Arm-2D  
2D Image Processing Library for Cortex-M Processors
README {#mainpage}

GitHub release (latest by date including pre-releases) GitHub

Overview

Arm-2D is an open-source project for 2.5D image processing on Cortex processors.

  • Initial target: IoT endpoint devices, white goods, hand-held devices and wearables, especially for devices with resource-constrained and low power requirements.
  • Initial focus: Graphical User Interface

Arm-2D consists of:

  • Generic software pixel pipeline infrastructure for graphic processing
    • A set of rules for adding new algorithms and colour formats
    • A default software implementation and SIMD acceleration when Helium technology is available.
    • Supports adding 3rd party hardware accelerators at low-level in a "feature-agnostic" manner.
  • A CMSIS-Pack for ease of use
  • Examples and Documents

PositionInEcosystem

Position in Ecosystem:

  • Focus on low-level and works as a hardware abstraction layer for 2.5D image processing
  • Arm-2D is NOT a GUI.
    • No content creation, complex shape drawing or Scalable Vector Graphics (SVG) support
  • Provide conveniences for Arm eco-partners to create value through differentiation
    • Provide the default implementation for commonly used 2.5D operations and enable 3rd-parties to accelerate application-specific algorithms

Current Focus and Objectives:

  • Help industry partners with technology adoption
    • Guidance for integration of Arm-2D into graphic stacks
  • Optimization for ultra-small memory footprint
    • Enable existing Cortex-M processors to use modernized GUI with no or few cost increases.
    • Helping customers to cost-down

Key Messages for You

  • Arm-2D always keeps light-weight
    • Arm-2D keeps an ultra-low memory footprint for both ROM and RAM
    • Arm-2D uses the commonly available linker features to remove unused functions and data whenever possible.
      • Only functions that are actually used will take up memory
      • Please use feature-specific APIs whenever possible.
        • For example, if you want to copy an rgb565 picture to a target tile with a source mask without any mirroring, please call arm_2dp_rgb565_copy_with_src_mask_only() rather than the generic one, i.e. arm_2dp_rgb565_copy_with_src_mask() which takes a mirroring mode as a parameter and keeps all low-level implementations of all possible mirroring modes.
  • Arm-2D always keeps a flat and straightforward framework, i.e. API Wrappers, Frontend and Backend.
    • API wrappers take user input and generate task descriptors for the following stages.
    • Frontend is responsible for the commonly used and necessary services,
      • for example, region calculation, region clipping, pre-mirroring etc. So the Backend will receive simple, validated and detailed tasks which are friendly for hardware accelerators.
      • The Frontend is small.
    • The Backend is the place of Low-level implementations for specific 2D processing algorithms.
      • Those algorithms are usually unusable if you take them out of arm-2d because the data are validated in the Frontend, and tasks are simplified in the Frontend also.
      • The linker will remove unused low-level implementations.
  • Arm-2D always keeps backward compatibility
    • Older APIs will still be usable in newer versions (even if they are marked as deprecated)
    • Arm-2D available for ALL Cortex-M processors

How to Get Started

Potential users of Arm-2D may have different backgrounds and purposes. Whether you are an application engineer for developing drivers from a silicon vendor, a system engineer of a GUI stack, or an application developer based on the purpose of using Arm-2D, there are two ways to get started:

  • Getting Started as an Application Designer

    In some resource-constrained systems, the Flash (ROM) and SRAM are limited (e.g. 64K Flash, 12K SRAM), or the memory space left for GUI applications is limited, so such systems cannot afford the cost of a decent GUI stack. Meanwhile, such a low-cost system usually won't have a complex graphical user interface, hence application developers can directly use the arm-2d APIs to draw the panels and scenes.

  • Getting Started as a Professional User

    Application engineers from silicon vendors often need to write drivers for proprietary hardware accelerators. System engineers from GUI software providers may wish to use the APIs provided by Arm-2D to accelerate low-level operations. Engineers focused on embedded video processing may try using the Arm-2D APIs to process the frame buffer just captured from the camera. People from the open-source community may find something interesting to contribute. All developers mentioned above are seen as professional users.

Table of Content

Features

In this version (ver1.2.0)

The Arm-2D library provides Low-Level 2D Image Processing Services mainly used in Deep Embedded Display system. The supported features include but not limited to:

  • CMSIS-Pack is available.
  • Alpha-Blending / Masks
    • With or without Colour-Keying
    • Filling-Colour with a mask and an optional opacity
      • For drawing anti-alias icons/texts in a specified colour
      • Supports A1(new), A2, A4 and A8 masks
      • Supports horizontal and vertical line masks
      • [new] Supports Colour-Filling with Alpha-Gradient defined in 4-points, 3-points, horizontal and vertical mode.
        • Supports Mask
        • Supports an optional Opacity
  • Image Copy (Tiling)
    • With or without Colour-Keying
    • Supports four mirroring modes: No-mirroring, X-mirroring, Y-mirroring and XY-mirroring
    • Supports masks on the source side and/or the target side
    • Provides API variants that accept Opacity as arguments.
    • Implicit colour conversion for ARGB8888 (ccca8888)
  • Supported Colour formats
    • GRAY8 (8-bit Grayscale), RGB565 and RGB888
    • Generic C8BIT (8bit colour), RGB16 and RGB32
    • Converting colour formats among GRAY8, RGB565 and RGB888
      • Implicit colour conversion for ARGB8888 (ccca8888)
    • Ready for monochrome LCD (the 1bit colour) and e-ink displays (the 2bits and 4bits colour formats)
      • Using Gray8 as the internal processing format and converting to target colour format inside the Display Adapter, e.g. Disp0_DrawBitmap
  • Display Adapter Service for connecting LCD
    • Generic Partial Frame-buffer (PFB)
      • Easy to Use: transparent for applications
      • No limitation on screen resolution **(See note 1)**
      • Flexible in PFB size and shape (it could be a line or a rectangular with any size) **(See note 2)**
      • Supports PFB alignment for both width and height.

        NOTE:

As long as the size is smaller than 32767 * 32767.

  1. As long as the total pixel numebr is smaller than 16M pixels.


  • Supports Dirty Regions for refreshing specified areas only
    • Provides a debug mode for dirty regions
    • Provides optimization for dirty regions to reduce the chances of refreshing overlapped areas.
    • Provides dirty region helper services for ease of use.
  • Supports swapping high and low bytes for RGB16 pixels
  • Provides a Scene Player with various scene switching modes (Fade-In-Fade-Out, Slide, Erase etc.)
  • Supports various buffering Modes with a built-in frame buffer pool.
    • Single Buffer/Double-Buffers
    • Provides a helper service for Direct Mode
    • Provides a helper service for Asynchronous Flushing (i.e. DMA + ISR)

Transform (i.e. rotation and scaling)

  • With/Without Colour-keying
  • Supports an optional Opacity ratio
  • Supports Anti-Alias.
    • You can enable it by defining the macro __ARM_2D_HAS_ANTI_ALIAS_TRANSFORM__ to 1 at compile-time.
  • Supports source masks

Filters

  • Generic Anti-alias
  • Fast IIR-Blur

An Unified and User-Friendly Programmers' Model

  • APIs can be used in Synchronous manner ( Classic Blocking-code ) and/or Asynchronous manner ( Event-Driven )
  • Supports both bare-metal and RTOS environments
  • Ultra-small memory footprint

Helper Services, Tools and Others

  • Timer Services
    • Timeout: arm_2d_helper_is_time_out
    • Time-based functions:
      • Liner: arm_2d_helper_time_liner_slider
      • Cosine: arm_2d_helper_time_cos_slider
      • S-curve: arm_2d_helper_time_half_cos_slider
  • Virtual Resource
    • Supports loading resources on-demand from external memories which are not mapped into the Cortex-M memory space.
    • [new] Supports background-image-loading mode that requests NO extra PFB block.
  • Layout Assistant
    • Alignments, e.g. arm_2d_align_centre, arm_2d_align_bottom_right etc.
    • Docking, e.g. arm_2d_dock_top,arm_2d_dock_right, arm_2d_dock_vertical, __item_line_dock_horizontal etc.
    • Line Stream Layout, e.g. __item_line_horizontal and __item_line_vertical
    • Stream Layout (with wrapping), e.g. __item_horizontal and __item_vertical
    • A dedicated layout debug mode
    • [new] Users can specify alignment in arm_2d_layout() macro: TOP-DOWN, BOTTOM-UP, RIGHT-TO-LEFT etc.
  • RTOS Helper Services for CMSIS-RTOS2 and RT-Thread
  • Templates
    • Provides templates for user controls and scenes.
    • Scene templates for Meter, Watch and Fitness trackers
    • Provides a template for adding new RTOS support.
  • Other Helper services
    • A dedicated helper service for transform operations
      • Provide dynamic dirty region tracking
      • Double-buffered Angle and Scale updating
  • Tools
    • A img2c.py for generating arm-2d resources from user-specified images
    • A ttf2c.py for generating user-customized A1, A2, A4 and A8 fonts from an user-specified TrueType Font
    • A jinja2c.py for code generation.
  • Demos
    • Demos for various scenarios
    • A dedicated demo for Helium-ACI acceleration.

Ready and Welcome 3rd party adoption

  • Successful story: accelerating LVGL as soft-GPU when Helium is ready

New Features Planned in the Future

  • Stretch and Perspective Transform
  • Supports DMAC-350
  • [new] ** NEON Acceleration
  • **[new] ** 2x Super-Sampling-Anti-Alias (**2xSSAA) transform

1 Introduction

1.1 The Background

With the increasing introduction of smart IoT edge devices into our daily lives, users accustomed to smartphone-like graphical user interfaces (GUIs) now expect a similar modernized experience, even when using microcontroller-based products. This trend has been long recognized and understood by Arm's ecosystem partners.

Consequently, many silicon vendors have integrated dedicated hardware accelerators into their microcontroller products to facilitate 2D image processing. At the same time, GUI service providers have updated their product lines to cater to microcontroller-based GUI applications. Many open-source embedded GUI stacks, such as LVGL, are gaining popularity on GitHub.

In reality, using GUIs with microcontrollers is not a new concept. However, with the recent rise of IoT and AI, the limitations of simple and monotonous GUIs have become more apparent and less tolerable. Pursuing a user experience comparable to a smartphone has become a fundamental requirement for many products.

Interestingly, seemingly complex GUIs are often created using simple techniques like 2D image copying and tiling. Even translucent effects are achievable on microcontrollers running at tens or hundreds of MHz.

Technologies for 2D graphics have been mature since the era of 8-bit gaming consoles. If an 8-bit 6502 processor could produce impressive graphics effects, there is no reason why the most advanced Cortex-M processors today cannot achieve even more.

1.2 The Problems in Current Solutions

As shown in Figure 1-2, Linux based systems have a complete ecosystem that provides GPU drivers and GUI software services. In contrast, resource-constrained embedded systems do not have such luxury. To enhance the MCU ecosystem, Arm-2D is introduced.

Figure 1-2 Ecosystem Comparison between Rich Embedded and Constraint Embedded System in GUI

When we look at the traditionally embedded GUI architecture(as shown in Figure 1-3 ), there are four layers: 1) the application and designer layer, 2) the GUI software service layer, 3) the rendering layer, and 3) the hardware driver layer.

Arm-2D focuses on accelerating the low-level 2D image processing, and will not touch upper layers of the GUI software stacks, hence avoiding competing with GUI service providers in the same ecosystem. In fact, because Arm has proposed an abstraction layer for the low-level 2D image processing, a whole ecological level of cooperation can be quickly established between chip manufacturers that provide hardware accelerators and software providers that provide GUI services. Everyone can concentrate on enlarging their own values. For example, by adding arm-2d adaptor drivers for their proprietary 2D accelerators, silicon vendors can achieve a wide range of support from GUI providers who build/port their GUI stack upon Arm-2D APIs.

Figure 1-3 The Hierarchy of a Typical Embedded GUI System.

2 The Platform and Dependency

2.1 Processors and Hardware

The library is targeting ALL Cortex-M processors with/without various hardware 2D image accelerators:

  • Armv6-M processors: Cortex-M0/M0+/M1/SC000
  • Armv7-M processors: Cortex-M3/M4/M7/SC300
  • Armv8-M processors: Cortex-M23/M33/Star-MC1/M35P
  • Armv8.1-M processors: Cortex-M55/M85/M52

The library is designed with ACI (Arm Custom Instructions) in mind. Accelerations implemented with user-defined instructions can be integrated into the library easily without modifying the existing Arm-2D library or upper-layer software.

The library is designed with 2D image accelerators in mind and follows the feature-agnostic principle. Accelerators can be supported easily without modifying the existing Arm-2D library or upper-layer software.

The library is designed with resource constraints in mind. For Cortex-M processors with 8K~32K SRAM that cannot afford a complete framebuffer, Arm-2D introduces a feature called Generic Partial Framebuffer, enabling those existing MCUs to run GUI applications in a decent frame rate.

2.2 Dependency

  • The library depends on CMSIS 5.7.0 and above (If you want to use Arm-2D with Cortex-M55, CMSIS 5.8.0 is required).
  • The library is developed with the C11 standard and depends on some widely adopted GCC extensions.
    • See section 3.2 for details.
  • The library supports Arm Compiler 6, GCC, LLVM and IAR
    • See section 5 for details.

3 Examples, Benchmark and Templates

3.1 Summary

Projects Description Folder Note
[template][bare-metal] It is a project template for the bare-metal environment. examples/[template][bare-metal]
[template][cmsis-rtos2] It is a project template for the RTOS environment, which uses CMSIS-RTOS2 as an example to show how Arm-2D can work with an RTOS. examples/[template][cmsis-rtos2]
[template][pc][vscode] It is a project template for PC (i.e. MacOS, Windows and Linux) using VS Code + SDL2 examples/[template][pc][vscode]
[template][csolution] It is a csolution project template. examples/[template][csolution]

3.2 Benchmark

There is no public 2D image processing benchmark available for microcontrollers. To facilitate the library development and optimization, we overcome this problem with the following methods:

  • Choose the widely used algorithms in embedded GUI as the body of the benchmark
    • Alpha-blending
    • Colour-Keying
    • Blit
    • Tiling
    • Transform
    • Mirroring
    • Masking
    • [new] Colour-Filling (with alpha gradient)
  • Simulate a typical application scenario with sufficient complexity
    • Background with Texture Tiling (switching mirroring modes every 4 seconds)
    • Foreground picture
    • Two constructed layers for alpha-blending and tiling with colour keying
    • Moving icons
    • Spinning busy wheel
  • Choose a typical low-cost LCD resolution 320*240 in RGB565
  • Let those layers float at different angles and speeds to cover a sufficient number of conditions.
  • Record the cycle count used for blending one frame and run 1000 iterations (frames).

Figure 1-4 A snapshot of the generic benchmark running in Simulation

Benchmark

  • Use the average cycle count in 1000 iterations as the benchmark score.
    • Based on that, for typical embedded application requirements, we derive more meaningful metrics called the Minimal Frequency Required for 30 FPS (MHz) as shown in Figure 1-5.

Figure 1-5 Performance Comparison among some Cortex-M processors

4 Limitations

4.1 The Generic Limitations

  • The library focuses on Cortex-M processors.
  • The library supports the following compilers:
    • Arm Compiler 5 (Deprecated)
    • Arm Compiler 6
    • GCC
    • LLVM
    • IAR
  • The library focus on Accelerating Low Level Pixel Processing
    • In principle, the library will NOT provide APIs for content creation, such as drawing shapes, text display, etc., but simple point drawing and colour-filling APIs.
    • In principle, the library will NOT provide data structures or algorithms essential for creating a GUI, such as the element tree, the GUI message handling and the tree traversal algorithms.

4.2 The Temporary Limitations

  • The library currently only provides default software algorithms in C and a Helium based acceleration library.
  • Most of the example projects are created in MDK.

5 Folder Hierarchy

Folder and File Type Description
Library Folder This folder contains the library's source files and header files.
Helper Folder This folder contains the source files and header files of helper functions/services.
Acceleration Folder This folder contains hardware specific accelerations, e.g. Helium-ACI example in FVP
documentation Folder This folder contains all the documents.
examples Folder This folder contains all the examples, controls and templates, etc.
README .md The README.md you are currently reading.
LICENSE License The Apache 2.0 License
tools Folder This folder contains useful utilities for using the library. For example, img2c.py is a Python script that converts specified pictures into the arm2-d tile data structures.

6 Documentation

Name Description Location
API Manual An API manual generated by Doxygen * GitHub release : Documentation for latest official release
* Documentation for latest development release
README.md It is the document that you are reading. It provides basic information and guidance for the arm-2d library. (root)
getting_started_as_an_application_designer.md A guidance for GUI application designers. documentation
getting_started_as_a_professional_user A guidance for professional users. documentation
how_to_deploy_the_arm_2d_library.md A step by step guide that helps you to deploy the library to your existing or new projects. documentation
introduction.md A relatively detailed introduction for the library, including basic concepts, programmers' mode etc. documentation
how_to_use_layout_assistant.md A detailed document introduce the layout assistant helper service. documentation
how_to_use_tile_operations.md A detailed document elaborates the APIs dedicated to basic tile operations in the arm-2d library. documentation
how_to_accelerate_arm_2d.md A detailed document elaborates the methods available for accelerating Arm-2D library. documentation
how_to_use_alpha_blending_operations.md A detailed document elaborates the APIs dedicated to alpha-blending services provided by the arm-2d library. documentation
how_to_use_conversion_operations.md A detailed document elaborates the APIs dedicated to colour space conversion services provided by the arm-2d library. documentation
how_to_use_drawing_operations.md A detailed document elaborates the APIs that provide basic point-drawing and colour-filling services in the arm-2d library. documentation
how_to_contribute A guidance for contribution. documentation

7 Feedback

Arm-2D aims to bridge the gap between low-cost, resource-constrained devices and high-performance, feature-rich embedded IoT edge devices by providing a unified and user-friendly programming model. Our goal is to facilitate the seamless and easy migration of GUI applications across Cortex-M, Cortex-R, and Cortex-A platforms. We hope that Arm-2D will inspire more initiatives and engineering practices in this field.

Your thoughts and feedback are invaluable to us. If you can spend some time trying out the library, please feel free to share your insights. It would be helpful to cover the following perspectives:

  • The industrial segments where you plan to introduce a GUI using Cortex processors.
  • The resources of your platform, such as the size of the RAM, ROM, system frequency, and average power consumption.
  • The LCD resolution and target frame rate (FPS).
  • Algorithms that you find most useful but are currently missing.
  • Details about the device:
    • Does it contain hardware accelerators for 2D image processing?
    • What is the feature set of this 2D accelerator?
    • Are there features in the 2D accelerator currently missing in this library?
  • Any other thoughts or suggestions?

Thank you for your time.

Arm-2D Development Team.

9 Sept 2024