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SolidSphere.h
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1 /* Copyright (c) 2014-2017, ARM Limited and Contributors
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20 
21 #ifndef SOLID_SPHERE_H
22 #define SOLID_SPHERE_H
23 
24 namespace AstcTextures
25 {
27  {
28  public:
36  SolidSphere(const float radius, const unsigned int rings, const unsigned int sectors);
37 
43  float* getSphereVertexData(int* vertex_data_size);
44 
50  float* getSphereNormalData(int* normal_data_size);
51 
57  float* getSphereTexcoords (int* texcoords_size);
58 
64  unsigned short* getSphereIndices(int* n_indices);
65 
66  private:
67 
68  /* Pointers to mesh data. */
72 
73  /* Indices that determine how to construct a sequence of primitives for glDrawElements call. */
74  unsigned short* sphere_indices;
75 
76  /* Sizes of mesh data. */
80 
81  /* Number of indices. */
83  };
84 }
85 
86 #endif /* SOLID_SPHERE_H */
unsigned short * getSphereIndices(int *n_indices)
Returns sphere indices.
float * getSphereNormalData(int *normal_data_size)
Returns normal coordinates.
float * getSphereTexcoords(int *texcoords_size)
Returns texture coordinates.
SolidSphere(const float radius, const unsigned int rings, const unsigned int sectors)
Solid sphere constructor. It generates vertex position, normals and texture coordinates data based on...
Definition: SolidSphere.cpp:30
float * getSphereVertexData(int *vertex_data_size)
Returns sphere vertices.
Definition: SolidSphere.cpp:98
unsigned short * sphere_indices
Definition: SolidSphere.h:74