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Shader.h
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1 /* Copyright (c) 2014-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
4  *
5  * Permission is hereby granted, free of charge,
6  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation the rights to
8  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
9  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
14  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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19  */
20 
21 #ifndef SHADER_H
22 #define SHADER_H
23 
24 #include <GLES3/gl3.h>
25 
26 namespace MaliSDK
27 {
31  class Shader
32  {
33  private:
41  static char *loadShader(const char *filename);
42 
43  public:
57  static void processShader(GLuint *shaderObjectIdPtr, const char *filename, GLint shaderType);
58  };
59 }
60 #endif /* SHADER_H */
static char * loadShader(const char *filename)
Load shader source from a file into memory.
Definition: Shader.cpp:73
Definition: shader.h:27
static void processShader(GLuint *shader, const char *filename, GLint shaderType)
Create shader, load in source, compile, and dump debug as necessary.
Definition: Shader.cpp:29
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count