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Texture.h
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1 /* Copyright (c) 2014-2017, ARM Limited and Contributors
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3  * SPDX-License-Identifier: MIT
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20 
21 #ifndef TEXTURE_H
22 #define TEXTURE_H
23 
24 #include <GLES2/gl2.h>
25 
33 void loadTexture( const char * texture, unsigned int level, unsigned int width, unsigned int height);
34 
40 void loadCompressedTexture( const char * texture, unsigned int level);
41 #endif
GLint GLsizei GLsizei height
Definition: gl2ext.h:179
void loadCompressedTexture(const char *texture, unsigned int level)
Loads a compressed texture into memory at an appropriate mipmap level.
Definition: Texture.cpp:62
GLenum GLuint texture
Definition: gl2ext.h:385
GLenum GLuint GLint level
Definition: gl2ext.h:385
GLint GLsizei width
Definition: gl2ext.h:179
void loadTexture(const char *texture, unsigned int level, unsigned int width, unsigned int height)
Loads a desired texture into memory at an appropriate mipmap level.
Definition: Texture.cpp:35