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Triangle.h
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1 /* Copyright (c) 2012-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
4  *
5  * Permission is hereby granted, free of charge,
6  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation the rights to
8  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
9  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
14  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19  */
20 
21 #ifndef TRIANGLE_H
22 #define TRIANGLE_H
23 
24 #define GLES_VERSION 2
25 
26 #include <GLES2/gl2.h>
27 
28 /* Simple triangle. */
29 const float triangleVertices[] =
30 {
31  0.0f, 0.5f, 0.0f,
32  -0.5f, -0.5f, 0.0f,
33  0.5f, -0.5f, 0.0f,
34 };
35 
36 /* Per corner colors for the triangle (Red, Green, Green). */
37 const float triangleColors[] =
38 {
39  1.0, 0.0, 0.0, 1.0,
40  0.0, 1.0, 0.0, 1.0,
41  0.0, 1.0, 0.0, 1.0,
42 };
43 
44 #endif /* TRIANGLE_H */
const float triangleVertices[]
Definition: Triangle.h:29
const float triangleColors[]
Definition: Triangle.h:37