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ShadowMapping.h
Go to the documentation of this file.
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/* Copyright (c) 2014-2017, ARM Limited and Contributors
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*
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SHADOW_MAPPING_H
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#define SHADOW_MAPPING_H
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#include "
VectorTypes.h
"
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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namespace
MaliSDK
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{
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#define SPOT_LIGHT_CUBE_FRAGMENT_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_fragment_shader_source.frag")
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#define SPOT_LIGHT_CUBE_VERTEX_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_vertex_shader_source.vert")
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#define FRAGMENT_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/lighting_fragment_shader_source.frag")
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#define VERTEX_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/model_vertex.vert")
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}
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#endif
/* SHADOW_MAPPING_H */
VectorTypes.h
samples
tutorials
ShadowMapping
jni
ShadowMapping.h
(C) ARM Ltd. 2017