES_texture_npot
691 #define GL_OES_texture_npot 1
694 #ifndef GL_OES_texture_stencil8
695 #define GL_OES_texture_stencil8 1
696 #define GL_STENCIL_INDEX_OES 0x1901
697 #define GL_STENCIL_INDEX8_OES 0x8D48
700 #ifndef GL_OES_texture_storage_multisample_2d_array
701 #define GL_OES_texture_storage_multisample_2d_array 1
702 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
703 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
704 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
705 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
706 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
708 #ifdef GL_GLEXT_PROTOTYPES
713 #ifndef GL_OES_texture_view
714 #define GL_OES_texture_view 1
715 #define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
716 #define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
717 #define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
718 #define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
719 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
721 #ifdef GL_GLEXT_PROTOTYPES
726 #ifndef GL_OES_vertex_array_object
727 #define GL_OES_vertex_array_object 1
728 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
733 #ifdef GL_GLEXT_PROTOTYPES
734 GL_APICALL
void GL_APIENTRY glBindVertexArrayOES (
GLuint array);
735 GL_APICALL
void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n,
const GLuint *
arrays);
736 GL_APICALL
void GL_APIENTRY glGenVertexArraysOES (GLsizei n,
GLuint *
arrays);
741 #ifndef GL_OES_vertex_half_float
742 #define GL_OES_vertex_half_float 1
745 #ifndef GL_OES_vertex_type_10_10_10_2
746 #define GL_OES_vertex_type_10_10_10_2 1
747 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
748 #define GL_INT_10_10_10_2_OES 0x8DF7
751 #ifndef GL_AMD_compressed_3DC_texture
752 #define GL_AMD_compressed_3DC_texture 1
753 #define GL_3DC_X_AMD 0x87F9
754 #define GL_3DC_XY_AMD 0x87FA
757 #ifndef GL_AMD_compressed_ATC_texture
758 #define GL_AMD_compressed_ATC_texture 1
759 #define GL_ATC_RGB_AMD 0x8C92
760 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
761 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
764 #ifndef GL_AMD_performance_monitor
765 #define GL_AMD_performance_monitor 1
766 #define GL_COUNTER_TYPE_AMD 0x8BC0
767 #define GL_COUNTER_RANGE_AMD 0x8BC1
768 #define GL_UNSIGNED_INT64_AMD 0x8BC2
769 #define GL_PERCENTAGE_AMD 0x8BC3
770 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
771 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
772 #define GL_PERFMON_RESULT_AMD 0x8BC6
784 #ifdef GL_GLEXT_PROTOTYPES
785 GL_APICALL
void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize,
GLuint *
groups);
786 GL_APICALL
void GL_APIENTRY glGetPerfMonitorCountersAMD (
GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize,
GLuint *
counters);
787 GL_APICALL
void GL_APIENTRY glGetPerfMonitorGroupStringAMD (
GLuint group, GLsizei bufSize, GLsizei *length, GLchar *
groupString);
788 GL_APICALL
void GL_APIENTRY glGetPerfMonitorCounterStringAMD (
GLuint group,
GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *
counterString);
789 GL_APICALL
void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (
GLuint group,
GLuint counter,
GLenum pname,
void *data);
790 GL_APICALL
void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n,
GLuint *
monitors);
791 GL_APICALL
void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n,
GLuint *
monitors);
793 GL_APICALL
void GL_APIENTRY glBeginPerfMonitorAMD (
GLuint monitor);
794 GL_APICALL
void GL_APIENTRY glEndPerfMonitorAMD (
GLuint monitor);
799 #ifndef GL_AMD_program_binary_Z400
800 #define GL_AMD_program_binary_Z400 1
801 #define GL_Z400_BINARY_AMD 0x8740
804 #ifndef GL_ANDROID_extension_pack_es31a
805 #define GL_ANDROID_extension_pack_es31a 1
808 #ifndef GL_ANGLE_depth_texture
809 #define GL_ANGLE_depth_texture 1
812 #ifndef GL_ANGLE_framebuffer_blit
813 #define GL_ANGLE_framebuffer_blit 1
814 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
815 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
816 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
817 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
819 #ifdef GL_GLEXT_PROTOTYPES
820 GL_APICALL
void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter);
824 #ifndef GL_ANGLE_framebuffer_multisample
825 #define GL_ANGLE_framebuffer_multisample 1
826 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
827 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
828 #define GL_MAX_SAMPLES_ANGLE 0x8D57
830 #ifdef GL_GLEXT_PROTOTYPES
831 GL_APICALL
void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
835 #ifndef GL_ANGLE_instanced_arrays
836 #define GL_ANGLE_instanced_arrays 1
837 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
841 #ifdef GL_GLEXT_PROTOTYPES
842 GL_APICALL
void GL_APIENTRY glDrawArraysInstancedANGLE (
GLenum mode, GLint first, GLsizei count, GLsizei primcount);
843 GL_APICALL
void GL_APIENTRY glDrawElementsInstancedANGLE (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLsizei primcount);
848 #ifndef GL_ANGLE_pack_reverse_row_order
849 #define GL_ANGLE_pack_reverse_row_order 1
850 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
853 #ifndef GL_ANGLE_program_binary
854 #define GL_ANGLE_program_binary 1
855 #define GL_PROGRAM_BINARY_ANGLE 0x93A6
858 #ifndef GL_ANGLE_texture_compression_dxt3
859 #define GL_ANGLE_texture_compression_dxt3 1
860 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
863 #ifndef GL_ANGLE_texture_compression_dxt5
864 #define GL_ANGLE_texture_compression_dxt5 1
865 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
868 #ifndef GL_ANGLE_texture_usage
869 #define GL_ANGLE_texture_usage 1
870 #define GL_TEXTURE_USAGE_ANGLE 0x93A2
871 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
874 #ifndef GL_ANGLE_translated_shader_source
875 #define GL_ANGLE_translated_shader_source 1
876 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
878 #ifdef GL_GLEXT_PROTOTYPES
879 GL_APICALL
void GL_APIENTRY glGetTranslatedShaderSourceANGLE (
GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
883 #ifndef GL_APPLE_clip_distance
884 #define GL_APPLE_clip_distance 1
885 #define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
886 #define GL_CLIP_DISTANCE0_APPLE 0x3000
887 #define GL_CLIP_DISTANCE1_APPLE 0x3001
888 #define GL_CLIP_DISTANCE2_APPLE 0x3002
889 #define GL_CLIP_DISTANCE3_APPLE 0x3003
890 #define GL_CLIP_DISTANCE4_APPLE 0x3004
891 #define GL_CLIP_DISTANCE5_APPLE 0x3005
892 #define GL_CLIP_DISTANCE6_APPLE 0x3006
893 #define GL_CLIP_DISTANCE7_APPLE 0x3007
896 #ifndef GL_APPLE_color_buffer_packed_float
897 #define GL_APPLE_color_buffer_packed_float 1
900 #ifndef GL_APPLE_copy_texture_levels
901 #define GL_APPLE_copy_texture_levels 1
903 #ifdef GL_GLEXT_PROTOTYPES
904 GL_APICALL
void GL_APIENTRY glCopyTextureLevelsAPPLE (
GLuint destinationTexture,
GLuint sourceTexture, GLint sourceBaseLevel, GLsizei
sourceLevelCount);
908 #ifndef GL_APPLE_framebuffer_multisample
909 #define GL_APPLE_framebuffer_multisample 1
910 #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
911 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
912 #define GL_MAX_SAMPLES_APPLE 0x8D57
913 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
914 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
915 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
916 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
919 #ifdef GL_GLEXT_PROTOTYPES
920 GL_APICALL
void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
921 GL_APICALL
void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (
void);
925 #ifndef GL_APPLE_rgb_422
926 #define GL_APPLE_rgb_422 1
927 #define GL_RGB_422_APPLE 0x8A1F
928 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
929 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
930 #define GL_RGB_RAW_422_APPLE 0x8A51
933 #ifndef GL_APPLE_sync
934 #define GL_APPLE_sync 1
935 #define GL_SYNC_OBJECT_APPLE 0x8A53
936 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
937 #define GL_OBJECT_TYPE_APPLE 0x9112
938 #define GL_SYNC_CONDITION_APPLE 0x9113
939 #define GL_SYNC_STATUS_APPLE 0x9114
940 #define GL_SYNC_FLAGS_APPLE 0x9115
941 #define GL_SYNC_FENCE_APPLE 0x9116
942 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
943 #define GL_UNSIGNALED_APPLE 0x9118
944 #define GL_SIGNALED_APPLE 0x9119
945 #define GL_ALREADY_SIGNALED_APPLE 0x911A
946 #define GL_TIMEOUT_EXPIRED_APPLE 0x911B
947 #define GL_CONDITION_SATISFIED_APPLE 0x911C
948 #define GL_WAIT_FAILED_APPLE 0x911D
949 #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
950 #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
958 #ifdef GL_GLEXT_PROTOTYPES
959 GL_APICALL
GLsync GL_APIENTRY glFenceSyncAPPLE (
GLenum condition, GLbitfield flags);
961 GL_APICALL
void GL_APIENTRY glDeleteSyncAPPLE (
GLsync sync);
964 GL_APICALL
void GL_APIENTRY glGetInteger64vAPPLE (
GLenum pname, GLint64 *
params);
965 GL_APICALL
void GL_APIENTRY glGetSyncivAPPLE (
GLsync sync,
GLenum pname, GLsizei bufSize, GLsizei *length, GLint *
values);
969 #ifndef GL_APPLE_texture_format_BGRA8888
970 #define GL_APPLE_texture_format_BGRA8888 1
971 #define GL_BGRA_EXT 0x80E1
972 #define GL_BGRA8_EXT 0x93A1
975 #ifndef GL_APPLE_texture_max_level
976 #define GL_APPLE_texture_max_level 1
977 #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
980 #ifndef GL_APPLE_texture_packed_float
981 #define GL_APPLE_texture_packed_float 1
982 #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
983 #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
984 #define GL_R11F_G11F_B10F_APPLE 0x8C3A
985 #define GL_RGB9_E5_APPLE 0x8C3D
988 #ifndef GL_ARM_mali_program_binary
989 #define GL_ARM_mali_program_binary 1
990 #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
993 #ifndef GL_ARM_mali_shader_binary
994 #define GL_ARM_mali_shader_binary 1
995 #define GL_MALI_SHADER_BINARY_ARM 0x8F60
999 #define GL_ARM_rgba8 1
1002 #ifndef GL_ARM_shader_framebuffer_fetch
1003 #define GL_ARM_shader_framebuffer_fetch 1
1004 #define GL_FETCH_PER_SAMPLE_ARM 0x8F65
1005 #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
1008 #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
1009 #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
1012 #ifndef GL_DMP_program_binary
1013 #define GL_DMP_program_binary 1
1014 #define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
1015 #define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
1016 #define GL_DMP_PROGRAM_BINARY_DMP 0x9253
1019 #ifndef GL_DMP_shader_binary
1020 #define GL_DMP_shader_binary 1
1021 #define GL_SHADER_BINARY_DMP 0x9250
1024 #ifndef GL_EXT_YUV_target
1025 #define GL_EXT_YUV_target 1
1026 #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
1029 #ifndef GL_EXT_base_instance
1030 #define GL_EXT_base_instance 1
1034 #ifdef GL_GLEXT_PROTOTYPES
1035 GL_APICALL
void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (
GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
1036 GL_APICALL
void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLsizei instancecount,
GLuint baseinstance);
1037 GL_APICALL
void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLsizei instancecount, GLint basevertex,
GLuint baseinstance);
1041 #ifndef GL_EXT_blend_minmax
1042 #define GL_EXT_blend_minmax 1
1043 #define GL_MIN_EXT 0x8007
1044 #define GL_MAX_EXT 0x8008
1047 #ifndef GL_EXT_buffer_storage
1048 #define GL_EXT_buffer_storage 1
1049 #define GL_MAP_READ_BIT 0x0001
1050 #define GL_MAP_WRITE_BIT 0x0002
1051 #define GL_MAP_PERSISTENT_BIT_EXT 0x0040
1052 #define GL_MAP_COHERENT_BIT_EXT 0x0080
1053 #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
1054 #define GL_CLIENT_STORAGE_BIT_EXT 0x0200
1055 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
1056 #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
1057 #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
1059 #ifdef GL_GLEXT_PROTOTYPES
1060 GL_APICALL
void GL_APIENTRY glBufferStorageEXT (
GLenum target, GLsizeiptr size,
const void *data, GLbitfield flags);
1064 #ifndef GL_EXT_color_buffer_half_float
1065 #define GL_EXT_color_buffer_half_float 1
1066 #define GL_RGBA16F_EXT 0x881A
1067 #define GL_RGB16F_EXT 0x881B
1068 #define GL_RG16F_EXT 0x822F
1069 #define GL_R16F_EXT 0x822D
1070 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
1071 #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
1074 #ifndef GL_EXT_copy_image
1075 #define GL_EXT_copy_image 1
1076 typedef void (
GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (
GLuint srcName,
GLenum srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ,
GLuint dstName,
GLenum dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
srcWidth, GLsizei
srcHeight, GLsizei
srcDepth);
1077 #ifdef GL_GLEXT_PROTOTYPES
1078 GL_APICALL
void GL_APIENTRY glCopyImageSubDataEXT (
GLuint srcName,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
GLuint dstName,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei
srcDepth);
1082 #ifndef GL_EXT_debug_label
1083 #define GL_EXT_debug_label 1
1084 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
1085 #define GL_PROGRAM_OBJECT_EXT 0x8B40
1086 #define GL_SHADER_OBJECT_EXT 0x8B48
1087 #define GL_BUFFER_OBJECT_EXT 0x9151
1088 #define GL_QUERY_OBJECT_EXT 0x9153
1089 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
1090 #define GL_TRANSFORM_FEEDBACK 0x8E22
1093 #ifdef GL_GLEXT_PROTOTYPES
1094 GL_APICALL
void GL_APIENTRY glLabelObjectEXT (
GLenum type,
GLuint object, GLsizei length,
const GLchar *
label);
1095 GL_APICALL
void GL_APIENTRY glGetObjectLabelEXT (
GLenum type,
GLuint object, GLsizei bufSize, GLsizei *length, GLchar *
label);
1099 #ifndef GL_EXT_debug_marker
1100 #define GL_EXT_debug_marker 1
1104 #ifdef GL_GLEXT_PROTOTYPES
1105 GL_APICALL
void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length,
const GLchar *
marker);
1106 GL_APICALL
void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length,
const GLchar *
marker);
1107 GL_APICALL
void GL_APIENTRY glPopGroupMarkerEXT (
void);
1111 #ifndef GL_EXT_discard_framebuffer
1112 #define GL_EXT_discard_framebuffer 1
1113 #define GL_COLOR_EXT 0x1800
1114 #define GL_DEPTH_EXT 0x1801
1115 #define GL_STENCIL_EXT 0x1802
1117 #ifdef GL_GLEXT_PROTOTYPES
1118 GL_APICALL
void GL_APIENTRY glDiscardFramebufferEXT (
GLenum target, GLsizei numAttachments,
const GLenum *
attachments);
1122 #ifndef GL_EXT_disjoint_timer_query
1123 #define GL_EXT_disjoint_timer_query 1
1124 #define GL_QUERY_COUNTER_BITS_EXT 0x8864
1125 #define GL_CURRENT_QUERY_EXT 0x8865
1126 #define GL_QUERY_RESULT_EXT 0x8866
1127 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
1128 #define GL_TIME_ELAPSED_EXT 0x88BF
1129 #define GL_TIMESTAMP_EXT 0x8E28
1130 #define GL_GPU_DISJOINT_EXT 0x8FBB
1142 #ifdef GL_GLEXT_PROTOTYPES
1143 GL_APICALL
void GL_APIENTRY glGenQueriesEXT (GLsizei n,
GLuint *ids);
1144 GL_APICALL
void GL_APIENTRY glDeleteQueriesEXT (GLsizei n,
const GLuint *ids);
1146 GL_APICALL
void GL_APIENTRY glBeginQueryEXT (
GLenum target,
GLuint id);
1147 GL_APICALL
void GL_APIENTRY glEndQueryEXT (
GLenum target);
1148 GL_APICALL
void GL_APIENTRY glQueryCounterEXT (
GLuint id,
GLenum target);
1149 GL_APICALL
void GL_APIENTRY glGetQueryivEXT (
GLenum target,
GLenum pname, GLint *
params);
1150 GL_APICALL
void GL_APIENTRY glGetQueryObjectivEXT (
GLuint id,
GLenum pname, GLint *
params);
1152 GL_APICALL
void GL_APIENTRY glGetQueryObjecti64vEXT (
GLuint id,
GLenum pname, GLint64 *
params);
1157 #ifndef GL_EXT_draw_buffers
1158 #define GL_EXT_draw_buffers 1
1159 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
1160 #define GL_MAX_DRAW_BUFFERS_EXT 0x8824
1161 #define GL_DRAW_BUFFER0_EXT 0x8825
1162 #define GL_DRAW_BUFFER1_EXT 0x8826
1163 #define GL_DRAW_BUFFER2_EXT 0x8827
1164 #define GL_DRAW_BUFFER3_EXT 0x8828
1165 #define GL_DRAW_BUFFER4_EXT 0x8829
1166 #define GL_DRAW_BUFFER5_EXT 0x882A
1167 #define GL_DRAW_BUFFER6_EXT 0x882B
1168 #define GL_DRAW_BUFFER7_EXT 0x882C
1169 #define GL_DRAW_BUFFER8_EXT 0x882D
1170 #define GL_DRAW_BUFFER9_EXT 0x882E
1171 #define GL_DRAW_BUFFER10_EXT 0x882F
1172 #define GL_DRAW_BUFFER11_EXT 0x8830
1173 #define GL_DRAW_BUFFER12_EXT 0x8831
1174 #define GL_DRAW_BUFFER13_EXT 0x8832
1175 #define GL_DRAW_BUFFER14_EXT 0x8833
1176 #define GL_DRAW_BUFFER15_EXT 0x8834
1177 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1178 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1179 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1180 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1181 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1182 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1183 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1184 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1185 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1186 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1187 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1188 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1189 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
1190 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
1191 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
1192 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
1194 #ifdef GL_GLEXT_PROTOTYPES
1195 GL_APICALL
void GL_APIENTRY glDrawBuffersEXT (GLsizei n,
const GLenum *
bufs);
1199 #ifndef GL_EXT_draw_buffers_indexed
1200 #define GL_EXT_draw_buffers_indexed 1
1209 #ifdef GL_GLEXT_PROTOTYPES
1210 GL_APICALL
void GL_APIENTRY glEnableiEXT (
GLenum target,
GLuint index);
1211 GL_APICALL
void GL_APIENTRY glDisableiEXT (
GLenum target,
GLuint index);
1212 GL_APICALL
void GL_APIENTRY glBlendEquationiEXT (
GLuint buf,
GLenum mode);
1221 #ifndef GL_EXT_draw_elements_base_vertex
1222 #define GL_EXT_draw_elements_base_vertex 1
1227 #ifdef GL_GLEXT_PROTOTYPES
1228 GL_APICALL
void GL_APIENTRY glDrawElementsBaseVertexEXT (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLint basevertex);
1229 GL_APICALL
void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (
GLenum mode,
GLuint start,
GLuint end, GLsizei count,
GLenum type,
const void *indices, GLint basevertex);
1230 GL_APICALL
void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLsizei instancecount, GLint basevertex);
1231 GL_APICALL
void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (
GLenum mode,
const GLsizei *count,
GLenum type,
const void *
const*indices, GLsizei primcount,
const GLint *basevertex);
1235 #ifndef GL_EXT_draw_instanced
1236 #define GL_EXT_draw_instanced 1
1239 #ifdef GL_GLEXT_PROTOTYPES
1240 GL_APICALL
void GL_APIENTRY glDrawArraysInstancedEXT (
GLenum mode, GLint start, GLsizei count, GLsizei primcount);
1241 GL_APICALL
void GL_APIENTRY glDrawElementsInstancedEXT (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLsizei primcount);
1245 #ifndef GL_EXT_float_blend
1246 #define GL_EXT_float_blend 1
1249 #ifndef GL_EXT_geometry_point_size
1250 #define GL_EXT_geometry_point_size 1
1253 #ifndef GL_EXT_geometry_shader
1254 #define GL_EXT_geometry_shader 1
1255 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
1256 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
1257 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
1258 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
1259 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
1260 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
1261 #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
1262 #define GL_LINES_ADJACENCY_EXT 0x000A
1263 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
1264 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
1265 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
1266 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1267 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
1268 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
1269 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
1270 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
1271 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1272 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1273 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
1274 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
1275 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
1276 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
1277 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
1278 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
1279 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
1280 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
1281 #define GL_UNDEFINED_VERTEX_EXT 0x8260
1282 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
1283 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
1284 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
1285 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
1286 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
1287 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
1289 #ifdef GL_GLEXT_PROTOTYPES
1290 GL_APICALL
void GL_APIENTRY glFramebufferTextureEXT (
GLenum target,
GLenum attachment,
GLuint texture, GLint level);
1294 #ifndef GL_EXT_gpu_shader5
1295 #define GL_EXT_gpu_shader5 1
1298 #ifndef GL_EXT_instanced_arrays
1299 #define GL_EXT_instanced_arrays 1
1300 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
1302 #ifdef GL_GLEXT_PROTOTYPES
1307 #ifndef GL_EXT_map_buffer_range
1308 #define GL_EXT_map_buffer_range 1
1309 #define GL_MAP_READ_BIT_EXT 0x0001
1310 #define GL_MAP_WRITE_BIT_EXT 0x0002
1311 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
1312 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
1313 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
1314 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
1317 #ifdef GL_GLEXT_PROTOTYPES
1318 GL_APICALL
void *GL_APIENTRY glMapBufferRangeEXT (
GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield
access);
1319 GL_APICALL
void GL_APIENTRY glFlushMappedBufferRangeEXT (
GLenum target, GLintptr offset, GLsizeiptr length);
1323 #ifndef GL_EXT_multi_draw_arrays
1324 #define GL_EXT_multi_draw_arrays 1
1327 #ifdef GL_GLEXT_PROTOTYPES
1328 GL_APICALL
void GL_APIENTRY glMultiDrawArraysEXT (
GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
1329 GL_APICALL
void GL_APIENTRY glMultiDrawElementsEXT (
GLenum mode,
const GLsizei *count,
GLenum type,
const void *
const*indices, GLsizei primcount);
1333 #ifndef GL_EXT_multi_draw_indirect
1334 #define GL_EXT_multi_draw_indirect 1
1337 #ifdef GL_GLEXT_PROTOTYPES
1338 GL_APICALL
void GL_APIENTRY glMultiDrawArraysIndirectEXT (
GLenum mode,
const void *indirect, GLsizei drawcount, GLsizei
stride);
1339 GL_APICALL
void GL_APIENTRY glMultiDrawElementsIndirectEXT (
GLenum mode,
GLenum type,
const void *indirect, GLsizei drawcount, GLsizei
stride);
1343 #ifndef GL_EXT_multisampled_render_to_texture
1344 #define GL_EXT_multisampled_render_to_texture 1
1345 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
1346 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
1347 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
1348 #define GL_MAX_SAMPLES_EXT 0x8D57
1351 #ifdef GL_GLEXT_PROTOTYPES
1357 #ifndef GL_EXT_multiview_draw_buffers
1358 #define GL_EXT_multiview_draw_buffers 1
1359 #define GL_COLOR_ATTACHMENT_EXT 0x90F0
1360 #define GL_MULTIVIEW_EXT 0x90F1
1361 #define GL_DRAW_BUFFER_EXT 0x0C01
1362 #define GL_READ_BUFFER_EXT 0x0C02
1363 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
1367 #ifdef GL_GLEXT_PROTOTYPES
1368 GL_APICALL
void GL_APIENTRY glReadBufferIndexedEXT (
GLenum src, GLint index);
1369 GL_APICALL
void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n,
const GLenum *location,
const GLint *indices);
1370 GL_APICALL
void GL_APIENTRY glGetIntegeri_vEXT (
GLenum target,
GLuint index, GLint *data);
1374 #ifndef GL_EXT_occlusion_query_boolean
1375 #define GL_EXT_occlusion_query_boolean 1
1376 #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
1377 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
1380 #ifndef GL_EXT_post_depth_coverage
1381 #define GL_EXT_post_depth_coverage 1
1384 #ifndef GL_EXT_primitive_bounding_box
1385 #define GL_EXT_primitive_bounding_box 1
1386 #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
1388 #ifdef GL_GLEXT_PROTOTYPES
1393 #ifndef GL_EXT_pvrtc_sRGB
1394 #define GL_EXT_pvrtc_sRGB 1
1395 #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
1396 #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
1397 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
1398 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
1399 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
1400 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
1403 #ifndef GL_EXT_raster_multisample
1404 #define GL_EXT_raster_multisample 1
1405 #define GL_RASTER_MULTISAMPLE_EXT 0x9327
1406 #define GL_RASTER_SAMPLES_EXT 0x9328
1407 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329
1408 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
1409 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
1410 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
1412 #ifdef GL_GLEXT_PROTOTYPES
1417 #ifndef GL_EXT_read_format_bgra
1418 #define GL_EXT_read_format_bgra 1
1419 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
1420 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
1423 #ifndef GL_EXT_render_snorm
1424 #define GL_EXT_render_snorm 1
1425 #define GL_R8_SNORM 0x8F94
1426 #define GL_RG8_SNORM 0x8F95
1427 #define GL_RGBA8_SNORM 0x8F97
1428 #define GL_R16_SNORM_EXT 0x8F98
1429 #define GL_RG16_SNORM_EXT 0x8F99
1430 #define GL_RGBA16_SNORM_EXT 0x8F9B
1433 #ifndef GL_EXT_robustness
1434 #define GL_EXT_robustness 1
1435 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
1436 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
1437 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
1438 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
1439 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
1440 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
1441 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261
1446 #ifdef GL_GLEXT_PROTOTYPES
1447 GL_APICALL
GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (
void);
1448 GL_APICALL
void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format,
GLenum type, GLsizei bufSize,
void *data);
1449 GL_APICALL
void GL_APIENTRY glGetnUniformfvEXT (
GLuint program, GLint location, GLsizei bufSize,
GLfloat *
params);
1450 GL_APICALL
void GL_APIENTRY glGetnUniformivEXT (
GLuint program, GLint location, GLsizei bufSize, GLint *
params);
1455 #define GL_EXT_sRGB 1
1456 #define GL_SRGB_EXT 0x8C40
1457 #define GL_SRGB_ALPHA_EXT 0x8C42
1458 #define GL_SRGB8_ALPHA8_EXT 0x8C43
1459 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
1462 #ifndef GL_EXT_sRGB_write_control
1463 #define GL_EXT_sRGB_write_control 1
1464 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
1467 #ifndef GL_EXT_separate_shader_objects
1468 #define GL_EXT_separate_shader_objects 1
1469 #define GL_ACTIVE_PROGRAM_EXT 0x8259
1470 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001
1471 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
1472 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
1473 #define GL_PROGRAM_SEPARABLE_EXT 0x8258
1474 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
1519 #ifdef GL_GLEXT_PROTOTYPES
1520 GL_APICALL
void GL_APIENTRY glActiveShaderProgramEXT (
GLuint pipeline,
GLuint program);
1521 GL_APICALL
void GL_APIENTRY glBindProgramPipelineEXT (
GLuint pipeline);
1522 GL_APICALL
GLuint GL_APIENTRY glCreateShaderProgramvEXT (
GLenum type, GLsizei count,
const GLchar **
strings);
1523 GL_APICALL
void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n,
const GLuint *
pipelines);
1524 GL_APICALL
void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n,
GLuint *
pipelines);
1525 GL_APICALL
void GL_APIENTRY glGetProgramPipelineInfoLogEXT (
GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *
infoLog);
1526 GL_APICALL
void GL_APIENTRY glGetProgramPipelineivEXT (
GLuint pipeline,
GLenum pname, GLint *
params);
1527 GL_APICALL
GLboolean GL_APIENTRY glIsProgramPipelineEXT (
GLuint pipeline);
1528 GL_APICALL
void GL_APIENTRY glProgramParameteriEXT (
GLuint program,
GLenum pname, GLint
value);
1529 GL_APICALL
void GL_APIENTRY glProgramUniform1fEXT (
GLuint program, GLint location,
GLfloat v0);
1530 GL_APICALL
void GL_APIENTRY glProgramUniform1fvEXT (
GLuint program, GLint location, GLsizei count,
const GLfloat *
value);
1531 GL_APICALL
void GL_APIENTRY glProgramUniform1iEXT (
GLuint program, GLint location, GLint v0);
1532 GL_APICALL
void GL_APIENTRY glProgramUniform1ivEXT (
GLuint program, GLint location, GLsizei count,
const GLint *
value);
1533 GL_APICALL
void GL_APIENTRY glProgramUniform2fEXT (
GLuint program, GLint location,
GLfloat v0,
GLfloat v1);
1534 GL_APICALL
void GL_APIENTRY glProgramUniform2fvEXT (
GLuint program, GLint location, GLsizei count,
const GLfloat *
value);
1535 GL_APICALL
void GL_APIENTRY glProgramUniform2iEXT (
GLuint program, GLint location, GLint v0, GLint v1);
1536 GL_APICALL
void GL_APIENTRY glProgramUniform2ivEXT (
GLuint program, GLint location, GLsizei count,
const GLint *
value);
1538 GL_APICALL
void GL_APIENTRY glProgramUniform3fvEXT (
GLuint program, GLint location, GLsizei count,
const GLfloat *
value);
1539 GL_APICALL
void GL_APIENTRY glProgramUniform3iEXT (
GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1540 GL_APICALL
void GL_APIENTRY glProgramUniform3ivEXT (
GLuint program, GLint location, GLsizei count,
const GLint *
value);
1542 GL_APICALL
void GL_APIENTRY glProgramUniform4fvEXT (
GLuint program, GLint location, GLsizei count,
const GLfloat *
value);
1543 GL_APICALL
void GL_APIENTRY glProgramUniform4iEXT (
GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint
v3);
1544 GL_APICALL
void GL_APIENTRY glProgramUniform4ivEXT (
GLuint program, GLint location, GLsizei count,
const GLint *
value);
1545 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix2fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1546 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix3fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1547 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix4fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1548 GL_APICALL
void GL_APIENTRY glUseProgramStagesEXT (
GLuint pipeline, GLbitfield stages,
GLuint program);
1549 GL_APICALL
void GL_APIENTRY glValidateProgramPipelineEXT (
GLuint pipeline);
1550 GL_APICALL
void GL_APIENTRY glProgramUniform1uiEXT (
GLuint program, GLint location,
GLuint v0);
1551 GL_APICALL
void GL_APIENTRY glProgramUniform2uiEXT (
GLuint program, GLint location,
GLuint v0,
GLuint v1);
1552 GL_APICALL
void GL_APIENTRY glProgramUniform3uiEXT (
GLuint program, GLint location,
GLuint v0,
GLuint v1,
GLuint v2);
1554 GL_APICALL
void GL_APIENTRY glProgramUniform1uivEXT (
GLuint program, GLint location, GLsizei count,
const GLuint *
value);
1555 GL_APICALL
void GL_APIENTRY glProgramUniform2uivEXT (
GLuint program, GLint location, GLsizei count,
const GLuint *
value);
1556 GL_APICALL
void GL_APIENTRY glProgramUniform3uivEXT (
GLuint program, GLint location, GLsizei count,
const GLuint *
value);
1557 GL_APICALL
void GL_APIENTRY glProgramUniform4uivEXT (
GLuint program, GLint location, GLsizei count,
const GLuint *
value);
1558 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1559 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1560 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1561 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1562 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1563 GL_APICALL
void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (
GLuint program, GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
1567 #ifndef GL_EXT_shader_framebuffer_fetch
1568 #define GL_EXT_shader_framebuffer_fetch 1
1569 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
1572 #ifndef GL_EXT_shader_implicit_conversions
1573 #define GL_EXT_shader_implicit_conversions 1
1576 #ifndef GL_EXT_shader_integer_mix
1577 #define GL_EXT_shader_integer_mix 1
1580 #ifndef GL_EXT_shader_io_blocks
1581 #define GL_EXT_shader_io_blocks 1
1584 #ifndef GL_EXT_shader_pixel_local_storage
1585 #define GL_EXT_shader_pixel_local_storage 1
1586 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
1587 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
1588 #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
1591 #ifndef GL_EXT_shader_texture_lod
1592 #define GL_EXT_shader_texture_lod 1
1595 #ifndef GL_EXT_shadow_samplers
1596 #define GL_EXT_shadow_samplers 1
1597 #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
1598 #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
1599 #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
1600 #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
1603 #ifndef GL_EXT_sparse_texture
1604 #define GL_EXT_sparse_texture 1
1605 #define GL_TEXTURE_SPARSE_EXT 0x91A6
1606 #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
1607 #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
1608 #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
1609 #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
1610 #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
1611 #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
1612 #define GL_TEXTURE_2D_ARRAY 0x8C1A
1613 #define GL_TEXTURE_3D 0x806F
1614 #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
1615 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
1616 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
1617 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
1619 #ifdef GL_GLEXT_PROTOTYPES
1620 GL_APICALL
void GL_APIENTRY glTexPageCommitmentARB (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLboolean commit);
1624 #ifndef GL_EXT_tessellation_point_size
1625 #define GL_EXT_tessellation_point_size 1
1628 #ifndef GL_EXT_tessellation_shader
1629 #define GL_EXT_tessellation_shader 1
1630 #define GL_PATCHES_EXT 0x000E
1631 #define GL_PATCH_VERTICES_EXT 0x8E72
1632 #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
1633 #define GL_TESS_GEN_MODE_EXT 0x8E76
1634 #define GL_TESS_GEN_SPACING_EXT 0x8E77
1635 #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
1636 #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
1637 #define GL_ISOLINES_EXT 0x8E7A
1638 #define GL_QUADS_EXT 0x0007
1639 #define GL_FRACTIONAL_ODD_EXT 0x8E7B
1640 #define GL_FRACTIONAL_EVEN_EXT 0x8E7C
1641 #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
1642 #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
1643 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
1644 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
1645 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
1646 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
1647 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
1648 #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
1649 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
1650 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
1651 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
1652 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
1653 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
1654 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
1655 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
1656 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
1657 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
1658 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
1659 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
1660 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
1661 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
1662 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
1663 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
1664 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
1665 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1666 #define GL_IS_PER_PATCH_EXT 0x92E7
1667 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
1668 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
1669 #define GL_TESS_CONTROL_SHADER_EXT 0x8E88
1670 #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
1671 #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
1672 #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
1674 #ifdef GL_GLEXT_PROTOTYPES
1675 GL_APICALL
void GL_APIENTRY glPatchParameteriEXT (
GLenum pname, GLint
value);
1679 #ifndef GL_EXT_texture_border_clamp
1680 #define GL_EXT_texture_border_clamp 1
1681 #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
1682 #define GL_CLAMP_TO_BORDER_EXT 0x812D
1691 #ifdef GL_GLEXT_PROTOTYPES
1692 GL_APICALL
void GL_APIENTRY glTexParameterIivEXT (
GLenum target,
GLenum pname,
const GLint *
params);
1694 GL_APICALL
void GL_APIENTRY glGetTexParameterIivEXT (
GLenum target,
GLenum pname, GLint *
params);
1696 GL_APICALL
void GL_APIENTRY glSamplerParameterIivEXT (
GLuint sampler,
GLenum pname,
const GLint *
param);
1698 GL_APICALL
void GL_APIENTRY glGetSamplerParameterIivEXT (
GLuint sampler,
GLenum pname, GLint *
params);
1703 #ifndef GL_EXT_texture_buffer
1704 #define GL_EXT_texture_buffer 1
1705 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
1706 #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
1707 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
1708 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
1709 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
1710 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
1711 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
1712 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
1713 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
1714 #define GL_IMAGE_BUFFER_EXT 0x9051
1715 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
1716 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
1717 #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
1718 #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
1721 #ifdef GL_GLEXT_PROTOTYPES
1722 GL_APICALL
void GL_APIENTRY glTexBufferEXT (
GLenum target,
GLenum internalformat,
GLuint buffer);
1723 GL_APICALL
void GL_APIENTRY glTexBufferRangeEXT (
GLenum target,
GLenum internalformat,
GLuint buffer, GLintptr offset, GLsizeiptr size);
1727 #ifndef GL_EXT_texture_compression_dxt1
1728 #define GL_EXT_texture_compression_dxt1 1
1729 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
1730 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
1733 #ifndef GL_EXT_texture_compression_s3tc
1734 #define GL_EXT_texture_compression_s3tc 1
1735 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
1736 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
1739 #ifndef GL_EXT_texture_cube_map_array
1740 #define GL_EXT_texture_cube_map_array 1
1741 #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
1742 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
1743 #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
1744 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
1745 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
1746 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
1747 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
1748 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
1749 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
1752 #ifndef GL_EXT_texture_filter_anisotropic
1753 #define GL_EXT_texture_filter_anisotropic 1
1754 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1755 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1758 #ifndef GL_EXT_texture_filter_minmax
1759 #define GL_EXT_texture_filter_minmax 1
1762 #ifndef GL_EXT_texture_format_BGRA8888
1763 #define GL_EXT_texture_format_BGRA8888 1
1766 #ifndef GL_EXT_texture_norm16
1767 #define GL_EXT_texture_norm16 1
1768 #define GL_R16_EXT 0x822A
1769 #define GL_RG16_EXT 0x822C
1770 #define GL_RGBA16_EXT 0x805B
1771 #define GL_RGB16_EXT 0x8054
1772 #define GL_RGB16_SNORM_EXT 0x8F9A
1775 #ifndef GL_EXT_texture_rg
1776 #define GL_EXT_texture_rg 1
1777 #define GL_RED_EXT 0x1903
1778 #define GL_RG_EXT 0x8227
1779 #define GL_R8_EXT 0x8229
1780 #define GL_RG8_EXT 0x822B
1783 #ifndef GL_EXT_texture_sRGB_R8
1784 #define GL_EXT_texture_sRGB_R8 1
1785 #define GL_SR8_EXT 0x8FBD
1788 #ifndef GL_EXT_texture_sRGB_RG8
1789 #define GL_EXT_texture_sRGB_RG8 1
1790 #define GL_SRG8_EXT 0x8FBE
1793 #ifndef GL_EXT_texture_sRGB_decode
1794 #define GL_EXT_texture_sRGB_decode 1
1795 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
1796 #define GL_DECODE_EXT 0x8A49
1797 #define GL_SKIP_DECODE_EXT 0x8A4A
1800 #ifndef GL_EXT_texture_storage
1801 #define GL_EXT_texture_storage 1
1802 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
1803 #define GL_ALPHA8_EXT 0x803C
1804 #define GL_LUMINANCE8_EXT 0x8040
1805 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1806 #define GL_RGBA32F_EXT 0x8814
1807 #define GL_RGB32F_EXT 0x8815
1808 #define GL_ALPHA32F_EXT 0x8816
1809 #define GL_LUMINANCE32F_EXT 0x8818
1810 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819
1811 #define GL_ALPHA16F_EXT 0x881C
1812 #define GL_LUMINANCE16F_EXT 0x881E
1813 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F
1814 #define GL_R32F_EXT 0x822E
1815 #define GL_RG32F_EXT 0x8230
1822 #ifdef GL_GLEXT_PROTOTYPES
1823 GL_APICALL
void GL_APIENTRY glTexStorage1DEXT (
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width);
1824 GL_APICALL
void GL_APIENTRY glTexStorage2DEXT (
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height);
1825 GL_APICALL
void GL_APIENTRY glTexStorage3DEXT (
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1826 GL_APICALL
void GL_APIENTRY glTextureStorage1DEXT (
GLuint texture,
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width);
1827 GL_APICALL
void GL_APIENTRY glTextureStorage2DEXT (
GLuint texture,
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height);
1828 GL_APICALL
void GL_APIENTRY glTextureStorage3DEXT (
GLuint texture,
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1832 #ifndef GL_EXT_texture_type_2_10_10_10_REV
1833 #define GL_EXT_texture_type_2_10_10_10_REV 1
1834 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
1837 #ifndef GL_EXT_texture_view
1838 #define GL_EXT_texture_view 1
1839 #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
1840 #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
1841 #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
1842 #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
1844 #ifdef GL_GLEXT_PROTOTYPES
1849 #ifndef GL_EXT_unpack_subimage
1850 #define GL_EXT_unpack_subimage 1
1851 #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
1852 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
1853 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
1856 #ifndef GL_FJ_shader_binary_GCCSO
1857 #define GL_FJ_shader_binary_GCCSO 1
1858 #define GL_GCCSO_SHADER_BINARY_FJ 0x9260
1861 #ifndef GL_IMG_multisampled_render_to_texture
1862 #define GL_IMG_multisampled_render_to_texture 1
1863 #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
1864 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
1865 #define GL_MAX_SAMPLES_IMG 0x9135
1866 #define GL_TEXTURE_SAMPLES_IMG 0x9136
1869 #ifdef GL_GLEXT_PROTOTYPES
1870 GL_APICALL
void GL_APIENTRY glRenderbufferStorageMultisampleIMG (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
1871 GL_APICALL
void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (
GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture, GLint level, GLsizei samples);
1875 #ifndef GL_IMG_program_binary
1876 #define GL_IMG_program_binary 1
1877 #define GL_SGX_PROGRAM_BINARY_IMG 0x9130
1880 #ifndef GL_IMG_read_format
1881 #define GL_IMG_read_format 1
1882 #define GL_BGRA_IMG 0x80E1
1883 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
1886 #ifndef GL_IMG_shader_binary
1887 #define GL_IMG_shader_binary 1
1888 #define GL_SGX_BINARY_IMG 0x8C0A
1891 #ifndef GL_IMG_texture_compression_pvrtc
1892 #define GL_IMG_texture_compression_pvrtc 1
1893 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
1894 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
1895 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
1896 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
1899 #ifndef GL_IMG_texture_compression_pvrtc2
1900 #define GL_IMG_texture_compression_pvrtc2 1
1901 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
1902 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
1905 #ifndef GL_INTEL_performance_query
1906 #define GL_INTEL_performance_query 1
1907 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
1908 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
1909 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
1910 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
1911 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
1912 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
1913 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
1914 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
1915 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
1916 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
1917 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
1918 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
1919 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
1920 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
1921 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
1922 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
1923 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
1924 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
1925 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
1926 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
1933 typedef void (
GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *
counterName,
GLuint counterDescLength, GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
1937 #ifdef GL_GLEXT_PROTOTYPES
1938 GL_APICALL
void GL_APIENTRY glBeginPerfQueryINTEL (
GLuint queryHandle);
1939 GL_APICALL
void GL_APIENTRY glCreatePerfQueryINTEL (
GLuint queryId,
GLuint *queryHandle);
1940 GL_APICALL
void GL_APIENTRY glDeletePerfQueryINTEL (
GLuint queryHandle);
1941 GL_APICALL
void GL_APIENTRY glEndPerfQueryINTEL (
GLuint queryHandle);
1942 GL_APICALL
void GL_APIENTRY glGetFirstPerfQueryIdINTEL (
GLuint *queryId);
1944 GL_APICALL
void GL_APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *counterName,
GLuint counterDescLength, GLchar *counterDesc,
GLuint *counterOffset,
GLuint *counterDataSize,
GLuint *counterTypeEnum,
GLuint *counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
1946 GL_APICALL
void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName,
GLuint *queryId);
1951 #ifndef GL_NV_bindless_texture
1952 #define GL_NV_bindless_texture 1
1966 #ifdef GL_GLEXT_PROTOTYPES
1967 GL_APICALL
GLuint64 GL_APIENTRY glGetTextureHandleNV (
GLuint texture);
1969 GL_APICALL
void GL_APIENTRY glMakeTextureHandleResidentNV (
GLuint64 handle);
1970 GL_APICALL
void GL_APIENTRY glMakeTextureHandleNonResidentNV (
GLuint64 handle);
1973 GL_APICALL
void GL_APIENTRY glMakeImageHandleNonResidentNV (
GLuint64 handle);
1974 GL_APICALL
void GL_APIENTRY glUniformHandleui64NV (GLint location,
GLuint64 value);
1975 GL_APICALL
void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count,
const GLuint64 *
value);
1976 GL_APICALL
void GL_APIENTRY glProgramUniformHandleui64NV (
GLuint program, GLint location,
GLuint64 value);
1977 GL_APICALL
void GL_APIENTRY glProgramUniformHandleui64vNV (
GLuint program, GLint location, GLsizei count,
const GLuint64 *
values);
1983 #ifndef GL_NV_blend_equation_advanced
1984 #define GL_NV_blend_equation_advanced 1
1985 #define GL_BLEND_OVERLAP_NV 0x9281
1986 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
1987 #define GL_BLUE_NV 0x1905
1988 #define GL_COLORBURN_NV 0x929A
1989 #define GL_COLORDODGE_NV 0x9299
1990 #define GL_CONJOINT_NV 0x9284
1991 #define GL_CONTRAST_NV 0x92A1
1992 #define GL_DARKEN_NV 0x9297
1993 #define GL_DIFFERENCE_NV 0x929E
1994 #define GL_DISJOINT_NV 0x9283
1995 #define GL_DST_ATOP_NV 0x928F
1996 #define GL_DST_IN_NV 0x928B
1997 #define GL_DST_NV 0x9287
1998 #define GL_DST_OUT_NV 0x928D
1999 #define GL_DST_OVER_NV 0x9289
2000 #define GL_EXCLUSION_NV 0x92A0
2001 #define GL_GREEN_NV 0x1904
2002 #define GL_HARDLIGHT_NV 0x929B
2003 #define GL_HARDMIX_NV 0x92A9
2004 #define GL_HSL_COLOR_NV 0x92AF
2005 #define GL_HSL_HUE_NV 0x92AD
2006 #define GL_HSL_LUMINOSITY_NV 0x92B0
2007 #define GL_HSL_SATURATION_NV 0x92AE
2008 #define GL_INVERT_OVG_NV 0x92B4
2009 #define GL_INVERT_RGB_NV 0x92A3
2010 #define GL_LIGHTEN_NV 0x9298
2011 #define GL_LINEARBURN_NV 0x92A5
2012 #define GL_LINEARDODGE_NV 0x92A4
2013 #define GL_LINEARLIGHT_NV 0x92A7
2014 #define GL_MINUS_CLAMPED_NV 0x92B3
2015 #define GL_MINUS_NV 0x929F
2016 #define GL_MULTIPLY_NV 0x9294
2017 #define GL_OVERLAY_NV 0x9296
2018 #define GL_PINLIGHT_NV 0x92A8
2019 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
2020 #define GL_PLUS_CLAMPED_NV 0x92B1
2021 #define GL_PLUS_DARKER_NV 0x9292
2022 #define GL_PLUS_NV 0x9291
2023 #define GL_RED_NV 0x1903
2024 #define GL_SCREEN_NV 0x9295
2025 #define GL_SOFTLIGHT_NV 0x929C
2026 #define GL_SRC_ATOP_NV 0x928E
2027 #define GL_SRC_IN_NV 0x928A
2028 #define GL_SRC_NV 0x9286
2029 #define GL_SRC_OUT_NV 0x928C
2030 #define GL_SRC_OVER_NV 0x9288
2031 #define GL_UNCORRELATED_NV 0x9282
2032 #define GL_VIVIDLIGHT_NV 0x92A6
2033 #define GL_XOR_NV 0x1506
2036 #ifdef GL_GLEXT_PROTOTYPES
2037 GL_APICALL
void GL_APIENTRY glBlendParameteriNV (
GLenum pname, GLint
value);
2038 GL_APICALL
void GL_APIENTRY glBlendBarrierNV (
void);
2042 #ifndef GL_NV_blend_equation_advanced_coherent
2043 #define GL_NV_blend_equation_advanced_coherent 1
2044 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
2047 #ifndef GL_NV_conditional_render
2048 #define GL_NV_conditional_render 1
2049 #define GL_QUERY_WAIT_NV 0x8E13
2050 #define GL_QUERY_NO_WAIT_NV 0x8E14
2051 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
2052 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
2055 #ifdef GL_GLEXT_PROTOTYPES
2056 GL_APICALL
void GL_APIENTRY glBeginConditionalRenderNV (
GLuint id,
GLenum mode);
2057 GL_APICALL
void GL_APIENTRY glEndConditionalRenderNV (
void);
2061 #ifndef GL_NV_conservative_raster
2062 #define GL_NV_conservative_raster 1
2063 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
2064 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
2065 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
2066 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
2068 #ifdef GL_GLEXT_PROTOTYPES
2069 GL_APICALL
void GL_APIENTRY glSubpixelPrecisionBiasNV (
GLuint xbits,
GLuint ybits);
2073 #ifndef GL_NV_copy_buffer
2074 #define GL_NV_copy_buffer 1
2075 #define GL_COPY_READ_BUFFER_NV 0x8F36
2076 #define GL_COPY_WRITE_BUFFER_NV 0x8F37
2078 #ifdef GL_GLEXT_PROTOTYPES
2079 GL_APICALL
void GL_APIENTRY glCopyBufferSubDataNV (
GLenum readTarget,
GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2083 #ifndef GL_NV_coverage_sample
2084 #define GL_NV_coverage_sample 1
2085 #define GL_COVERAGE_COMPONENT_NV 0x8ED0
2086 #define GL_COVERAGE_COMPONENT4_NV 0x8ED1
2087 #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
2088 #define GL_COVERAGE_BUFFERS_NV 0x8ED3
2089 #define GL_COVERAGE_SAMPLES_NV 0x8ED4
2090 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
2091 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
2092 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
2093 #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
2096 #ifdef GL_GLEXT_PROTOTYPES
2097 GL_APICALL
void GL_APIENTRY glCoverageMaskNV (
GLboolean mask);
2098 GL_APICALL
void GL_APIENTRY glCoverageOperationNV (
GLenum operation);
2102 #ifndef GL_NV_depth_nonlinear
2103 #define GL_NV_depth_nonlinear 1
2104 #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
2107 #ifndef GL_NV_draw_buffers
2108 #define GL_NV_draw_buffers 1
2109 #define GL_MAX_DRAW_BUFFERS_NV 0x8824
2110 #define GL_DRAW_BUFFER0_NV 0x8825
2111 #define GL_DRAW_BUFFER1_NV 0x8826
2112 #define GL_DRAW_BUFFER2_NV 0x8827
2113 #define GL_DRAW_BUFFER3_NV 0x8828
2114 #define GL_DRAW_BUFFER4_NV 0x8829
2115 #define GL_DRAW_BUFFER5_NV 0x882A
2116 #define GL_DRAW_BUFFER6_NV 0x882B
2117 #define GL_DRAW_BUFFER7_NV 0x882C
2118 #define GL_DRAW_BUFFER8_NV 0x882D
2119 #define GL_DRAW_BUFFER9_NV 0x882E
2120 #define GL_DRAW_BUFFER10_NV 0x882F
2121 #define GL_DRAW_BUFFER11_NV 0x8830
2122 #define GL_DRAW_BUFFER12_NV 0x8831
2123 #define GL_DRAW_BUFFER13_NV 0x8832
2124 #define GL_DRAW_BUFFER14_NV 0x8833
2125 #define GL_DRAW_BUFFER15_NV 0x8834
2126 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0
2127 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1
2128 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2
2129 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3
2130 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4
2131 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5
2132 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6
2133 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7
2134 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8
2135 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9
2136 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA
2137 #define GL_COLOR_ATTACHMENT11_NV 0x8CEB
2138 #define GL_COLOR_ATTACHMENT12_NV 0x8CEC
2139 #define GL_COLOR_ATTACHMENT13_NV 0x8CED
2140 #define GL_COLOR_ATTACHMENT14_NV 0x8CEE
2141 #define GL_COLOR_ATTACHMENT15_NV 0x8CEF
2143 #ifdef GL_GLEXT_PROTOTYPES
2144 GL_APICALL
void GL_APIENTRY glDrawBuffersNV (GLsizei n,
const GLenum *
bufs);
2148 #ifndef GL_NV_draw_instanced
2149 #define GL_NV_draw_instanced 1
2152 #ifdef GL_GLEXT_PROTOTYPES
2153 GL_APICALL
void GL_APIENTRY glDrawArraysInstancedNV (
GLenum mode, GLint first, GLsizei count, GLsizei primcount);
2154 GL_APICALL
void GL_APIENTRY glDrawElementsInstancedNV (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLsizei primcount);
2158 #ifndef GL_NV_explicit_attrib_location
2159 #define GL_NV_explicit_attrib_location 1
2162 #ifndef GL_NV_fbo_color_attachments
2163 #define GL_NV_fbo_color_attachments 1
2164 #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
2168 #define GL_NV_fence 1
2169 #define GL_ALL_COMPLETED_NV 0x84F2
2170 #define GL_FENCE_STATUS_NV 0x84F3
2171 #define GL_FENCE_CONDITION_NV 0x84F4
2179 #ifdef GL_GLEXT_PROTOTYPES
2180 GL_APICALL
void GL_APIENTRY glDeleteFencesNV (GLsizei n,
const GLuint *
fences);
2181 GL_APICALL
void GL_APIENTRY glGenFencesNV (GLsizei n,
GLuint *
fences);
2184 GL_APICALL
void GL_APIENTRY glGetFenceivNV (
GLuint fence,
GLenum pname, GLint *
params);
2185 GL_APICALL
void GL_APIENTRY glFinishFenceNV (
GLuint fence);
2186 GL_APICALL
void GL_APIENTRY glSetFenceNV (
GLuint fence,
GLenum condition);
2190 #ifndef GL_NV_fill_rectangle
2191 #define GL_NV_fill_rectangle 1
2192 #define GL_FILL_RECTANGLE_NV 0x933C
2195 #ifndef GL_NV_fragment_coverage_to_color
2196 #define GL_NV_fragment_coverage_to_color 1
2197 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
2198 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
2200 #ifdef GL_GLEXT_PROTOTYPES
2201 GL_APICALL
void GL_APIENTRY glFragmentCoverageColorNV (
GLuint color);
2205 #ifndef GL_NV_fragment_shader_interlock
2206 #define GL_NV_fragment_shader_interlock 1
2209 #ifndef GL_NV_framebuffer_blit
2210 #define GL_NV_framebuffer_blit 1
2211 #define GL_READ_FRAMEBUFFER_NV 0x8CA8
2212 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
2213 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
2214 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
2216 #ifdef GL_GLEXT_PROTOTYPES
2217 GL_APICALL
void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter);
2221 #ifndef GL_NV_framebuffer_mixed_samples
2222 #define GL_NV_framebuffer_mixed_samples 1
2223 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
2224 #define GL_COLOR_SAMPLES_NV 0x8E20
2225 #define GL_DEPTH_SAMPLES_NV 0x932D
2226 #define GL_STENCIL_SAMPLES_NV 0x932E
2227 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
2228 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
2229 #define GL_COVERAGE_MODULATION_NV 0x9332
2230 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
2234 #ifdef GL_GLEXT_PROTOTYPES
2235 GL_APICALL
void GL_APIENTRY glCoverageModulationTableNV (GLsizei n,
const GLfloat *
v);
2236 GL_APICALL
void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize,
GLfloat *
v);
2241 #ifndef GL_NV_framebuffer_multisample
2242 #define GL_NV_framebuffer_multisample 1
2243 #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
2244 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
2245 #define GL_MAX_SAMPLES_NV 0x8D57
2247 #ifdef GL_GLEXT_PROTOTYPES
2248 GL_APICALL
void GL_APIENTRY glRenderbufferStorageMultisampleNV (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
2252 #ifndef GL_NV_generate_mipmap_sRGB
2253 #define GL_NV_generate_mipmap_sRGB 1
2256 #ifndef GL_NV_geometry_shader_passthrough
2257 #define GL_NV_geometry_shader_passthrough 1
2260 #ifndef GL_NV_image_formats
2261 #define GL_NV_image_formats 1
2264 #ifndef GL_NV_instanced_arrays
2265 #define GL_NV_instanced_arrays 1
2266 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
2268 #ifdef GL_GLEXT_PROTOTYPES
2273 #ifndef GL_NV_internalformat_sample_query
2274 #define GL_NV_internalformat_sample_query 1
2275 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
2276 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
2277 #define GL_MULTISAMPLES_NV 0x9371
2278 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
2279 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
2280 #define GL_CONFORMANT_NV 0x9374
2282 #ifdef GL_GLEXT_PROTOTYPES
2283 GL_APICALL
void GL_APIENTRY glGetInternalformatSampleivNV (
GLenum target,
GLenum internalformat, GLsizei samples,
GLenum pname, GLsizei bufSize, GLint *
params);
2287 #ifndef GL_NV_non_square_matrices
2288 #define GL_NV_non_square_matrices 1
2289 #define GL_FLOAT_MAT2x3_NV 0x8B65
2290 #define GL_FLOAT_MAT2x4_NV 0x8B66
2291 #define GL_FLOAT_MAT3x2_NV 0x8B67
2292 #define GL_FLOAT_MAT3x4_NV 0x8B68
2293 #define GL_FLOAT_MAT4x2_NV 0x8B69
2294 #define GL_FLOAT_MAT4x3_NV 0x8B6A
2301 #ifdef GL_GLEXT_PROTOTYPES
2302 GL_APICALL
void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
2303 GL_APICALL
void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
2304 GL_APICALL
void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
2305 GL_APICALL
void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
2306 GL_APICALL
void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
2307 GL_APICALL
void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count,
GLboolean transpose,
const GLfloat *
value);
2311 #ifndef GL_NV_path_rendering
2312 #define GL_NV_path_rendering 1
2313 #define GL_PATH_FORMAT_SVG_NV 0x9070
2314 #define GL_PATH_FORMAT_PS_NV 0x9071
2315 #define GL_STANDARD_FONT_NAME_NV 0x9072
2316 #define GL_SYSTEM_FONT_NAME_NV 0x9073
2317 #define GL_FILE_NAME_NV 0x9074
2318 #define GL_PATH_STROKE_WIDTH_NV 0x9075
2319 #define GL_PATH_END_CAPS_NV 0x9076
2320 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
2321 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
2322 #define GL_PATH_JOIN_STYLE_NV 0x9079
2323 #define GL_PATH_MITER_LIMIT_NV 0x907A
2324 #define GL_PATH_DASH_CAPS_NV 0x907B
2325 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
2326 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
2327 #define GL_PATH_DASH_OFFSET_NV 0x907E
2328 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
2329 #define GL_PATH_FILL_MODE_NV 0x9080
2330 #define GL_PATH_FILL_MASK_NV 0x9081
2331 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
2332 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
2333 #define GL_PATH_STROKE_MASK_NV 0x9084
2334 #define GL_COUNT_UP_NV 0x9088
2335 #define GL_COUNT_DOWN_NV 0x9089
2336 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
2337 #define GL_CONVEX_HULL_NV 0x908B
2338 #define GL_BOUNDING_BOX_NV 0x908D
2339 #define GL_TRANSLATE_X_NV 0x908E
2340 #define GL_TRANSLATE_Y_NV 0x908F
2341 #define GL_TRANSLATE_2D_NV 0x9090
2342 #define GL_TRANSLATE_3D_NV 0x9091
2343 #define GL_AFFINE_2D_NV 0x9092
2344 #define GL_AFFINE_3D_NV 0x9094
2345 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
2346 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
2347 #define GL_UTF8_NV 0x909A
2348 #define GL_UTF16_NV 0x909B
2349 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
2350 #define GL_PATH_COMMAND_COUNT_NV 0x909D
2351 #define GL_PATH_COORD_COUNT_NV 0x909E
2352 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
2353 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
2354 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
2355 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
2356 #define GL_SQUARE_NV 0x90A3
2357 #define GL_ROUND_NV 0x90A4
2358 #define GL_TRIANGULAR_NV 0x90A5
2359 #define GL_BEVEL_NV 0x90A6
2360 #define GL_MITER_REVERT_NV 0x90A7
2361 #define GL_MITER_TRUNCATE_NV 0x90A8
2362 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
2363 #define GL_USE_MISSING_GLYPH_NV 0x90AA
2364 #define GL_PATH_ERROR_POSITION_NV 0x90AB
2365 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
2366 #define GL_ADJACENT_PAIRS_NV 0x90AE
2367 #define GL_FIRST_TO_REST_NV 0x90AF
2368 #define GL_PATH_GEN_MODE_NV 0x90B0
2369 #define GL_PATH_GEN_COEFF_NV 0x90B1
2370 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
2371 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
2372 #define GL_PATH_STENCIL_REF_NV 0x90B8
2373 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
2374 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
2375 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
2376 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
2377 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
2378 #define GL_MOVE_TO_RESETS_NV 0x90B5
2379 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
2380 #define GL_CLOSE_PATH_NV 0x00
2381 #define GL_MOVE_TO_NV 0x02
2382 #define GL_RELATIVE_MOVE_TO_NV 0x03
2383 #define GL_LINE_TO_NV 0x04
2384 #define GL_RELATIVE_LINE_TO_NV 0x05
2385 #define GL_HORIZONTAL_LINE_TO_NV 0x06
2386 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
2387 #define GL_VERTICAL_LINE_TO_NV 0x08
2388 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
2389 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
2390 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
2391 #define GL_CUBIC_CURVE_TO_NV 0x0C
2392 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
2393 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
2394 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
2395 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
2396 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
2397 #define GL_SMALL_CCW_ARC_TO_NV 0x12
2398 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
2399 #define GL_SMALL_CW_ARC_TO_NV 0x14
2400 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
2401 #define GL_LARGE_CCW_ARC_TO_NV 0x16
2402 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
2403 #define GL_LARGE_CW_ARC_TO_NV 0x18
2404 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
2405 #define GL_RESTART_PATH_NV 0xF0
2406 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
2407 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
2408 #define GL_RECT_NV 0xF6
2409 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
2410 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
2411 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
2412 #define GL_ARC_TO_NV 0xFE
2413 #define GL_RELATIVE_ARC_TO_NV 0xFF
2414 #define GL_BOLD_BIT_NV 0x01
2415 #define GL_ITALIC_BIT_NV 0x02
2416 #define GL_GLYPH_WIDTH_BIT_NV 0x01
2417 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
2418 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
2419 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
2420 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
2421 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
2422 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
2423 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
2424 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
2425 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
2426 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
2427 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
2428 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
2429 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
2430 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
2431 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
2432 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
2433 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
2434 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
2435 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
2436 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
2437 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
2438 #define GL_ROUNDED_RECT_NV 0xE8
2439 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
2440 #define GL_ROUNDED_RECT2_NV 0xEA
2441 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
2442 #define GL_ROUNDED_RECT4_NV 0xEC
2443 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
2444 #define GL_ROUNDED_RECT8_NV 0xEE
2445 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
2446 #define GL_RELATIVE_RECT_NV 0xF7
2447 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
2448 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
2449 #define GL_FONT_UNAVAILABLE_NV 0x936A
2450 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B
2451 #define GL_CONIC_CURVE_TO_NV 0x1A
2452 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
2453 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
2454 #define GL_STANDARD_FONT_FORMAT_NV 0x936C
2455 #define GL_PATH_PROJECTION_NV 0x1701
2456 #define GL_PATH_MODELVIEW_NV 0x1700
2457 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
2458 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
2459 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
2460 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
2461 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
2462 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
2463 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
2464 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
2465 #define GL_FRAGMENT_INPUT_NV 0x936D
2523 #ifdef GL_GLEXT_PROTOTYPES
2524 GL_APICALL
GLuint GL_APIENTRY glGenPathsNV (GLsizei
range);
2525 GL_APICALL
void GL_APIENTRY glDeletePathsNV (
GLuint path, GLsizei
range);
2527 GL_APICALL
void GL_APIENTRY glPathCommandsNV (
GLuint path, GLsizei numCommands,
const GLubyte *commands, GLsizei numCoords,
GLenum coordType,
const void *
coords);
2528 GL_APICALL
void GL_APIENTRY glPathCoordsNV (
GLuint path, GLsizei numCoords,
GLenum coordType,
const void *
coords);
2529 GL_APICALL
void GL_APIENTRY glPathSubCommandsNV (
GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands,
const GLubyte *commands, GLsizei numCoords,
GLenum coordType,
const void *
coords);
2530 GL_APICALL
void GL_APIENTRY glPathSubCoordsNV (
GLuint path, GLsizei coordStart, GLsizei numCoords,
GLenum coordType,
const void *
coords);
2531 GL_APICALL
void GL_APIENTRY glPathStringNV (
GLuint path,
GLenum format, GLsizei length,
const void *
pathString);
2532 GL_APICALL
void GL_APIENTRY glPathGlyphsNV (
GLuint firstPathName,
GLenum fontTarget,
const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs,
GLenum type,
const void *charcodes,
GLenum handleMissingGlyphs,
GLuint pathParameterTemplate,
GLfloat emScale);
2533 GL_APICALL
void GL_APIENTRY glPathGlyphRangeNV (
GLuint firstPathName,
GLenum fontTarget,
const void *fontName, GLbitfield fontStyle,
GLuint firstGlyph, GLsizei numGlyphs,
GLenum handleMissingGlyphs,
GLuint pathParameterTemplate,
GLfloat emScale);
2534 GL_APICALL
void GL_APIENTRY glWeightPathsNV (
GLuint resultPath, GLsizei numPaths,
const GLuint *paths,
const GLfloat *
weights);
2535 GL_APICALL
void GL_APIENTRY glCopyPathNV (
GLuint resultPath,
GLuint srcPath);
2538 GL_APICALL
void GL_APIENTRY glPathParameterivNV (
GLuint path,
GLenum pname,
const GLint *
value);
2539 GL_APICALL
void GL_APIENTRY glPathParameteriNV (
GLuint path,
GLenum pname, GLint
value);
2542 GL_APICALL
void GL_APIENTRY glPathDashArrayNV (
GLuint path, GLsizei dashCount,
const GLfloat *
dashArray);
2543 GL_APICALL
void GL_APIENTRY glPathStencilFuncNV (
GLenum func, GLint ref,
GLuint mask);
2545 GL_APICALL
void GL_APIENTRY glStencilFillPathNV (
GLuint path,
GLenum fillMode,
GLuint mask);
2546 GL_APICALL
void GL_APIENTRY glStencilStrokePathNV (
GLuint path, GLint reference,
GLuint mask);
2549 GL_APICALL
void GL_APIENTRY glPathCoverDepthFuncNV (
GLenum func);
2550 GL_APICALL
void GL_APIENTRY glCoverFillPathNV (
GLuint path,
GLenum coverMode);
2551 GL_APICALL
void GL_APIENTRY glCoverStrokePathNV (
GLuint path,
GLenum coverMode);
2554 GL_APICALL
void GL_APIENTRY glGetPathParameterivNV (
GLuint path,
GLenum pname, GLint *
value);
2556 GL_APICALL
void GL_APIENTRY glGetPathCommandsNV (
GLuint path, GLubyte *commands);
2559 GL_APICALL
void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase, GLsizei stride,
GLfloat *
metrics);
2560 GL_APICALL
void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask,
GLuint firstPathName, GLsizei numPaths, GLsizei stride,
GLfloat *
metrics);
2564 GL_APICALL
GLfloat GL_APIENTRY glGetPathLengthNV (
GLuint path, GLsizei startSegment, GLsizei numSegments);
2566 GL_APICALL
void GL_APIENTRY glMatrixLoad3x2fNV (
GLenum matrixMode,
const GLfloat *
m);
2567 GL_APICALL
void GL_APIENTRY glMatrixLoad3x3fNV (
GLenum matrixMode,
const GLfloat *
m);
2568 GL_APICALL
void GL_APIENTRY glMatrixLoadTranspose3x3fNV (
GLenum matrixMode,
const GLfloat *
m);
2569 GL_APICALL
void GL_APIENTRY glMatrixMult3x2fNV (
GLenum matrixMode,
const GLfloat *
m);
2570 GL_APICALL
void GL_APIENTRY glMatrixMult3x3fNV (
GLenum matrixMode,
const GLfloat *
m);
2571 GL_APICALL
void GL_APIENTRY glMatrixMultTranspose3x3fNV (
GLenum matrixMode,
const GLfloat *
m);
2572 GL_APICALL
void GL_APIENTRY glStencilThenCoverFillPathNV (
GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
2573 GL_APICALL
void GL_APIENTRY glStencilThenCoverStrokePathNV (
GLuint path, GLint reference,
GLuint mask,
GLenum coverMode);
2577 GL_APICALL
GLenum GL_APIENTRY glPathGlyphIndexArrayNV (
GLuint firstPathName,
GLenum fontTarget,
const void *fontName, GLbitfield fontStyle,
GLuint firstGlyphIndex, GLsizei numGlyphs,
GLuint pathParameterTemplate,
GLfloat emScale);
2578 GL_APICALL
GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (
GLuint firstPathName,
GLenum fontTarget, GLsizeiptr fontSize,
const void *fontData, GLsizei faceIndex,
GLuint firstGlyphIndex, GLsizei numGlyphs,
GLuint pathParameterTemplate,
GLfloat emScale);
2579 GL_APICALL
void GL_APIENTRY glProgramPathFragmentInputGenNV (
GLuint program, GLint location,
GLenum genMode, GLint components,
const GLfloat *
coeffs);
2580 GL_APICALL
void GL_APIENTRY glGetProgramResourcefvNV (
GLuint program,
GLenum programInterface,
GLuint index, GLsizei propCount,
const GLenum *props, GLsizei bufSize, GLsizei *length,
GLfloat *
params);
2584 #ifndef GL_NV_path_rendering_shared_edge
2585 #define GL_NV_path_rendering_shared_edge 1
2586 #define GL_SHARED_EDGE_NV 0xC0
2589 #ifndef GL_NV_polygon_mode
2590 #define GL_NV_polygon_mode 1
2591 #define GL_POLYGON_MODE_NV 0x0B40
2592 #define GL_POLYGON_OFFSET_POINT_NV 0x2A01
2593 #define GL_POLYGON_OFFSET_LINE_NV 0x2A02
2594 #define GL_POINT_NV 0x1B00
2595 #define GL_LINE_NV 0x1B01
2596 #define GL_FILL_NV 0x1B02
2598 #ifdef GL_GLEXT_PROTOTYPES
2599 GL_APICALL
void GL_APIENTRY glPolygonModeNV (
GLenum face,
GLenum mode);
2603 #ifndef GL_NV_read_buffer
2604 #define GL_NV_read_buffer 1
2605 #define GL_READ_BUFFER_NV 0x0C02
2607 #ifdef GL_GLEXT_PROTOTYPES
2608 GL_APICALL
void GL_APIENTRY glReadBufferNV (
GLenum mode);
2612 #ifndef GL_NV_read_buffer_front
2613 #define GL_NV_read_buffer_front 1
2616 #ifndef GL_NV_read_depth
2617 #define GL_NV_read_depth 1
2620 #ifndef GL_NV_read_depth_stencil
2621 #define GL_NV_read_depth_stencil 1
2624 #ifndef GL_NV_read_stencil
2625 #define GL_NV_read_stencil 1
2628 #ifndef GL_NV_sRGB_formats
2629 #define GL_NV_sRGB_formats 1
2630 #define GL_SLUMINANCE_NV 0x8C46
2631 #define GL_SLUMINANCE_ALPHA_NV 0x8C44
2632 #define GL_SRGB8_NV 0x8C41
2633 #define GL_SLUMINANCE8_NV 0x8C47
2634 #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
2635 #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
2636 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
2637 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
2638 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
2639 #define GL_ETC1_SRGB8_NV 0x88EE
2642 #ifndef GL_NV_sample_locations
2643 #define GL_NV_sample_locations 1
2644 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
2645 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
2646 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
2647 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
2648 #define GL_SAMPLE_LOCATION_NV 0x8E50
2649 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
2650 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
2651 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
2655 #ifdef GL_GLEXT_PROTOTYPES
2656 GL_APICALL
void GL_APIENTRY glFramebufferSampleLocationsfvNV (
GLenum target,
GLuint start, GLsizei count,
const GLfloat *
v);
2657 GL_APICALL
void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (
GLuint framebuffer,
GLuint start, GLsizei count,
const GLfloat *
v);
2658 GL_APICALL
void GL_APIENTRY glResolveDepthValuesNV (
void);
2662 #ifndef GL_NV_sample_mask_override_coverage
2663 #define GL_NV_sample_mask_override_coverage 1
2666 #ifndef GL_NV_shader_noperspective_interpolation
2667 #define GL_NV_shader_noperspective_interpolation 1
2670 #ifndef GL_NV_shadow_samplers_array
2671 #define GL_NV_shadow_samplers_array 1
2672 #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
2675 #ifndef GL_NV_shadow_samplers_cube
2676 #define GL_NV_shadow_samplers_cube 1
2677 #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
2680 #ifndef GL_NV_texture_border_clamp
2681 #define GL_NV_texture_border_clamp 1
2682 #define GL_TEXTURE_BORDER_COLOR_NV 0x1004
2683 #define GL_CLAMP_TO_BORDER_NV 0x812D
2686 #ifndef GL_NV_texture_compression_s3tc_update
2687 #define GL_NV_texture_compression_s3tc_update 1
2690 #ifndef GL_NV_texture_npot_2D_mipmap
2691 #define GL_NV_texture_npot_2D_mipmap 1
2694 #ifndef GL_NV_viewport_array
2695 #define GL_NV_viewport_array 1
2696 #define GL_MAX_VIEWPORTS_NV 0x825B
2697 #define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
2698 #define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
2699 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
2712 #ifdef GL_GLEXT_PROTOTYPES
2713 GL_APICALL
void GL_APIENTRY glViewportArrayvNV (
GLuint first, GLsizei count,
const GLfloat *
v);
2715 GL_APICALL
void GL_APIENTRY glViewportIndexedfvNV (
GLuint index,
const GLfloat *
v);
2716 GL_APICALL
void GL_APIENTRY glScissorArrayvNV (
GLuint first, GLsizei count,
const GLint *
v);
2717 GL_APICALL
void GL_APIENTRY glScissorIndexedNV (
GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
2718 GL_APICALL
void GL_APIENTRY glScissorIndexedvNV (
GLuint index,
const GLint *
v);
2719 GL_APICALL
void GL_APIENTRY glDepthRangeArrayfvNV (
GLuint first, GLsizei count,
const GLfloat *
v);
2722 GL_APICALL
void GL_APIENTRY glEnableiNV (
GLenum target,
GLuint index);
2723 GL_APICALL
void GL_APIENTRY glDisableiNV (
GLenum target,
GLuint index);
2728 #ifndef GL_NV_viewport_array2
2729 #define GL_NV_viewport_array2 1
2732 #ifndef GL_OVR_multiview
2733 #define GL_OVR_multiview 1
2734 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
2735 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
2736 #define GL_MAX_VIEWS_OVR 0x9631
2738 #ifdef GL_GLEXT_PROTOTYPES
2743 #ifndef GL_OVR_multiview2
2744 #define GL_OVR_multiview2 1
2747 #ifndef GL_QCOM_alpha_test
2748 #define GL_QCOM_alpha_test 1
2749 #define GL_ALPHA_TEST_QCOM 0x0BC0
2750 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
2751 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2
2753 #ifdef GL_GLEXT_PROTOTYPES
2754 GL_APICALL
void GL_APIENTRY glAlphaFuncQCOM (
GLenum func, GLclampf ref);
2758 #ifndef GL_QCOM_binning_control
2759 #define GL_QCOM_binning_control 1
2760 #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
2761 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1
2762 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2
2763 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
2766 #ifndef GL_QCOM_driver_control
2767 #define GL_QCOM_driver_control 1
2772 #ifdef GL_GLEXT_PROTOTYPES
2773 GL_APICALL
void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size,
GLuint *
driverControls);
2774 GL_APICALL
void GL_APIENTRY glGetDriverControlStringQCOM (
GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *
driverControlString);
2775 GL_APICALL
void GL_APIENTRY glEnableDriverControlQCOM (
GLuint driverControl);
2776 GL_APICALL
void GL_APIENTRY glDisableDriverControlQCOM (
GLuint driverControl);
2780 #ifndef GL_QCOM_extended_get
2781 #define GL_QCOM_extended_get 1
2782 #define GL_TEXTURE_WIDTH_QCOM 0x8BD2
2783 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
2784 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4
2785 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
2786 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6
2787 #define GL_TEXTURE_TYPE_QCOM 0x8BD7
2788 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
2789 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
2790 #define GL_TEXTURE_TARGET_QCOM 0x8BDA
2791 #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
2792 #define GL_STATE_RESTORE 0x8BDC
2799 typedef void (
GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (
GLenum target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
void *
texels);
2801 #ifdef GL_GLEXT_PROTOTYPES
2802 GL_APICALL
void GL_APIENTRY glExtGetTexturesQCOM (
GLuint *textures, GLint maxTextures, GLint *
numTextures);
2803 GL_APICALL
void GL_APIENTRY glExtGetBuffersQCOM (
GLuint *buffers, GLint maxBuffers, GLint *
numBuffers);
2804 GL_APICALL
void GL_APIENTRY glExtGetRenderbuffersQCOM (
GLuint *renderbuffers, GLint maxRenderbuffers, GLint *
numRenderbuffers);
2805 GL_APICALL
void GL_APIENTRY glExtGetFramebuffersQCOM (
GLuint *framebuffers, GLint maxFramebuffers, GLint *
numFramebuffers);
2806 GL_APICALL
void GL_APIENTRY glExtGetTexLevelParameterivQCOM (
GLuint texture,
GLenum face, GLint level,
GLenum pname, GLint *
params);
2807 GL_APICALL
void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (
GLenum target,
GLenum pname, GLint
param);
2808 GL_APICALL
void GL_APIENTRY glExtGetTexSubImageQCOM (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
void *
texels);
2809 GL_APICALL
void GL_APIENTRY glExtGetBufferPointervQCOM (
GLenum target,
void **
params);
2813 #ifndef GL_QCOM_extended_get2
2814 #define GL_QCOM_extended_get2 1
2819 #ifdef GL_GLEXT_PROTOTYPES
2820 GL_APICALL
void GL_APIENTRY glExtGetShadersQCOM (
GLuint *shaders, GLint maxShaders, GLint *
numShaders);
2821 GL_APICALL
void GL_APIENTRY glExtGetProgramsQCOM (
GLuint *programs, GLint maxPrograms, GLint *
numPrograms);
2822 GL_APICALL
GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (
GLuint program);
2823 GL_APICALL
void GL_APIENTRY glExtGetProgramBinarySourceQCOM (
GLuint program,
GLenum shadertype, GLchar *source, GLint *length);
2827 #ifndef GL_QCOM_perfmon_global_mode
2828 #define GL_QCOM_perfmon_global_mode 1
2829 #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
2832 #ifndef GL_QCOM_tiled_rendering
2833 #define GL_QCOM_tiled_rendering 1
2834 #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
2835 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
2836 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
2837 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
2838 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
2839 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
2840 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
2841 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
2842 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
2843 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
2844 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
2845 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
2846 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
2847 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
2848 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
2849 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
2850 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
2851 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
2852 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
2853 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
2854 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
2855 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
2856 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
2857 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
2858 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
2859 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
2860 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
2861 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
2862 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
2863 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
2864 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
2865 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
2868 #ifdef GL_GLEXT_PROTOTYPES
2870 GL_APICALL
void GL_APIENTRY glEndTilingQCOM (GLbitfield
preserveMask);
2874 #ifndef GL_QCOM_writeonly_rendering
2875 #define GL_QCOM_writeonly_rendering 1
2876 #define GL_WRITEONLY_RENDERING_QCOM 0x8823
2879 #ifndef GL_VIV_shader_binary
2880 #define GL_VIV_shader_binary 1
2881 #define GL_SHADER_BINARY_VIV 0x8FC4
GLfloat GLfloat GLfloat minW
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLsizei GLenum GLsizei GLsizei GLsizei GLboolean fixedsamplelocations
GLuint GLchar GLuint GLuint * noCounters
GLuint GLsizei const GLchar * label
GLsizei GLenum const void GLuint GLfloat advanceScale
void *GL_APIENTRYP PFNGLMAPBUFFEROESPROC(GLenum target, GLenum access)
GLenum GLintptr readOffset
GLsizei GLsizei commandsToDelete
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLuint GLuint GLfloat weight
GLint GLint * numFramebuffers
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
GLenum GLuint GLsizei const GLenum * props
GLuint GLint GLsizei sourceLevelCount
GLboolean GLboolean GLboolean GLboolean a
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum const void GLbitfield GLuint firstGlyph
GLint GLint GLint GLint GLint GLint GLint dstY1
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glFramebufferTexture2DMultisampleEXT
GLenum const void * fontName
GLenum GLsizei GLuint GLint * bytesWritten
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLint GLsizei GLsizei height
GLenum const void GLbitfield GLsizei numGlyphs
GLenum GLint GLint GLint GLint srcZ
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLsizei const GLubyte GLsizei numCoords
GLenum GLint GLint GLint GLint GLuint dstName
GLuint GLsizei const GLchar * message
GLenum GLuint GLintptr offset
GLuint GLuint counterNameLength
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLint GLint GLint GLint dstX0
GLint GLsizei GLsizei GLuint baseinstance
GLsizei const GLchar ** strings
const void GLsizei drawcount
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum void * texels
GLint GLfloat GLfloat GLfloat v2
const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
GLint GLsizei GLsizei GLenum format
GLuint GLuint GLuint GLbitfield preserveMask
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLboolean GLuint GLint GLuint * counterList
GLint GLint GLint GLint zoffset
GLenum const GLint * param
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLsizei const GLuint const GLfloat * weights
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLint GLboolean GLint layer
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
GLint GLint * numTextures
GLint GLfloat GLfloat GLfloat GLfloat v3
GLsizei GLsizei numSegments
GLsizei const GLuint * paths
GLenum GLenum GLsizei count
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLsizei GLsizei GLenum void * binary
GLsizei const GLubyte GLsizei GLenum const void * coords
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
typedef GLuint64(GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture)
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLsizei GLuint * driverControls
GLenum GLsizeiptr fontSize
GLenum GLenum GLenum srcAlpha
const GLsizei GLenum const void *const GLsizei primcount
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLfloat GLfloat GLfloat w
GLuint GLenum transformType
GLsizei GLsizei GLchar * source
GLsizei GLenum const void * indices
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLsizei const GLfloat * dashArray
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLint GLint * numPrograms
GLint GLint * maxActiveCounters
GLsizei GLenum const void GLint basevertex
GLfloat GLfloat GLfloat GLfloat maxX
GLenum GLuint GLenum GLuint GLuint numlevels
GLenum GLuint GLsizei propCount
GLsizei GLenum GLenum * types
GLint GLint GLsizei GLuint * counters
GLint GLenum GLsizei GLsizei GLsizei depth
GLint GLint GLint GLint GLint GLint dstX1
GLsizei const GLenum * attachments
GLfloat GLfloat GLfloat GLfloat h
void *GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
typedef GLsync(GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC)(GLenum condition
GLuint GLchar GLuint GLuint GLuint * noInstances
GLenum GLuint origtexture
GLenum const void GLuint pathBase
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
GLenum GLuint GLenum GLuint minlevel
GLint GLenum internalformat
GLenum GLintptr GLintptr writeOffset
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLuint GLchar GLuint counterDescLength
GLenum GLenum GLsizei const GLuint * ids
GLbitfield GLuint64 timeout
GLsizei const GLubyte GLsizei GLenum coordType
GLenum GLsizei GLsizei GLint * values
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLenum GLsizei const void * pathString
GLenum GLsizeiptr const void GLsizei faceIndex
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLenum GLuint GLintptr GLsizeiptr size
GLuint GLint sourceBaseLevel
GLsizei GLsizei GLchar * groupString
GLenum const void GLbitfield fontStyle
GLint GLint GLint GLint GLint x
GLenum GLuint GLenum GLsizei length
GLsizei GLenum const void GLsizei instancecount
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glRenderbufferStorageMultisampleEXT
GLsizei GLsizei GLenum * binaryFormat
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLenum GLuint GLint level
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
const void GLsizei GLsizei stride
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLenum GLuint GLenum GLsizei const GLchar * buf
typedef void(GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void)
GLuint GLchar * queryName
GLboolean GLboolean GLboolean b
GLuint GLenum const GLfloat * transformValues
GLsizei GLsizei GLchar * infoLog
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLuint GLuint GLchar * counterName
GLenum GLuint GLint GLint GLsizei numViews
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLenum GLsizeiptr const void * fontData
GLint GLint GLint yoffset
GLsizei GLsizei GLfloat distance
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLint GLenum GLint components
GLint GLint GLsizei counterSize
GLint GLint * numRenderbuffers
GLenum GLenum GLenum GLenum dstAlpha
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLint GLint GLint GLint GLint dstY0
GLint GLsizei GLboolean transpose
GLint GLenum GLint const GLfloat * coeffs
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean commit
GLsizei GLsizei GLchar * driverControlString
GLsizei const GLubyte * commands
GLenum const void GLbitfield GLuint firstGlyphIndex
GLenum GLuint GLint GLint baseViewIndex
GLsizei GLenum GLenum GLuint GLenum * severities
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVR glFramebufferTextureMultiviewOVR
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLenum GLint GLint GLint srcY
void(GL_APIENTRY * GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLuint GLsizei GLsizei GLchar * counterString