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ShadowMapping.h File Reference
#include "VectorTypes.h"
#include <EGL/egl.h>
#include <GLES3/gl3.h>

Go to the source code of this file.

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 MaliSDK
 

Macros

#define SPOT_LIGHT_CUBE_FRAGMENT_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_fragment_shader_source.frag")
 
#define SPOT_LIGHT_CUBE_VERTEX_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_vertex_shader_source.vert")
 
#define FRAGMENT_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/lighting_fragment_shader_source.frag")
 
#define VERTEX_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/model_vertex.vert")
 

Macro Definition Documentation

#define FRAGMENT_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/lighting_fragment_shader_source.frag")

Name of a fragment shader file that will be used to render a scene.

Definition at line 35 of file ShadowMapping.h.

#define SPOT_LIGHT_CUBE_FRAGMENT_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_fragment_shader_source.frag")

Name of a fragment shader file that will be used to render a cube representing the spot light source.

Definition at line 31 of file ShadowMapping.h.

#define SPOT_LIGHT_CUBE_VERTEX_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/cube_light_vertex_shader_source.vert")

Name of a vertex shader file that will be used to render a cube representing the spot light source.

Definition at line 33 of file ShadowMapping.h.

#define VERTEX_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.shadowMapping/files/model_vertex.vert")

Name of a vertex shader file that will be used to render a scene.

Definition at line 37 of file ShadowMapping.h.