OpenGL ES SDK for Android ARM Developer Center
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
MultisampledFBO.h
Go to the documentation of this file.
1 /* Copyright (c) 2012-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
4  *
5  * Permission is hereby granted, free of charge,
6  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation the rights to
8  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
9  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
14  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19  */
20 
21 #ifndef MULTISAMPLEDFBO_H
22 #define MULTISAMPLEDFBO_H
23 
24 #define GLES_VERSION 3
25 
26 /* Vertices and texture coordinates for left and right quads. */
27 const float quadVertices[] =
28 {
29 /* X Y Z U V */
30  -0.85f, -0.4f, 0.0f, 1.0f, 0.0f,
31  -0.05f, -0.4f, 0.0f, 0.0f, 0.0f,
32  -0.05f, 0.4f, 0.0f, 0.0f, 1.0f,
33  -0.85f, 0.4f, 0.0f, 1.0f, 1.0f,
34 
35  0.05f, -0.4f, 0.0f, 1.0f, 0.0f,
36  0.85f, -0.4f, 0.0f, 0.0f, 0.0f,
37  0.85f, 0.4f, 0.0f, 0.0f, 1.0f,
38  0.05f, 0.4f, 0.0f, 1.0f, 1.0f,
39 };
40 
41 /* Indices of vertices for the two triangles that make up the quads.
42  * 3 2
43  * *-----*
44  * | / |
45  * | / |
46  * *-----*
47  * 0 1
48  */
49 const GLubyte vertexIndices[] = { 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7 };
50 
51 #endif /* MULTISAMPLEDFBO_H */
const GLubyte vertexIndices[]
const float quadVertices[]