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Files

file  Common.h [code]
 
file  CubeModel.cpp [code]
 
file  CubeModel.h [code]
 
file  IntegerLogic.h [code]
 
file  Mathematics.h [code]
 
file  Matrix.cpp [code]
 
file  Matrix.h [code]
 
file  Native.cpp [code]
 The application simulates cellular automata phenomenon following Rule 30. It uses two programs which operate on two textures used in a ping-pong manner.
 
file  PlaneModel.cpp [code]
 
file  PlaneModel.h [code]
 
file  Shader.cpp [code]
 
file  Shader.h [code]
 
file  Texture.cpp [code]
 
file  Texture.h [code]
 
file  Timer.cpp [code]
 
file  Timer.h [code]
 
file  VectorTypes.h [code]