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Texture.h
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/* Copyright (c) 2013-2017, ARM Limited and Contributors
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*
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include <GLES2/gl2.h>
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GLuint
loadTexture
();
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#endif
GLuint
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
loadTexture
void loadTexture(const char *texture, unsigned int level, unsigned int width, unsigned int height)
Loads a desired texture into memory at an appropriate mipmap level.
Definition:
Texture.cpp:35
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NormalMapping
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Texture.h
(C) ARM Ltd. 2017