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EtcTexture.h File Reference

Go to the source code of this file.

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 MaliSDK
 

Macros

#define FRAGMENT_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/fragment_shader_source.frag")
 
#define FONT_FRAGMENT_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/font.frag")
 
#define FONT_TEXTURE_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/font.raw")
 
#define FONT_VERTEX_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/font.vert")
 
#define TEXTURE_GL_COMPRESSED_R11_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/HeightMap.pkm")
 
#define TEXTURE_GL_COMPRESSED_SIGNED_R11_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/HeightMapSigned.pkm")
 
#define TEXTURE_GL_COMPRESSED_RG11_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/BumpMap.pkm")
 
#define TEXTURE_GL_COMPRESSED_SIGNED_RG11_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/BumpMapSigned.pkm")
 
#define TEXTURE_GL_COMPRESSED_RGB8_ETC2_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/Texture.pkm")
 
#define TEXTURE_GL_COMPRESSED_SRGB8_ETC2_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/Texture.pkm")
 
#define TEXTURE_GL_COMPRESSED_RGBA8_ETC2_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/SemiAlpha.pkm")
 
#define TEXTURE_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/SemiAlpha.pkm")
 
#define TEXTURE_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/BinaryAlpha.pkm")
 
#define TEXTURE_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/BinaryAlpha.pkm")
 
#define VERTEX_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/vertex_shader_source.vert")
 

Macro Definition Documentation

#define FONT_FRAGMENT_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/font.frag")

Name of a fragment shader file that will be used to render text.

Definition at line 29 of file EtcTexture.h.

#define FONT_TEXTURE_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/font.raw")

Name of a image file that will be used to render text.

Definition at line 31 of file EtcTexture.h.

#define FONT_VERTEX_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/font.vert")

Name of a vertex shader file that will be used to render text.

Definition at line 33 of file EtcTexture.h.

#define FRAGMENT_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/fragment_shader_source.frag")

Name of a fragment shader file.

Definition at line 27 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_R11_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/HeightMap.pkm")

Name of a GL_COMPRESSED_R11_EAC texture file.

Definition at line 35 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_RG11_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/BumpMap.pkm")

Name of a GL_COMPRESSED_RG11_EAC texture file.

Definition at line 39 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_RGB8_ETC2_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/Texture.pkm")

Name of a GL_COMPRESSED_RGB8_ETC2 texture file.

Definition at line 43 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/BinaryAlpha.pkm")

Name of a GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 texture file.

Definition at line 51 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_RGBA8_ETC2_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/SemiAlpha.pkm")

Name of a GL_COMPRESSED_RGBA8_ETC2_EAC texture file.

Definition at line 47 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_SIGNED_R11_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/HeightMapSigned.pkm")

Name of a GL_COMPRESSED_SIGNED_R11_EAC texture file.

Definition at line 37 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_SIGNED_RG11_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/BumpMapSigned.pkm")

Name of a GL_COMPRESSED_SIGNED_RG11_EAC texture file.

Definition at line 41 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/SemiAlpha.pkm")

Name of a GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EA texture file.

Definition at line 49 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_SRGB8_ETC2_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/Texture.pkm")

Name of a GL_COMPRESSED_SRGB8_ETC2 texture file.

Definition at line 45 of file EtcTexture.h.

#define TEXTURE_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/BinaryAlpha.pkm")

Name of a GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 texture file.

Definition at line 53 of file EtcTexture.h.

#define VERTEX_SHADER_FILE_NAME   ("/data/data/com.arm.malideveloper.openglessdk.etcTexture/files/vertex_shader_source.vert")

Name of a vertex shader file.

Definition at line 55 of file EtcTexture.h.