42 static void getNormals(
float** normalsPtrPtr,
int* numberOfCoordinatesPtr);
54 int* numberOfCoordinatesPtr,
55 int* numberOfPointsPtr,
static void getNormals(int *numberOfCoordinates, float **normals)
Create normals for a cube which was created with getTriangleRepresentation() function.
static void getTriangleRepresentation(float scalingFactor, int *numberOfCoordinates, float **coordinates)
Compute coordinates of points which make up a cube.