OpenGL ES SDK for Android
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#include "Shader.h"
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MaliSDK | |
Macros | |
#define | LOG_TAG "libNative" |
#define | LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) |
#define LOG_TAG "libNative" |
Definition at line 23 of file Shader.cpp.
#define LOGE | ( | ... | ) | __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) |
Definition at line 24 of file Shader.cpp.