ArmNN
 25.11
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BroadcastToLayer.hpp
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1//
2// Copyright © 2023 Arm Ltd and Contributors. All rights reserved.
3// SPDX-License-Identifier: MIT
4//
5
6#pragma once
7
9
10namespace armnn
11{
12
13 class BroadcastToLayer : public LayerWithParameters<BroadcastToDescriptor>
14 {
15 public:
16 /// Makes a workload for the BroadcastTo type.
17 /// @param [in] factory The workload factory which will create the workload.
18 /// @return A pointer to the created workload, or nullptr if not created.
19 virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
20
21 /// Creates a dynamically-allocated copy of this layer.
22 /// @param [in] graph The graph into which this layer is being cloned.
23 BroadcastToLayer* Clone(Graph& graph) const override;
24
25 /// Infers the output shapes from given input shapes and layer properties.
26 /// @param [in] inputShapes The input shapes layer has.
27 /// @return A vector to the inferred output shape.
28 std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override;
29
30 /// Check if the input tensor BroadcastTo(s)
31 /// will lead to a valid configuration of @ref BroadcastToLayer.
32 void ValidateTensorShapesFromInputs() override;
33
34 /// Execute Strategy on BroadcastTo layer
35 /// @param [in] strategy The input strategy for the layer
36 void ExecuteStrategy(IStrategy& strategy) const override;
37
38 protected:
39 /// Constructor to create a BroadcastToLayer.
40 /// @param [in] param Parameters for the layer.
41 /// @param [in] name Optional name for the layer.
42 BroadcastToLayer(const BroadcastToDescriptor& param, const char* name);
43
44 /// Default destructor.
45 ~BroadcastToLayer() = default;
46 };
47
48} // namespace armnn
BroadcastToLayer(const BroadcastToDescriptor &param, const char *name)
Constructor to create a BroadcastToLayer.
void ExecuteStrategy(IStrategy &strategy) const override
Execute Strategy on BroadcastTo layer.
std::vector< TensorShape > InferOutputShapes(const std::vector< TensorShape > &inputShapes) const override
Infers the output shapes from given input shapes and layer properties.
void ValidateTensorShapesFromInputs() override
Check if the input tensor BroadcastTo(s) will lead to a valid configuration of BroadcastToLayer.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the BroadcastTo type.
~BroadcastToLayer()=default
Default destructor.
BroadcastToLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
LayerWithParameters(unsigned int numInputSlots, unsigned int numOutputSlots, LayerType type, const BroadcastToDescriptor &param, const char *name)
Copyright (c) 2021 ARM Limited and Contributors.