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OpenGL ES SDK for Android
ARM Developer Center
|
Classes | |
| class | Matrix |
| Functions for manipulating matrices. More... | |
| struct | Vec2 |
| Type representing texture coordinates. More... | |
| class | Text |
| Functions for drawing text in OpenGL ES. More... | |
Typedefs | |
| typedef struct Skybox::Vec2 | Vec2 |
| Type representing texture coordinates. More... | |
Functions | |
| void | loadData (const char *filename, unsigned char **textureData) |
| Load texture data from a file into memory. More... | |
| GLint | get_and_check_attrib_location (GLuint program, const GLchar *attrib_name) |
| Invoke glGetAttribLocation(), if it has returned a positive value. Otherwise, print a message and exit. Function used for clarity reasons. More... | |
| GLint | get_and_check_uniform_location (GLuint program, const GLchar *uniform_name) |
| Invoke glGetUniformLocation, if it has returned a positive value. Otherwise, print a message and exit. Function used for clarity reasons. More... | |
Variables | |
| const char | fontVertexShaderSource [] |
| Vertex shader source code for text rendering. More... | |
| const char | fontFragmentShaderSource [] |
| Fragment shader source code for text rendering. More... | |
| typedef struct Skybox::Vec2 Skybox::Vec2 |
Type representing texture coordinates.
| GLint Skybox::get_and_check_attrib_location | ( | GLuint | program, |
| const GLchar * | attrib_name | ||
| ) |
| GLint Skybox::get_and_check_uniform_location | ( | GLuint | program, |
| const GLchar * | uniform_name | ||
| ) |
| void Skybox::loadData | ( | const char * | filename, |
| unsigned char ** | textureData | ||
| ) |
| const char Skybox::fontFragmentShaderSource[] |
Fragment shader source code for text rendering.
| const char Skybox::fontVertexShaderSource[] |
Vertex shader source code for text rendering.