OpenGL ES SDK for Android
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#define | SPOT_LIGHT_CUBE_FRAGMENT_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_fragment_shader_source.frag") |
#define | SPOT_LIGHT_CUBE_VERTEX_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_vertex_shader_source.vert") |
#define | FRAGMENT_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/lighting_fragment_shader_source.frag") |
#define | VERTEX_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/model_vertex.vert") |
#define FRAGMENT_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/lighting_fragment_shader_source.frag") |
Name of a fragment shader file that will be used to render a scene.
Definition at line 35 of file ShadowMapping.h.
#define SPOT_LIGHT_CUBE_FRAGMENT_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_fragment_shader_source.frag") |
Name of a fragment shader file that will be used to render a cube representing the spot light source.
Definition at line 31 of file ShadowMapping.h.
#define SPOT_LIGHT_CUBE_VERTEX_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_vertex_shader_source.vert") |
Name of a vertex shader file that will be used to render a cube representing the spot light source.
Definition at line 33 of file ShadowMapping.h.
#define VERTEX_SHADER_FILE_NAME ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/model_vertex.vert") |
Name of a vertex shader file that will be used to render a scene.
Definition at line 37 of file ShadowMapping.h.