ArmNN
 25.11
Loading...
Searching...
No Matches
Pooling3dLayer.hpp
Go to the documentation of this file.
1//
2// Copyright © 2021 Arm Ltd and Contributors. All rights reserved.
3// SPDX-License-Identifier: MIT
4//
5#pragma once
6
8
9namespace armnn
10{
11
12/// This layer represents a pooling 3d operation.
13class Pooling3dLayer : public LayerWithParameters<Pooling3dDescriptor>
14{
15public:
16 /// Makes a workload for the Pooling3d type.
17 /// @param [in] graph The graph where this layer can be found.
18 /// @param [in] factory The workload factory which will create the workload.
19 /// @return A pointer to the created workload, or nullptr if not created.
20 virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
21
22 /// Creates a dynamically-allocated copy of this layer.
23 /// @param [in] graph The graph into which this layer is being cloned.
24 Pooling3dLayer* Clone(Graph& graph) const override;
25
26 /// Check if the input tensor shape(s)
27 /// will lead to a valid configuration of @ref Pooling3dLayer.
28 /// @param [in] shapeInferenceMethod Indicates if output shape shall be overwritten or just validated.
29 void ValidateTensorShapesFromInputs() override;
30
31 /// By default returns inputShapes if the number of inputs are equal to number of outputs,
32 /// otherwise infers the output shapes from given input shapes and layer properties.
33 /// @param [in] inputShapes The input shapes layer has.
34 /// @return A vector to the inferred output shape.
35 std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override;
36
37 void ExecuteStrategy(IStrategy& strategy) const override;
38
39
40protected:
41 /// Constructor to create a Pooling3dLayer.
42 /// @param [in] param Pooling3dDescriptor to configure the pooling3d operation.
43 /// @param [in] name Optional name for the layer.
44 Pooling3dLayer(const Pooling3dDescriptor& param, const char* name);
45
46 /// Default destructor
47 ~Pooling3dLayer() = default;
48};
49
50} // namespace
LayerWithParameters(unsigned int numInputSlots, unsigned int numOutputSlots, LayerType type, const Pooling3dDescriptor &param, const char *name)
void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.
std::vector< TensorShape > InferOutputShapes(const std::vector< TensorShape > &inputShapes) const override
By default returns inputShapes if the number of inputs are equal to number of outputs,...
void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of Pooling3dLayer.
~Pooling3dLayer()=default
Default destructor.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Pooling3d type.
Pooling3dLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
Pooling3dLayer(const Pooling3dDescriptor &param, const char *name)
Constructor to create a Pooling3dLayer.
Copyright (c) 2021 ARM Limited and Contributors.
A Pooling3dDescriptor for the Pooling3dLayer.