OpenGL ES SDK for Android
ARM Developer Center
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Structure holding program object ID and IDs of two shader objects (fragment and vertex). It is assumed that shader objects are/will be attached to program object. More...
Public Member Functions | |
ProgramAndShadersIds () | |
Public Attributes | |
GLuint | fragmentShaderObjectId |
GLuint | programObjectId |
GLuint | vertexShaderObjectId |
Structure holding program object ID and IDs of two shader objects (fragment and vertex). It is assumed that shader objects are/will be attached to program object.
Definition at line 196 of file Native.cpp.
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inline |
Definition at line 203 of file Native.cpp.
GLuint ProgramAndShadersIds::fragmentShaderObjectId |
Definition at line 198 of file Native.cpp.
GLuint ProgramAndShadersIds::programObjectId |
Definition at line 199 of file Native.cpp.
GLuint ProgramAndShadersIds::vertexShaderObjectId |
Definition at line 200 of file Native.cpp.