OpenGL ES SDK for Android
ARM Developer Center
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Files | |
file | Common.h [code] |
file | CubeModel.cpp [code] |
file | CubeModel.h [code] |
file | Mathematics.h [code] |
file | Matrix.cpp [code] |
file | Matrix.h [code] |
file | Native.cpp [code] |
The application shows the projected lights effect. There is a spot light effect adjusted to display the texture instead of the normal light colour. There is also a shadow map technique used to make the scene more realistic by applying some shadows. | |
file | PlaneModel.cpp [code] |
file | PlaneModel.h [code] |
file | ProjectedLights.h [code] |
file | Shader.cpp [code] |
file | Shader.h [code] |
file | Texture.cpp [code] |
file | Texture.h [code] |
file | Timer.cpp [code] |
file | Timer.h [code] |
file | VectorTypes.h [code] |