#include "scene.hpp"
#include "mesh.hpp"
#include <algorithm>
#include <stdlib.h>
Go to the source code of this file.
#define PHYSICS_GROUP_SIZE 128 |
#define SPHERE_INSTANCES_X 24 |
#define SPHERE_INSTANCES_Y 24 |
#define SPHERE_INSTANCES_Z 24 |
#define SPHERE_RADIUS 0.30f |
#define SPHERE_VERT_PER_CIRC_LOD0 24 |
#define SPHERE_VERT_PER_CIRC_LOD1 20 |
#define SPHERE_VERT_PER_CIRC_LOD2 16 |
#define SPHERE_VERT_PER_CIRC_LOD3 12 |
#define UNIFORM_COLOR_LOCATION 1 |
#define UNIFORM_LIGHT_DIR_LOCATION 2 |
#define UNIFORM_MVP_LOCATION 0 |
const unsigned verts_per_circ[] |
|
static |
Initial value:= {
}
#define SPHERE_VERT_PER_CIRC_LOD0
#define SPHERE_VERT_PER_CIRC_LOD3
#define SPHERE_VERT_PER_CIRC_LOD2
#define SPHERE_VERT_PER_CIRC_LOD1
Definition at line 49 of file scene.cpp.