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TileLayer.hpp
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1 //
2 // Copyright © 2023 Arm Ltd and Contributors. All rights reserved.
3 // SPDX-License-Identifier: MIT
4 //
5 
6 #pragma once
7 
9 
10 namespace armnn
11 {
12 
13 class TileLayer : public LayerWithParameters<TileDescriptor>
14 {
15 public:
16  /// Makes a workload for the Tile type.
17  /// @param [in] graph The graph where this layer can be found.
18  /// @param [in] factory The workload factory which will create the workload.
19  /// @return A pointer to the created workload, or nullptr if not created.
20  virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
21 
22  /// Creates a dynamically-allocated copy of this layer.
23  /// @param [in] graph The graph into which this layer is being cloned.
24  TileLayer* Clone(Graph& graph) const override;
25 
26  /// Infers the output shapes from given input shapes and layer properties.
27  /// @param [in] inputShapes The input shapes layer has.
28  /// @return A vector to the inferred output shape.
29  std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override;
30 
31  /// Check if the input tensor tile(s)
32  /// will lead to a valid configuration of @ref TileLayer.
33  /// @param [in] shapeInferenceMethod Indicates if output tile shall be overwritten or just validated.
34  void ValidateTensorShapesFromInputs() override;
35 
36 protected:
37  /// Constructor to create a TileLayer.
38  /// @param [in] name Optional name for the layer.
39  TileLayer(const TileDescriptor& param, const char* name);
40 
41  /// Default destructor.
42  ~TileLayer() = default;
43 };
44 
45 } // namespace armnn
TileLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
Definition: TileLayer.cpp:25
std::vector< TensorShape > InferOutputShapes(const std::vector< TensorShape > &inputShapes) const override
Infers the output shapes from given input shapes and layer properties.
Definition: TileLayer.cpp:32
void ValidateTensorShapesFromInputs() override
Check if the input tensor tile(s) will lead to a valid configuration of TileLayer.
Definition: TileLayer.cpp:62
TileLayer(const TileDescriptor &param, const char *name)
Constructor to create a TileLayer.
Definition: TileLayer.cpp:13
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Tile type.
Definition: TileLayer.cpp:17
~TileLayer()=default
Default destructor.
Copyright (c) 2021 ARM Limited and Contributors.