OpenGL ES SDK for Android
ARM Developer Center
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#include <ProjectedLights.h>
Public Member Functions | |
ProgramAndShaderObjectIds () | |
Public Attributes | |
GLuint | fragmentShaderObjectId |
GLuint | programObjectId |
GLuint | vertexShaderObjectId |
Structure holding IDs of generated program and shader objects. It is assumed that shader objects will be attached to the program object.
Definition at line 86 of file ProjectedLights.h.
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inline |
Definition at line 92 of file ProjectedLights.h.
GLuint MaliSDK::ProgramAndShaderObjectIds::fragmentShaderObjectId |
Definition at line 88 of file ProjectedLights.h.
GLuint MaliSDK::ProgramAndShaderObjectIds::programObjectId |
Definition at line 89 of file ProjectedLights.h.
GLuint MaliSDK::ProgramAndShaderObjectIds::vertexShaderObjectId |
Definition at line 90 of file ProjectedLights.h.