Vulkan SDK for Android 1.1.1 Mali Developer Center
command_buffer_manager.hpp
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20 
21 #ifndef FRAMEWORK_COMMAND_BUFFER_MANAGER_HPP
22 #define FRAMEWORK_COMMAND_BUFFER_MANAGER_HPP
23 
24 #include "common.hpp"
25 #include <vector>
26 
27 namespace MaliSDK
28 {
37 {
38 public:
46  CommandBufferManager(VkDevice device, VkCommandBufferLevel bufferLevel, unsigned graphicsQueueIndex);
47 
50 
53  VkCommandBuffer requestCommandBuffer();
54 
57  void beginFrame();
58 
59 private:
60  VkDevice device = VK_NULL_HANDLE;
61  VkCommandPool pool = VK_NULL_HANDLE;
62  std::vector<VkCommandBuffer> buffers;
63  VkCommandBufferLevel commandBufferLevel;
64  unsigned count = 0;
65 };
66 }
67 
68 #endif
The command buffer allocates command buffers and recycles them for us. This gives us a convenient int...
void beginFrame()
Begins the frame. When this is called, all command buffers managed by this class are assumed to be re...
CommandBufferManager(VkDevice device, VkCommandBufferLevel bufferLevel, unsigned graphicsQueueIndex)
Constructor.
VkCommandBuffer requestCommandBuffer()
Requests a fresh or recycled command buffer which is in the reset state.