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OpenGL ES SDK for Android
ARM Developer Center
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Files | |
| file | Common.h [code] |
| file | CubeModel.cpp [code] |
| file | CubeModel.h [code] |
| file | IntegerLogic.h [code] |
| file | Mathematics.h [code] |
| file | Matrix.cpp [code] |
| file | Matrix.h [code] |
| file | Native.cpp [code] |
| The application simulates cellular automata phenomenon following Rule 30. It uses two programs which operate on two textures used in a ping-pong manner. | |
| file | PlaneModel.cpp [code] |
| file | PlaneModel.h [code] |
| file | Shader.cpp [code] |
| file | Shader.h [code] |
| file | Texture.cpp [code] |
| file | Texture.h [code] |
| file | Timer.cpp [code] |
| file | Timer.h [code] |
| file | VectorTypes.h [code] |