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ProgramAndShadersIds Struct Reference

Structure holding program object ID and IDs of two shader objects (fragment and vertex). It is assumed that shader objects are/will be attached to program object. More...

Public Member Functions

 ProgramAndShadersIds ()
 

Public Attributes

GLuint fragmentShaderObjectId
 
GLuint programObjectId
 
GLuint vertexShaderObjectId
 

Detailed Description

Structure holding program object ID and IDs of two shader objects (fragment and vertex). It is assumed that shader objects are/will be attached to program object.

Definition at line 196 of file Native.cpp.

Constructor & Destructor Documentation

ProgramAndShadersIds::ProgramAndShadersIds ( )
inline

Definition at line 203 of file Native.cpp.

Member Data Documentation

GLuint ProgramAndShadersIds::fragmentShaderObjectId

Definition at line 198 of file Native.cpp.

GLuint ProgramAndShadersIds::programObjectId

Definition at line 199 of file Native.cpp.

GLuint ProgramAndShadersIds::vertexShaderObjectId

Definition at line 200 of file Native.cpp.


The documentation for this struct was generated from the following file: