Vulkan SDK for Android 1.1.1 Mali Developer Center
android_assets.hpp
1 /* Copyright (c) 2016-2017, ARM Limited and Contributors
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20 
21 #ifndef PLATFORM_ANDROID_ASSETS
22 #define PLATFORM_ANDROID_ASSETS
23 
24 #include "../asset_manager.hpp"
25 #include <android/asset_manager.h>
26 #include <string>
27 
28 namespace MaliSDK
29 {
30 
34 {
35 public:
41  virtual Result readBinaryFile(const char *pPath, void **ppData, size_t *pSize) override;
42 
45  void setAssetManager(AAssetManager *pAssetManager)
46  {
47  pManager = pAssetManager;
48  }
49 
50 private:
51  AAssetManager *pManager = nullptr;
52 };
53 }
54 
55 #endif
The asset manager reads data from a platform specific location. This class is used internally to load...
virtual Result readBinaryFile(const char *pPath, void **ppData, size_t *pSize) override
Reads a binary file as a raw blob.
void setAssetManager(AAssetManager *pAssetManager)
Sets the asset manager to use. Called from platform.
An asset manager implementation for Android. Uses AAssetManager to load assets.