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MaliSDK::ProgramAndShaderObjectIds Struct Reference

#include <ProjectedLights.h>

Public Member Functions

 ProgramAndShaderObjectIds ()
 

Public Attributes

GLuint fragmentShaderObjectId
 
GLuint programObjectId
 
GLuint vertexShaderObjectId
 

Detailed Description

Structure holding IDs of generated program and shader objects. It is assumed that shader objects will be attached to the program object.

Definition at line 86 of file ProjectedLights.h.

Constructor & Destructor Documentation

MaliSDK::ProgramAndShaderObjectIds::ProgramAndShaderObjectIds ( )
inline

Definition at line 92 of file ProjectedLights.h.

Member Data Documentation

GLuint MaliSDK::ProgramAndShaderObjectIds::fragmentShaderObjectId

Definition at line 88 of file ProjectedLights.h.

GLuint MaliSDK::ProgramAndShaderObjectIds::programObjectId

Definition at line 89 of file ProjectedLights.h.

GLuint MaliSDK::ProgramAndShaderObjectIds::vertexShaderObjectId

Definition at line 90 of file ProjectedLights.h.


The documentation for this struct was generated from the following file: