#include <matrix.h>
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float | x |
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float | y |
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float | z |
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float | w |
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Definition at line 75 of file matrix.h.
vec4::vec4 |
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vec3 |
V, |
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float |
W |
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) |
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inline |
vec4::vec4 |
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float |
X, |
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float |
Y, |
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float |
Z, |
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float |
W |
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) |
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inline |
vec4 vec4::operator* |
( |
const vec4 & |
rhs | ) |
const |
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inline |
vec4 vec4::operator* |
( |
const float |
s | ) |
const |
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inline |
vec4& vec4::operator*= |
( |
const float |
s | ) |
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inline |
vec4& vec4::operator*= |
( |
const vec4 & |
rhs | ) |
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inline |
vec4 vec4::operator+ |
( |
const vec4 & |
rhs | ) |
const |
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inline |
vec4& vec4::operator+= |
( |
const vec4 & |
rhs | ) |
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inline |
vec4 vec4::operator- |
( |
| ) |
const |
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inline |
vec4 vec4::operator- |
( |
const vec4 & |
rhs | ) |
const |
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inline |
vec4& vec4::operator-= |
( |
const vec4 & |
rhs | ) |
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inline |
vec4 vec4::operator/ |
( |
const float |
s | ) |
const |
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inline |
float& vec4::operator[] |
( |
unsigned int |
i | ) |
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inline |
const float& vec4::operator[] |
( |
unsigned int |
i | ) |
const |
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inline |
The documentation for this struct was generated from the following file:
- /d/work/MaliVRSDK/docs-vr-sdk/samples/SimpleVR/app/src/main/jni/matrix.h