24.02
IStrategy.hpp
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//
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// Copyright © 2021 Arm Ltd and Contributors. All rights reserved.
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// SPDX-License-Identifier: MIT
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//
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#pragma once
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#include <
armnn/DescriptorsFwd.hpp
>
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#include <
armnn/Types.hpp
>
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#include <
armnn/NetworkFwd.hpp
>
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#include <
armnn/TensorFwd.hpp
>
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namespace
armnn
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{
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class
IStrategy
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{
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protected
:
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IStrategy
() {}
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virtual
~IStrategy
() {}
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public
:
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virtual
void
ExecuteStrategy
(
const
IConnectableLayer
* layer,
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const
armnn::BaseDescriptor
& descriptor,
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const
std::vector<armnn::ConstTensor>& constants,
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const
char
* name,
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const
armnn::LayerBindingId
id
= 0) = 0;
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virtual
void
FinishStrategy
() {};
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};
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}
// namespace armnn
armnn::IStrategy
Definition:
IStrategy.hpp:16
armnn::IStrategy::IStrategy
IStrategy()
Definition:
IStrategy.hpp:19
TensorFwd.hpp
armnn::IStrategy::FinishStrategy
virtual void FinishStrategy()
Definition:
IStrategy.hpp:29
armnn::LayerBindingId
int LayerBindingId
Type of identifiers for bindable layers (inputs, outputs).
Definition:
Types.hpp:309
DescriptorsFwd.hpp
armnn::IStrategy::~IStrategy
virtual ~IStrategy()
Definition:
IStrategy.hpp:20
armnn::BaseDescriptor
Base class for all descriptors.
Definition:
Descriptors.hpp:22
armnn
Copyright (c) 2021 ARM Limited and Contributors.
Definition:
01_00_quick_start.dox:6
Types.hpp
armnn::IConnectableLayer
Interface for a layer that is connectable to other layers via InputSlots and OutputSlots.
Definition:
INetwork.hpp:80
NetworkFwd.hpp
armnn::IStrategy::ExecuteStrategy
virtual void ExecuteStrategy(const IConnectableLayer *layer, const armnn::BaseDescriptor &descriptor, const std::vector< armnn::ConstTensor > &constants, const char *name, const armnn::LayerBindingId id=0)=0
include
armnn
IStrategy.hpp
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