24 #include <GLES3/gl3.h>
57 static void processShader(
GLuint *shaderObjectIdPtr,
const char *filename, GLint shaderType);
static char * loadShader(const char *filename)
Load shader source from a file into memory.
static void processShader(GLuint *shader, const char *filename, GLint shaderType)
Create shader, load in source, compile, and dump debug as necessary.
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count