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OpenGL ES SDK for Android
ARM Developer Center
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Classes | |
| class | Matrix |
| Functions for manipulating matrices. More... | |
| class | SolidSphere |
| struct | Vec2 |
| Type representing texture coordinates. More... | |
| class | Text |
| Functions for drawing text in OpenGL ES. More... | |
| class | Timer |
| Provides a platform independent high resolution timer. More... | |
Typedefs | |
| typedef struct AstcTextures::Vec2 | Vec2 |
| Type representing texture coordinates. More... | |
Functions | |
| void | loadData (const char *filename, unsigned char **textureData) |
| Load texture data from a file into memory. More... | |
Variables | |
| const char | fontVertexShaderSource [] |
| Vertex shader source code for text rendering. More... | |
| const char | fontFragmentShaderSource [] |
| Fragment shader source code for text rendering. More... | |
| typedef struct AstcTextures::Vec2 AstcTextures::Vec2 |
Type representing texture coordinates.
| void AstcTextures::loadData | ( | const char * | filename, |
| unsigned char ** | textureData | ||
| ) |
| const char AstcTextures::fontFragmentShaderSource |
Fragment shader source code for text rendering.
| const char AstcTextures::fontVertexShaderSource |
Vertex shader source code for text rendering.