24.02
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35 std::vector<TensorShape>
InferOutputShapes(
const std::vector<TensorShape>& inputShapes)
const override;
ShapeLayer(const char *name)
Constructor to create a ShapeLayer.
ShapeLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of ShapeLayer.
~ShapeLayer()=default
Default destructor.
std::vector< TensorShape > InferOutputShapes(const std::vector< TensorShape > &inputShapes) const override
By default returns inputShapes if the number of inputs are equal to number of outputs,...
Copyright (c) 2021 ARM Limited and Contributors.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Shape type.
void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.