27 #include "asset_manager.hpp"    28 #include "framework/common.hpp"    29 #include "framework/context.hpp"   216         VkPhysicalDevice 
gpu = VK_NULL_HANDLE;
   251                                       const std::vector<VkLayerProperties> &supportedLayers)
   253                 for (
auto &layer : externalLayers)
   255                         for (
auto &supportedLayer : supportedLayers)
   257                                 if (layer == supportedLayer.layerName)
   259                                         activeLayers.push_back(supportedLayer.layerName);
   260                                         LOGI(
"Found external layer: %s\n", supportedLayer.layerName);
 
The Context is the primary way for samples to interact with the swapchain and get rendered images to ...