27 #include "asset_manager.hpp" 28 #include "framework/common.hpp" 29 #include "framework/context.hpp" 216 VkPhysicalDevice
gpu = VK_NULL_HANDLE;
251 const std::vector<VkLayerProperties> &supportedLayers)
253 for (
auto &layer : externalLayers)
255 for (
auto &supportedLayer : supportedLayers)
257 if (layer == supportedLayer.layerName)
259 activeLayers.push_back(supportedLayer.layerName);
260 LOGI(
"Found external layer: %s\n", supportedLayer.layerName);
The Context is the primary way for samples to interact with the swapchain and get rendered images to ...