24.02
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void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of FloorLayer.
This layer represents a floor operation.
void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.
~FloorLayer()=default
Default destructor.
FloorLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
FloorLayer(const char *name)
Constructor to create a FloorLayer.
Copyright (c) 2021 ARM Limited and Contributors.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Floor type.