ArmNN
 25.11
Loading...
Searching...
No Matches
PreCompiledLayer.cpp
Go to the documentation of this file.
1//
2// Copyright © 2017 Arm Ltd and Contributors. All rights reserved.
3// SPDX-License-Identifier: MIT
4//
5
7
8#include "LayerCloneBase.hpp"
9
11
12#include <armnn/TypesUtils.hpp>
13
14namespace armnn
15{
16
18 : LayerWithParameters(param.m_NumInputSlots, param.m_NumOutputSlots, LayerType::PreCompiled, param, name)
19{}
20
23
25{
27 clone->m_PreCompiledObject = const_cast<PreCompiledLayer*>(this)->m_PreCompiledObject;
28 return clone;
29}
30
31std::unique_ptr<IWorkload> PreCompiledLayer::CreateWorkload(const armnn::IWorkloadFactory& factory) const
32{
34 descriptor.m_PreCompiledObject = m_PreCompiledObject.get();
35 SetAdditionalInfo(descriptor);
36
37 return factory.CreateWorkload(LayerType::PreCompiled, descriptor, PrepInfoAndDesc(descriptor));
38}
39
41{
42
43 // NOTE: since the PreCompiledLayer is an internal layer created from a valid SubgraphView,
44 // we do not need to validate its input shapes
45}
46
48{
49 m_PreCompiledObject = std::move(preCompiledObject);
50}
51
53{
54 strategy.ExecuteStrategy(this, GetParameters(), {}, GetName());
55}
56
57} // namespace armnn
virtual void ExecuteStrategy(const IConnectableLayer *layer, const armnn::BaseDescriptor &descriptor, const std::vector< armnn::ConstTensor > &constants, const char *name, const armnn::LayerBindingId id=0)=0
virtual std::unique_ptr< IWorkload > CreateWorkload(LayerType type, const QueueDescriptor &descriptor, const WorkloadInfo &info) const =0
Backends should implement their own CreateWorkload function with a switch statement.
LayerType * CloneBase(Graph &graph, Params &&... params) const
const char * GetName() const override
Returns the name of the layer.
Definition Layer.hpp:332
void SetAdditionalInfo(QueueDescriptor &descriptor) const
Definition Layer.cpp:303
LayerWithParameters(unsigned int numInputSlots, unsigned int numOutputSlots, LayerType type, const PreCompiledDescriptor &param, const char *name)
WorkloadInfo PrepInfoAndDesc(QueueDescriptor &descriptor) const
const PreCompiledDescriptor & GetParameters() const override
void SetPreCompiledObject(PreCompiledObjectPtr preCompiledObject)
PreCompiledLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.
void ValidateTensorShapesFromInputs() override
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
PreCompiledLayer(const PreCompiledDescriptor &param, const char *name)
Copyright (c) 2021 ARM Limited and Contributors.
LayerType
When adding a new layer, adapt also the LastLayer enum value in the enum class LayerType below.
Definition Types.hpp:494
std::unique_ptr< void, PreCompiledObjectDeleter > PreCompiledObjectPtr
A PreCompiledDescriptor for the PreCompiledLayer.